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Jul - Posts by omega59
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omega59
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Posted on 06-07-13 05:18:55 AM, in Weird Discoveries Link
Originally posted by John2k4
Looking through the files for further things, noticed what seems to be placeholder graphics.



Located under:
/data/Char/char_e0_img.pac

Heh, what else could they be? it looks a lot like someone was just messing with their image editor and made a placeholder graphic, but for what? And I wonder why it's so hi-res for such a simple texture...
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Posted on 06-11-13 05:37:38 PM, in Nintendo 3DS games Link
So, I was on the web a while back, checking on 3D brew, and I found out a few things about the 3DS, and how much it'd cost to find a way to hack one. For the 3D Brew project, I think they needed $2000 to get around the security chip, they're doing so by opening the thing up, which is expensive since it's supposedly 10 layers. So how many of you would be interested in looking at 3DS games, I'd say Star Fox 64 3D and Ocarina of Time 3D would be the easier ones to crack for starters. I think in OoT 3D, they left in the Sakura (I think) test level, since a pre-release Japanese video had it, with two Wolfoes I believe. So what are your thoughts on this?
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Posted on 06-12-13 01:00:35 AM, in Nintendo 3DS games (last edited by omega59 at 06-12-13 01:04:39 AM) Link
Well, see if you can get some people to donate to 3D Brew. They need $2000 to crack into the security chip, and get into the system's coding itself. This chip is what allows games to be read. Unless someone's lucky enough to steal a Developer's 3DS (they're at Gamestop), we've gotta get into that chip. In fact, there's a PC utility on 3Dbrew's site, look them up on Google. The utility's called 3DS Explorer, not a fancy name, but they've gotten the files open.
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Posted on 06-12-13 03:59:34 AM, in Nintendo 3DS games Link
Hmm... I checked today, and it was still asking for donations... Either way, I'm heavily interested in what's inside 3DS games, so much space compared to what's actually used...
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Posted on 06-12-13 07:40:14 PM, in Nintendo 3DS games Link
Originally posted by Hiccup
Originally posted by omega59
So, I was on the web a while back, checking on 3D brew, and I found out a few things about the 3DS, and how much it'd cost to find a way to hack one. For the 3D Brew project, I think they needed $2000 to get around the security chip, they're doing so by opening the thing up, which is expensive since it's supposedly 10 layers. So how many of you would be interested in looking at 3DS games, I'd say Star Fox 64 3D and Ocarina of Time 3D would be the easier ones to crack for starters. I think in OoT 3D, they left in the Sakura (I think) test level, since a pre-release Japanese video had it, with two Wolfoes I believe. So what are your thoughts on this?

Could you post the link to the video of OoT 3D?

