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| Jul - Posts by Hectamatatortron |
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| Hectamatatortron Member Level: 31 Posts: 142/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Neat. I was going to use this program (and its built in physics engine, "Bullet") to help me get started messing around with 3D programming for the Nintendo DS. Also, if you don't like the drawing system for Blender (I haven't tried it yet), you can get Google Sketch Up for free, draw in there (seemed intuitive enough when I tried it) and export the vertex data, after which you can probably import it into Blender easily enough. Anyway, is that polygon importer done or something? Or is there some other way to put the output of Blender into the game? I've mostly just been lurking in this section of the forum because messiaen's efforts are hard to ignore. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 143/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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^ I switch between the two as necessary. You probably won't get a huge post like that out of me here, but I have made such posts recently. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 144/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Originally posted by FirePhoenix Not my fault he didn't specify. My point stands! Also: hydraphatz' scary obsession is...well, it's scary. Don't reference it anymore than it references itself by...appearing in my browser... ...I should AdBlock that thing! -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 145/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Yeah. But why have AdBlock if you're not gonna use it? ;D -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 146/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Just read someone's suggestion for a starting point in the level they designed. Then I thought..."why start in the same place every time?" Wouldn't it be cooler if the starting point of a level changed on a per star basis? As for any actual hacks, it seems like the new fad is to get rid of the Act selection system, which would render a feasible way of implementing variable entrances absent. Still, maybe Missing Stars can do something with this idea. Maybe. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 147/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Ah, right. That could be manipulated too. A sort of "pick your entrance out of three" system for all the levels would be cool. That doesn't really change the entrance, though, just the water level. Making it change the entrance would be easy enough I'm imagine. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 148/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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About the room loading and camera mode changing: Surely you can set a breakpoint on reads of Mario's coordinates and find the assembly related to the process? I wonder if the coordinates are used to specify a sphere (probably with fixed radius) rather than a point. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 149/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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I'm a beginner to 3D drawing, but I'm definitely not a beginner. I got Blender before I saw this thread because it uses the Bullet engine that I was going to learn the API of for a homebrew game I started. I decided to do most of the game in Blender and get it running on the PC before trying to port it to the DS and then to the Wii. I learned enough about OpenGL to be confident in my ability to import objects I draw in Blender into homebrew applications in the future. So far I've only drawn a bullet object (not because of the humorous pun, but because I'm working on a first person shooter) and practiced enabling movement of the camera "in game" (when the game engine of Blender is active) by assigning movement directions to arrow keys (though the interface suggests the relationship is the other way around). I just wish there was a tool for indenting surfaces using a sort of spherical shaped tool to "push" faces inward, automatically splitting the face into sub-faces as necessary. That would make 3D drawing much easier. Isn't that what the better apps do? But hey, Google's Sketch Up might do the trick. I'm sure it's easy enough to export from Sketch Up and import into Blender. If you need me to write any applications to convert formats, just give me the specifics of the source and destination formats and I can write something up. What exactly is VL-Tone having trouble with? Seems like he can import polygons, just not textures? We should prototype the insertion process by using a bland default texture for imported 3D models to at least test that the vertex importing functionality works. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 150/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Originally posted by VL-Tone Eh, I could probably do it too. Whether I will is a mystery... -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 151/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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You might be getting more help from me than you'd expect if Blender causes our goals to coincide still more. I've been wanting to get a hold of those C files and tweak them to be more visually appealing to me as well, so that I'll feel more comfortable using and adding to them. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 152/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Originally posted by Xenesis EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Sweet. Two of some of my favorite kinds hacks rolled into one: - Those that make other things easier to hack (meta-hacking is awesome to me) - Those that take advantage of something I made (I love it when something I work on ends up having a use somewhere) -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 153/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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That looks more like an elevator than a trampoline, at the moment. The texture does suggest trampoline, and Mario games have had trampolines since Super Mario Bros. Looks like you've got more work to do if you want it to work right. I doubt it was supposed to be an elevator. ![]() -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 154/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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^ About that... Friend of mine named Nintenlord made an app called GBA Graphics Editor (very generic, but hey, that's what it is!) that does what unLZ does...better. Might want to look into that, instead. There's a forum called Fire Emblem Universe that goes by Tactics Universe now that has a link to his utility. It also has links to some of my things as well as tons of other stuff for hacking various Fire Emblem games. I think the admin recently made it so you have to be logged in to view that forum as a move to get more activity. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 155/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Originally posted by gamekrazzy Yes, I used the values for that when I used the cap modifier for messing around. I don't think it could crash the game. The "filters" applied to Mario's graphics to indicate active caps are independent of each other. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 156/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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There was a massive update today. Definitely want to get this one. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 157/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Mario's shadow appears on the floor when you fall off of levels, but you die before you reach this floor. My guess would be that Mario would land on it and appear to float in the air if the death floor were disabled. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 158/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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I'm sure messiaen has or easily could discover how to bring up the save dialog invoked by collecting a 100 coin star and adapt it for this purpose. Also, gamekrazzy appears to be the only person who understood the question despite having a history of making confusing posts. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 159/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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It's not over complicated. I'm pretty sure he wants the saving to occur without the use of GameShark codes (in other words, the interface for it should be apart of the actual game). Also, just a note, you pretty much suggested what I did but with more detail. No, messiaen isn't the only one capable, but he is the most familiar with the C files HE created. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 160/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Someone spoil where the last star is for me. It's the one in the Underground that's not the "red coin star" or the "two switch star". I have the other 37 and having looked all over this place, it's getting annoying not being able to find where to go. Also, the difficulty is insane in the Volcano level. Mario 64's controls are NOT accurate enough to move around in that level safely. Consider widening the platforms or making them sink slower. The rest of the hack was superb, but again, the difficulty in the Volcano area really killed the buzz. -------------------- ![]()
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| Hectamatatortron Member Level: 31 Posts: 161/230 EXP: 177301 For next: 8062 Since: 09-19-07 Since last post: 709 days Last activity: 95 days |
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Originally posted by BigBrain I saw that hint, but I don't remember what time I got it. I think I did it once at night and then several more times at night and during the day when fiddling around in the level (remember how I said I'd been EVERYWHERE?). Originally posted by BigBrain I had to abuse savestates. As I've said, the controls, in tandem with using the D pad on my USB controller (the control stick is oddly placed and has a square shaped socket so it's terrible for everything) make it pretty much impossible to beat any of that stuff without using savestates or having tremendous patience, the latter of which I've never had. Anyway, I'll try the double switch star during the day once more. Does anything special happen when you get all the stars? I think I read a sign that hinted there would be. Edit: Apparently doing it at night the first time didn't make it so I had to do it during the day the next time. I did it at night again and got the last star. Apparently that surprise at the end exists and I'm off to fight it right now. Edit: Beat it. I must say, the last part got really annoying when I kept getting hit by cheap moves. Things I remember being safe in the original game were suddenly eating me alive, namely:
Spoiler: The electric rings. They weren't giving me as much hitstun or something, because I was able to be combo'd by them, which I had never seen before. Also, Mario kept blowing himself up with the fireballs at crucial times, like when I was trying to keep Bowser from doing his broken charge attack. Not to mention half the fireballs I shot went through Bowser without hurting him. -------------------- ![]()
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 |
| Jul - Posts by Hectamatatortron |
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