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| Jul - Posts by omega59 |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| omega59 Member Level: 23 Posts: 101/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I can check it out on the debug ROM, but I think Cutscene 01 just crashes. |
| omega59 Member Level: 23 Posts: 102/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Cuber456 Well, if the levels and scenes are magically the same, we can! There's a really small chance though, it seems very unlikely, unless it is calling N64 functions all over the place (which seems a bit more likely due to the software issues of the game). They do have the required files for it too. |
| omega59 Member Level: 23 Posts: 103/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Don't forget, if someone'd be willing to extract their game (3D Brew has file extractors up for most things now on their site), we can see how similar or dissimilar it is. We could stumble onto even older, or newer test levels. The one thing that boggles my mind is why they didn't use Link's body adaptive shadow for OoT 3D, since it goes unused in the original. It would've been a nice touch, and a few beta stage screenshots have it, or is it the A-B reversed stage of OoT's developement? Our issue with extraction though, is that we can only access the SD card, so only the downloadable version, not the cart will work. I have the cart, so I can't do it. |
| omega59 Member Level: 23 Posts: 104/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| The 3DS is quite difficult to hack into by itself, but it also has around a ten layer security chip. The SD data seems to be not way too difficult to get into, but modifying it is not really possible. It's got something that just won't let things change. |
| omega59 Member Level: 23 Posts: 105/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Thanks for the Deku Nut tip, I'm now finding out exactly where I'm ending up now. I'm assuming the reason for my crashes was due to the fact some areas don't have cutscenes then, but why do grottos work in wrong warping if you're in cutscene 00? |
| omega59 Member Level: 23 Posts: 106/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I swear that some parts of Dodongo's Cavern might have older textures loaded. I might be wrong though. |
| omega59 Member Level: 23 Posts: 107/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by PPLToast As did I. Either way, the game would've just froze and it's a real pain to turn off like that. |
| omega59 Member Level: 23 Posts: 108/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Maybe rename Unused Items to Unused Actors instead? |
| omega59 Member Level: 23 Posts: 109/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Sik Either that or the leftovers never got shipped. |
| omega59 Member Level: 23 Posts: 110/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| This looks like a good tool for Mostly any game. Question though, does it work with a standard Perfect Dark V1.1 ROM? |
| omega59 Member Level: 23 Posts: 111/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Well, I've got to be at my gaming PC to check that out. Does Goldeneye work with it? If Goldeneye works, I'm pretty sure Perfect Dark will work. |
| omega59 Member Level: 23 Posts: 112/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| So, I've managed to find tools to extract files, and view models and such for Duke Nukem Forever, and there's a decent amount of stuff there, but I didn't have too much time to look at it all. I did, however find lines for the Mighty Foot (just like Duke Nukem 3D, and in there he mentions his foot size, which is a 14), and they're the same quality as the final game. There is a model corresponding to the mighty foot, but it's just a box. The tool I use doesn't automatically apply textures, so I have no idea if it uses one of Duke's textures. Anyway, there's a few other lines that aren't used, but they're about the same audio quality as any of the lines from Perfect Dark, so these must be from the original Unreal Engine 1 builds. Another interesting thing is that it's still Unreal Engine 1, with modifications to make it similar to 2, but in HD, but also with .nav files to handle AI paths. Typically this comes with the map file, not outside of it. Anyway, I'll try to get some download links on the tools, and as a side note, all of the dialogue are .mp3 files. UnrealEd usually uses .wav files inside of their packages, making this the wierdest Unreal Engine 1 build ever. |
| omega59 Member Level: 23 Posts: 113/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Pretty good idea, I like it. Some things need to be in more detail anyway. On a slightly related note, the final push for me getting Perfect Dark was probably the cheese. It was that it was described in detail, that made me interested in something so simple in the article. |
| omega59 Member Level: 23 Posts: 114/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| "Scenario written by you fulfiled your mission" I always love it when things like this mix into a really badly flowing sentence. Also, fulfilled is spelled wrong, and that doesn't help out how funny it looks to me. |
| omega59 Member Level: 23 Posts: 115/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Holey crap Goldeneye's lighting looks better than OoT's by a lot. |
| omega59 Member Level: 23 Posts: 116/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by LocalH Unless there's literally no actual explanation for whatever might not have happened or such. |
| omega59 Member Level: 23 Posts: 117/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Foxhack Then ask for help, and explain how you found it out. Somebody will be able to help you. |
| omega59 Member Level: 23 Posts: 118/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Sukasa I never said I was an expert with the N64 (though I'd love to be). So is it similar to a lightmap, or not? |
| omega59 Member Level: 23 Posts: 119/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Yeah, I was just waiting for some interest in it. There's not too much there, but we don't have the non-UnrealEd builds of the game. If we could activate the editor, we wouldn't need these tools. Anyway, now I'll upload them somewhere and provide a link when possible, and I'll dig around the audio a bit more. |
| omega59 Member Level: 23 Posts: 120/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| That looks like Unreal Engine 1 & 2's lighting a lot. It's a good trick. |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by omega59 |
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