Let's just say it was one of those nights where you had stayed up far too long for your own good before school, and I was dead tired. I never got the link, but I saw it on an article, which had a picture of the specific frames. They thought it was a Cave of Ordeals, but they've never seen the level before. It had the same old N64 textures, I think the title of the article was "Cave of Ordeals in Ocarina of Time 3D?" It was prerelease. I play the debug ROM when I'm downloading things/copying large things, so I know the level TOO well, I like facing Dark Link.
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Posted on 06-12-13 07:43:24 PM, in Nintendo 3DS games Link
Dude, it's on the first page of the Google search... looks like it got hype, heheh.
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Posted on 06-12-13 09:07:32 PM, in Nintendo 3DS games Link
As OoT 3D is the same basic coding, couldn't you just use 3DS Explorer to try and dump the files and see if you can inject some maps into a ROM of OoT on the N64? I believe it's possible, considering that it looks like they didn't upgrade the renderer from the N64, the lag issues almost confirm this, considering how much the 3DS can put out graphically. Resident Evil Revelations is a great example of what the 3DS can handle, I don't think the HD ports redid the main characters' models.
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Posted on 06-13-13 01:41:37 AM, in Nintendo 3DS games (last edited by omega59 at 06-13-13 01:47:48 AM) Link
The game seems to work literally exactly the same as the N64. I've taken deep gameplay studies, glitching, etc. Both react in the same ways to everything. OoT 3D is essentially OoT V1.3 with Dreamcast Graphics. What leads me to believe that they didn't fix their renderer from the N64 to 3DS is the fact that the system can take much more than what's used in the resources. This makes me believe that it's all of the same formats, under a 3DS executable. Oh, also the current point of my idea to import into the original OoT is that there's no 3DS emulators currently. And more proof to my claim that they're the same formats is that the same scenes are in play. If you don't know what a scene is, I'll sum it up. It's prebuilt map sections that will load when triggered, which is easy on the 3DS, since the game stutters when loading a scene on the 3DS. A useful exploit to see what prerendered scene files are what & where is to roll while against a wall, and go into first person view just as his feet hit the ground. Takes practice, but you'll look through walls on MM and OoT and the 3D version.
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Posted on 06-13-13 03:13:43 AM, in Nintendo 3DS games Link
Well, the scenes may be the same format. It is worth a try, and it may be running a model interpreter. We don't even actually know what the engine is, but the 3DS's video chipset is from Nvidia, and it's highest resolution output is 720p, which the 3DS never uses. Seam walking still works in OoT 3D, but they tried hard blocking the seams off. In the Kokiri Forest, you can seam walk in the roots of houses, by backflipping above them. They specifically didn't want seam walking, and why would they go to the trouble of making a new engine? All of the required tools are provided, you just need to patch the glitches, add in 3DS features, and run a model interpretor inside of the executable file. The 3DS has good enough hardware to be capable of this, and much of the original level design is still there, under what they added for a more fitting look. For instance, the Zora's Domain cave still exists, the same as on the N64. There's too much of what they didn't want in, seam walking was a big no-no for them to keep.
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Posted on 06-13-13 12:41:24 PM, in Nintendo 3DS games Link
It's very likely, but not absolutely impossible, as it's just data interpreted though the engine. They probably did something cheap.
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Posted on 06-13-13 06:40:53 PM, in Nintendo 3DS games (last edited by omega59 at 06-13-13 06:46:03 PM) Link
Well, makes sense to me when you explained it that way. They must've used the original level and collision design (through porting or whatever) to get scaling right, but the essential coding seems to act precisely the same, as the odd crashes still work. Like heading into the void and blowing up a bombchu on yourself, the 3DS says it encountered an error and needs to restart, and the N64 brings up the red underscore, where you can use the debugger. A crash like that would've been fixed on a newer engine.
Also, from what I understand, Nintendo uses OpenGL and AL.
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Posted on 06-13-13 07:08:24 PM, in Nintendo 3DS games Link
Originally posted by Cuber456
This thread has turned into a broken record.

omega59, I think that xdaniel is the authority figure here. xdaniel has screwed around with graphics(and/or files) in OoT, MM, TWW and TP to say the least. If he says it isn't possible, then it isn't possible. Otherwise I can bet that he would have done what you say if it were that easy.

Like I said, wait for an emulator or flash cart to come out, swap files, rebuild the ROM and run it. It is the easiest thing that can be done.

