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05-03-22 10:59:14 PM
Jul - Posts by commandhat
commandhat
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Posted on 05-11-13 05:03:45 AM, in The Super Monkey Ball 2 Super Thread (last edited by commandhat at 05-11-13 02:34:10 PM) Link
I disabled a lot of compatibility options to try and get speed for an unrelated reason, Dolphin is reporting an error (but is able to display several snapshots, some of them from the middle of the level) when I attempt to load level 186. Here's a screenshot of the whole level:



A screenshot from the middle:



If we can figure out how to get past this error message:



(pastebin of referenced text file: http://pastebin.com/Hm4d3Add )

... we'll probably have some success.

Something interesting to note is the wall of whateverthatis in the background have two panels in front of them, on the ground. One is completely dark, and the other is fully reflective (white noise, in this case, means reflective; I turned off a LOT of things that would make most games run into a wall and die)
commandhat
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Posted on 06-02-13 01:59:28 AM, in The Super Monkey Ball 2 Super Thread (last edited by commandhat at 06-02-13 02:00:21 AM) Link
I took pictures of all the settings I'm using for Super Monkey Ball 2. I have several settings configurations I swap out between games.

Like I said, most of the tabs can be summed up as "TURN OFF EVERYTHING."

General - http://i.imgur.com/hrwpCzh.png
Interface - http://i.imgur.com/fP0DF4c.png
Audio - http://i.imgur.com/gyAuxMS.png (I use HLE since I have Ivy bridge)
Graphics Config - http://i.imgur.com/69bwWCJ.png
Graphics Enhancements - http://i.imgur.com/VrdZAku.png
Graphics Hacks - http://i.imgur.com/QmO4aoI.png
Graphics Advanced - http://i.imgur.com/vUwgEf8.png

It's worth noting that if you disable EFB access, the menu runs slowly, sometimes freezes for a few seconds, and looks like a computer vomited all over the screen, but the rest of SMB2 runs SO MUCH SMOOTHER.
commandhat
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Posted on 04-28-14 06:38:12 PM, in The Super Monkey Ball 2 Super Thread Link
I was bored and had a lot of spare time to use, so I decided to throw my (considerable) weight at the mystery behind the Debug Data and made a small discovery.

Before you try this in Dolphin, let me say that I did this on an NTSC gamecube, so trying to do this in Dolphin may have different results or may actually do nothing at all.

The first thing I did was, before writing the debug data, I checked every menu that did not lead me directly to a level. Single Player -> Practice, Options -> Controller Settings, etc.

Then I wrote the debug data, checked every menu again, and found something.

If you write the debug data, then go to Singleplayer, Practice, Story Mode World 1, the beginner story mode levels are no longer there - instead, you're pointed to the empty test worlds. Which ones I don't know, aside from the fact they play the story mode world select music.

Starting a new singleplayer file still gives you the actual story mode world 1 levels, so no levels are overwritten, just a list of pointers (I think) changed.
Jul - Posts by commandhat


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 6 query cache hits.
Query execution time: 0.085356 seconds
Script execution time: 0.005738 seconds
Total render time: 0.091094 seconds