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| Jul - Posts by omega59 |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| omega59 Member Level: 23 Posts: 41/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| THANK YOU! I never got anything to play Kotor's sounds before, try digging a bit more on your files though. Also, consider that it may be like Unreal Engine 1-2 packaging, and that's the file for the engine's audio file type, rather than any known file, and it may be through an import system. |
| omega59 Member Level: 23 Posts: 42/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Try Uniextract, it may or may not work. Even after that, there's not much hope for reading the files unless you're lucky. But that's what this site's for, right? |
| omega59 Member Level: 23 Posts: 43/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Uhh... mind actually posting the link? Anyway, nice job, for Skyward Sword and Twilight Princess there will probably be one or two things more left than the retail copy. |
| omega59 Member Level: 23 Posts: 44/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| You know, it was seriously not too obvious that "Link" was actually the link. Thanks though, there'll be plenty to do with such rare ROMs. |
| omega59 Member Level: 23 Posts: 45/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Try something alternative or just pirate it if you really want to. Your choice. |
| omega59 Member Level: 23 Posts: 46/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| If it's like Star Wars Republic Commando's demo, which just had a few maps and edited .INIs, but contained stock material, it shouldn't count. However, if it does contain unused content that the stock doesn't, I'd say it counts. |
| omega59 Member Level: 23 Posts: 47/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| No idea. TCRF is for games and relations in the system hardware, so perhaps... |
| omega59 Member Level: 23 Posts: 48/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| UnrealEd compiles all source code on its own for instance, so likely not on one's own. |
| omega59 Member Level: 23 Posts: 49/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Speaking of the Dreamcast, someone should crack into Soul Calibur and see what's in there. I'd imagine there'd be a test level somewhere at least. |
| omega59 Member Level: 23 Posts: 50/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| So I noticed while reading about the PC version of Harry Potter and the Chamber of Secrets on the wiki that Entry.unr was unused and empty. That is 100% untrue, and I'll explain why. With UnrealEd Engine 1 and 2, entry is used to initialize menu systems, and it is ALWAYS running during a normal startup of an Unreal Engine game. It contains on average: A light, 2 or more scripted triggers, and a few triggers. The light is useless, and the reason it is mapped out is if you're stuck in collision in UE 1 & 2, you immediately die. In some cases you may even be able to play or look at entry in such games as Star Wars Republic Commando by moving maps and renaming them so they cannot load, which dumps you in Entry, since menus become deactivated while loading, and reactivate as the level starts, which triggers the event "LevelStart", scripting for gameplay menus to be used. Just thought you people should know this. |
| omega59 Member Level: 23 Posts: 51/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by MUGEN-tan Come on, we've got Sonic '06 on the wiki, and X7 is at least a playble, decent-ish game. |
| omega59 Member Level: 23 Posts: 52/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by MUGEN-tan At least the game moves forward correctly. Give it that much. |
| omega59 Member Level: 23 Posts: 53/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I'm sure it'll be fine for emulation. Typically rushed/terrible games aren't too hard to play anyway. Either way, there's gotta be something interesting in X7, so who knows, maybe an unfinished section of the story even exists. |
| omega59 Member Level: 23 Posts: 54/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Well, I never knew that was possible, but it seems reasonable. That's pretty damn creative. |
| omega59 Member Level: 23 Posts: 55/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| So, I recently got a version 1 US Twilight Princess disc (Wii) so I could fix a file, cheat, etc. Anyway, I was playing with cheats on a file created by the "Back in Time" or otherwise known as the Title Screen Control Glitch. So anyway, I was at a point where the Eldin province connects with whichever one Castle Town is in, and I found Illia's bag. I was playing as regular Link, so I was curious of what I could do with it, so I walked up to it and it told me I could pick it up. Now, here's where things get odd, when I picked it up, it didn't rotate to match the angle of Link's hand, it stayed at the same exact angle the whole time, plus it was pushing me to Link's left side, making it hard to manually move. Now, you can throw it too, it acts like small pieces of a cut up sign. What I'd like to know is, why can you pick it up? And especially, why do you get pushed to the left while holding it? |
| omega59 Member Level: 23 Posts: 56/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Anyone want to help me out here? Borderlands 2 has a debug menu, with quite a few true/false settings stating options about a debug screen, but even as I try, nothing happens. There's even an option for debug feedback in the settings of the game. Is it possible that there's commands that need to be entered for the menu to be activated? Also, it may have been leaked in a pre-release video, possibly one where the customization system is showcased. |
| omega59 Member Level: 23 Posts: 57/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Foxhack Nice, you should make an article if you haven't already. |
| omega59 Member Level: 23 Posts: 58/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Alright, but it's easier to edit instead of make entirely with all of the info. |
| omega59 Member Level: 23 Posts: 59/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Foxhack They are after all just parts of the game. I consider the whole thing kind of just one entire game anyway. That's pretty interesting though. I wonder if you were going to return to some of those places... I'll see if there's an editor to mess with and see if there's any differences between the files. |
| omega59 Member Level: 23 Posts: 60/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Possibly, though it'd be mostly older gamers that probably got the GBA version. |
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| Jul - Posts by omega59 |
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