We gotta wait on 3DBrew, so we can use the downloadable version to mess with.
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Posted on 06-14-13 02:29:10 AM, in Nintendo 3DS games Link
Interesting... They could've just taken their Gamecube files to 3DS for OoT 3D then... How does the Gamecube render OoT? I know their emulator sacrificed RSP emulation in favor of performance, but they could've already had the required tools to just keep their current filetypes. Well, this is an odd situation, one person says it's completely impossible, but now there's a legitimate chance... I guess we will see.
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Posted on 06-14-13 02:43:22 AM, in English content in Zelda Ocarina of Time Japanese version (last edited by omega59 at 06-14-13 02:45:21 AM) Link
Yeah, my cart's a 1.1, even my debug screen says so, along with the stamp on the back label. And check what build you have, look up Zelda Chaos if you need help. It's in their Ocarina of Time glitches section.
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Posted on 06-14-13 11:36:10 AM, in Nintendo 3DS games (last edited by omega59 at 06-14-13 11:39:45 AM) Link
I remember that one of the prototypes did. Huh... or am I just not remembering right... Well, Ocarina of Time 3D is definitely more detailed, but there's something to do with the renderer that causes framerate issues that compared to other titles, definitely shouldn't be dropping.
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Posted on 06-14-13 12:44:33 PM, in Nintendo 3DS games Link
I'm not sure how you'd do it THAT bad, that's worse than Metal Gear Solid 3D, but even the PS2 version lagged, so it's reasonable to be like that for such a tolling game.
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Posted on 06-14-13 01:52:48 PM, in Nintendo 3DS games Link
There's no crash screen for the 3DS, it just freezesfor a bit, then boots you to the home menu saying it had an error and needs to restart.
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Posted on 06-15-13 01:19:13 AM, in Nintendo 3DS games Link
It actually isn't too far of a graphical advancement, textures only look doubled. Models only look doubled too, as they still have meat-mittens for hands. OoT on the N64 was hardware limited, and OoT 3D is software limited. The framerate drop isn't constant either, it's like hiccups, and it looks to run a cap of 30fps, but its average is about 22-25.
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Posted on 06-15-13 01:23:07 AM, in Nintendo 3DS games Link
Originally posted by Rena
Originally posted by Treeki
If I had to guess myself, I'd go for what xdaniel posted earlier, it seems like the most likely method- especially if there are bugs that can actually make the game crash. I don't think they'd have reproduced something like that on purpose :p
That tells you that they used the original OoT source code, but doesn't tell you whether they adapted it to work with the 3DS hardware (likely) or did something like Animal Crossing and tried to make the N64 SDK functions work on another system without modifying the actual game program (unlikely since the textures are all much higher resolution).

I doubt there's any crash screen we can see either, since the 3DS has an actual OS and system software set up to handle exceptions, and display them only on dev units. On earlier consoles there was no such system; games had full control of the hardware, so there was nothing to do with exception info except display it on the screen hidden behind some button code (or not hidden at all, as in Paper Mario).

Try to crash a game on a GameStop 3DS, the display ones. Those are developer 3DSs (I have no idea why they'd even have these on display), and they've got dev options there, in the form of programs, usually at the end of its list to the right on the home menu. I need to look at it myself, maybe do a system transfer... hehehe...
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Posted on 06-15-13 05:56:56 PM, in Nintendo 3DS games Link
So, I've been playing around with wrong warping, quitting there, and leaving the grotto. Typically the game gives me an "error has occured" or went to map that has 3 different materials, and water somewhere in middle, on a black screen. Now, in Mountain, trying to do the same thing caused a crash that didn't go to the home menu, but a black screen and on the bottom screen it said

"An error has occured.
Hold down the POWER button to turn off the power, then turn it on and try again.

For help, visit support.nintendo.com."

I wonder, is there debug info stuck under or outside the black parts? Does a code combo activate this? I've literally never seen this before, but a similar screen goes on if you remove the cartridge.
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Jul - Posts by omega59






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

22 database queries, 55 query cache hits.
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Script execution time:  0.115431 seconds
Total render time:  0.184222 seconds


