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| Jul - Posts by omega59 |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| omega59 Member Level: 23 Posts: 21/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| My brother recently got a hex editor for cheating in a lot of games, but I think I could help you out with this. The hex editor only works on running processes however. |
| omega59 Member Level: 23 Posts: 22/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Good job. Now how would it hide its files so well though? It's beyond me. |
| omega59 Member Level: 23 Posts: 23/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| There were files and a few settings left on the PC version for splitscreen. If I could get the menu to be available, I could try out a few other things with it, possibly get the debug menu working. I'll see if I can get an editor coded for the game. It's not way too much trouble, I just need a Borderlands without an editor .exe so I can get the Borderlands2.exe an editor program. |
| omega59 Member Level: 23 Posts: 24/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I've played Unreal 2 once or twice, not too much. Mind enlightening me what COGs are and what they look like? |
| omega59 Member Level: 23 Posts: 25/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| That's pretty interesting. I need a copy of the game again, I do like the reference to Unreal Tournament in the beginning. |
| omega59 Member Level: 23 Posts: 26/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I know for a fact that there's a toilet go-kart in either Unreal II or Tournament II's files. It's pretty funny to look at. |
| omega59 Member Level: 23 Posts: 27/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Pompolic Nice, I never knew it was actually used. Once I get a copy I'll see if the code works. Is it by chance on Steam? |
| omega59 Member Level: 23 Posts: 28/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I want to explore the files really bad, and on an interesting note, Epic Games used different shaders for their UnrealEd Engine 2 games than the basic ones provided by the default editor that other companies would license for their own games. Quite selfish if you ask me, but the games that used Nvidia had the real advantage. I find this wierd if you ask me, why wouldn't they be provided by default? Epic, after all built the Unreal Engine. |
| omega59 Member Level: 23 Posts: 29/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| What would be interesting is if someone got the Debug ROM to use ALL of the Japanese/American V1.0 content. It is old news, but why not see about this? |
| omega59 Member Level: 23 Posts: 30/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I tried to change the PAL content to the US content myself on a copy of my ROM. I gave up, since my American ROM's dumped files were number IDs that made no sense, so I only replaced one room in that copy of the ROM. It was the room in Dodongo's Cavern where you need set off all of the bombs to knock down the staircase. Either way, that proved it's possible, if you've got a million hours to spare with an old version of Utility of Time. |
| omega59 Member Level: 23 Posts: 31/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| That "Oddly Structured Car" Looks extremely similar to the Hotwheels Prototype car, is it an earlier concept? |
| omega59 Member Level: 23 Posts: 32/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Xbox source code? I think there may be textures for the Xbox buttons in the games too. Nice job, but Raven and Activision just might not care either, since Lucasarts was shut down. |
| omega59 Member Level: 23 Posts: 33/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| It's mostly LUA script. |
| omega59 Member Level: 23 Posts: 34/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| Nice. Looks like Borderlands 2 might be a jackpot of this stuff, or just more references internally this time. |
| omega59 Member Level: 23 Posts: 35/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| This seems to be more wierd than how object_bob appears in Utility of Time. Nice work, but there's no collision for walls inside the lounge place? |
| omega59 Member Level: 23 Posts: 36/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| It's been about 8 years since its realease, there's an editor, and it's fairly easy to extract the files, I'm sure there's plenty this game has to offer. I've found something myself, though my game is modified, so I'm unsure about its legitimacy. It's an unused texture for a helmetless Mandolorian, the style of Star Wars: Knights of the Old Republic's Mandolorians, in blue. It looks like it was a modified copy+paste. |
| omega59 Member Level: 23 Posts: 37/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| For the matter of object_bob, look it up on Google Images. But maybe the editor works in listings like UnrealEd does with streamed sounds. |
| omega59 Member Level: 23 Posts: 38/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Sheeza Is my cartridge extremely close in coding to the Japanese version? In my cartridge, enemy music plays near enemies in both Ganon's tower, and when it's collapsing. |
| omega59 Member Level: 23 Posts: 39/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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| I'll take note of the split music files, I've never thought of that personally, and it'll be useful to me later. Anyway, has anyone gotten to the models and textures? |
| omega59 Member Level: 23 Posts: 40/183 EXP: 60536 For next: 7187 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by NotSoOriginalUsername I face a similar problem with Star Wars Knights of the Old Republic. The sounds are .wav but they're under some type of encryption or something. This is likely the same case, and you'll need to figure out if there's some header on the file that the game ignores. |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by omega59 |
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