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line 245 column 9 - Warning: <table> lacks "summary" attribute
line 249 column 22 - Warning: <img> lacks "alt" attribute
line 249 column 63 - Warning: <img> lacks "alt" attribute
line 249 column 112 - Warning: <img> lacks "alt" attribute
line 249 column 162 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 259 column 11 - Warning: <table> lacks "summary" attribute
line 269 column 9 - Warning: <table> lacks "summary" attribute
line 273 column 22 - Warning: <img> lacks "alt" attribute
line 273 column 63 - Warning: <img> lacks "alt" attribute
line 273 column 112 - Warning: <img> lacks "alt" attribute
line 273 column 162 - Warning: <img> lacks "alt" attribute
line 280 column 15 - Warning: <img> lacks "alt" attribute
line 283 column 11 - Warning: <table> lacks "summary" attribute
line 291 column 9 - Warning: <table> lacks "summary" attribute
line 295 column 22 - Warning: <img> lacks "alt" attribute
line 295 column 63 - Warning: <img> lacks "alt" attribute
line 295 column 112 - Warning: <img> lacks "alt" attribute
line 295 column 162 - Warning: <img> lacks "alt" attribute
line 302 column 15 - Warning: <img> lacks "alt" attribute
line 305 column 11 - Warning: <table> lacks "summary" attribute
line 313 column 9 - Warning: <table> lacks "summary" attribute
line 317 column 22 - Warning: <img> lacks "alt" attribute
line 317 column 63 - Warning: <img> lacks "alt" attribute
line 317 column 112 - Warning: <img> lacks "alt" attribute
line 317 column 162 - Warning: <img> lacks "alt" attribute
line 324 column 15 - Warning: <img> lacks "alt" attribute
line 327 column 11 - Warning: <table> lacks "summary" attribute
line 328 column 147 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 335 column 9 - Warning: <table> lacks "summary" attribute
line 339 column 22 - Warning: <img> lacks "alt" attribute
line 339 column 63 - Warning: <img> lacks "alt" attribute
line 339 column 112 - Warning: <img> lacks "alt" attribute
line 339 column 162 - Warning: <img> lacks "alt" attribute
line 346 column 15 - Warning: <img> lacks "alt" attribute
line 349 column 11 - Warning: <table> lacks "summary" attribute
line 357 column 9 - Warning: <table> lacks "summary" attribute
line 361 column 22 - Warning: <img> lacks "alt" attribute
line 361 column 63 - Warning: <img> lacks "alt" attribute
line 361 column 112 - Warning: <img> lacks "alt" attribute
line 361 column 162 - Warning: <img> lacks "alt" attribute
line 368 column 15 - Warning: <img> lacks "alt" attribute
line 371 column 11 - Warning: <table> lacks "summary" attribute
line 379 column 9 - Warning: <table> lacks "summary" attribute
line 383 column 22 - Warning: <img> lacks "alt" attribute
line 383 column 63 - Warning: <img> lacks "alt" attribute
line 383 column 112 - Warning: <img> lacks "alt" attribute
line 383 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 15 - Warning: <img> lacks "alt" attribute
line 393 column 11 - Warning: <table> lacks "summary" attribute
line 394 column 147 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 402 column 9 - Warning: <table> lacks "summary" attribute
line 406 column 22 - Warning: <img> lacks "alt" attribute
line 406 column 63 - Warning: <img> lacks "alt" attribute
line 406 column 112 - Warning: <img> lacks "alt" attribute
line 406 column 162 - Warning: <img> lacks "alt" attribute
line 413 column 15 - Warning: <img> lacks "alt" attribute
line 416 column 11 - Warning: <table> lacks "summary" attribute
line 429 column 9 - Warning: <table> lacks "summary" attribute
line 433 column 22 - Warning: <img> lacks "alt" attribute
line 433 column 63 - Warning: <img> lacks "alt" attribute
line 433 column 112 - Warning: <img> lacks "alt" attribute
line 433 column 162 - Warning: <img> lacks "alt" attribute
line 440 column 15 - Warning: <img> lacks "alt" attribute
line 443 column 11 - Warning: <table> lacks "summary" attribute
line 451 column 9 - Warning: <table> lacks "summary" attribute
line 455 column 22 - Warning: <img> lacks "alt" attribute
line 455 column 63 - Warning: <img> lacks "alt" attribute
line 455 column 112 - Warning: <img> lacks "alt" attribute
line 455 column 162 - Warning: <img> lacks "alt" attribute
line 462 column 15 - Warning: <img> lacks "alt" attribute
line 465 column 11 - Warning: <table> lacks "summary" attribute
line 466 column 186 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 473 column 9 - Warning: <table> lacks "summary" attribute
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 112 - Warning: <img> lacks "alt" attribute
line 477 column 162 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 487 column 11 - Warning: <table> lacks "summary" attribute
line 488 column 147 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 495 column 9 - Warning: <table> lacks "summary" attribute
line 499 column 22 - Warning: <img> lacks "alt" attribute
line 499 column 63 - Warning: <img> lacks "alt" attribute
line 499 column 112 - Warning: <img> lacks "alt" attribute
line 499 column 162 - Warning: <img> lacks "alt" attribute
line 506 column 15 - Warning: <img> lacks "alt" attribute
line 509 column 11 - Warning: <table> lacks "summary" attribute
line 517 column 9 - Warning: <table> lacks "summary" attribute
line 521 column 22 - Warning: <img> lacks "alt" attribute
line 521 column 63 - Warning: <img> lacks "alt" attribute
line 521 column 112 - Warning: <img> lacks "alt" attribute
line 521 column 162 - Warning: <img> lacks "alt" attribute
line 528 column 15 - Warning: <img> lacks "alt" attribute
line 531 column 11 - Warning: <table> lacks "summary" attribute
line 539 column 9 - Warning: <table> lacks "summary" attribute
line 543 column 22 - Warning: <img> lacks "alt" attribute
line 543 column 63 - Warning: <img> lacks "alt" attribute
line 543 column 112 - Warning: <img> lacks "alt" attribute
line 543 column 162 - Warning: <img> lacks "alt" attribute
line 550 column 15 - Warning: <img> lacks "alt" attribute
line 553 column 11 - Warning: <table> lacks "summary" attribute
line 561 column 9 - Warning: <table> lacks "summary" attribute
line 565 column 22 - Warning: <img> lacks "alt" attribute
line 565 column 63 - Warning: <img> lacks "alt" attribute
line 565 column 112 - Warning: <img> lacks "alt" attribute
line 565 column 162 - Warning: <img> lacks "alt" attribute
line 572 column 15 - Warning: <img> lacks "alt" attribute
line 575 column 11 - Warning: <table> lacks "summary" attribute
line 586 column 9 - Warning: <table> lacks "summary" attribute
line 590 column 22 - Warning: <img> lacks "alt" attribute
line 590 column 63 - Warning: <img> lacks "alt" attribute
line 590 column 112 - Warning: <img> lacks "alt" attribute
line 590 column 162 - Warning: <img> lacks "alt" attribute
line 597 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 617 column 17 - Warning: <table> lacks "summary" attribute
line 619 column 17 - Warning: <table> lacks "summary" attribute
line 625 column 1 - Warning: <img> lacks "alt" attribute
line 626 column 1 - Warning: <img> lacks "alt" attribute
line 627 column 1 - Warning: <img> lacks "alt" attribute
line 634 column 9 - Warning: <table> lacks "summary" attribute
line 636 column 25 - Warning: <img> lacks "alt" attribute
line 666 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 134 - Warning: trimming empty <font>
line 143 column 406 - Warning: trimming empty <font>
line 584 column 15 - Warning: trimming empty <tr>
line 617 column 406 - Warning: trimming empty <font>
line 619 column 134 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 181 column 11 - Warning: <a> cannot copy name attribute to id
line 203 column 11 - Warning: <a> cannot copy name attribute to id
line 225 column 11 - Warning: <a> cannot copy name attribute to id
line 247 column 11 - Warning: <a> cannot copy name attribute to id
line 271 column 11 - Warning: <a> cannot copy name attribute to id
line 293 column 11 - Warning: <a> cannot copy name attribute to id
line 315 column 11 - Warning: <a> cannot copy name attribute to id
line 337 column 11 - Warning: <a> cannot copy name attribute to id
line 359 column 11 - Warning: <a> cannot copy name attribute to id
line 381 column 11 - Warning: <a> cannot copy name attribute to id
line 404 column 11 - Warning: <a> cannot copy name attribute to id
line 431 column 11 - Warning: <a> cannot copy name attribute to id
line 453 column 11 - Warning: <a> cannot copy name attribute to id
line 475 column 11 - Warning: <a> cannot copy name attribute to id
line 497 column 11 - Warning: <a> cannot copy name attribute to id
line 519 column 11 - Warning: <a> cannot copy name attribute to id
line 541 column 11 - Warning: <a> cannot copy name attribute to id
line 563 column 11 - Warning: <a> cannot copy name attribute to id
line 588 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
346 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium