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05-03-22 06:19:53 AM
Jul - Posts by Kenshi
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Kenshi
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Posted on 08-07-12 03:03:16 PM, in M64Tool - Level exporter (+ documentation) Link
Yeah, I hate to bump an old thread but, the download links are broken for all Revisions including 3.

Anyone who has downloaded any of them or at least R3 can you post a link up for it?

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Kenshi
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Posted on 09-17-12 12:55:59 PM, in are you an Expert? Link
Originally posted by mytr32
Hello,
This comes as a request for a helping hand with the technical knowledge you are having. My need being to pull email id's from the server of a normal company. Not intended to cause harm or loss. A response to mytr32 @ gmail . com will be appreciated for further discussion.

If this post is not appropriate for this forum, kindly excuse.

.....Thanks.


Did you even try to find the proper forum..?


Possibly this one, but definitely not SM64 Hacking...

http://jul.rustedlogic.net/forum.php?id=35


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Kenshi
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Posted on 01-04-13 02:32:40 AM, in List of released SM64 hacks (last edited by Kenshi at 01-04-13 02:38:26 AM) Link
Originally posted by pieordie1
Anyone heard of Super Mario Star? I found it on youtube today and decided to try it.
Search "super mario star it is ready" in youtube to see a video.


The purpose of the thread is to post SM64 hacks that have been released, you should at least provide a link.

I searched it up for you though so here it is:

Video --> http://www.youtube.com/watch?v=Z0XM5UtLd3g

Download --> http://www.mediafire.com/?caaoleck17pfa0y



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Kenshi
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Posted on 01-06-13 05:10:05 AM, in Toad's Tool 64 v0.5.994b bugfix release! Bug reports go here! (last edited by Kenshi at 01-07-13 01:14:35 PM) Link
Initially tried posting this from my phone but it ate my entire post >.>

VL-Tone has released another version of TT64 .5994 for Mac that now includes support for (10.7) OSX Lion and (10.8) Mountain Lion.

http://qubedstudios.rustedlogic.net/ToadsTool64Betav05994lMac.zip

Glad to see he's still keeping updates going, even with things like compatibility for operating systems when I'm sure most people think he's abandoned the project. Hopefully now I can use this to start my SM64 hack on OS 10.7.

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Kenshi
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Posted on 12-21-13 12:45:15 AM, in SM64 Level Importer Thread (Skelux Branch) Link
Forum ate my post -.-

Essentially, I attempt to import my model using the importer, preview works fine but when I go in-game my model does NOT show up. I can confirm it saves other things to my rom correctly like starting level and skip intros etc. but model importing isn't working for me. I don't think I'm over the polygon limit so I'm not sure what else could be wrong.

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Kenshi
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Posted on 12-24-13 02:16:05 AM, in SM64 Level Importer Thread (Skelux Branch) (last edited by Kenshi at 12-24-13 02:23:48 AM) Link
Originally posted by Celux
Does it give you any error messages? Also, could you paste the log file into a spoiler?


Talks about texture sizes not being mapped properly but besides that no. I'll do that right now, gonna redo it so I can get the error. Also I don't know the code for a spoiler on here.

When I do a regular import first it says

"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail"

[Environment]
Convert path = \\psf\Home\Desktop\Windows 7 Desktop\SM64 Level Importer 1.8.1S\Data\cvt.exe
[Import Parameters]
ObjFile = C:\Airport.obj
Scaling = 500.000000
Level = 5
Weather = 0
Background = 4
Create Death at Bottom plane = 0
Restore Level Flag = 0
Bank 0x0C = 0
Bank 0x0D = 0
Bank 0x0E = 0
Music = 0
Terrain = 0
Death Height = -8192
Enable Fog = 0
Fog Preset = 0 (0x1900e800)
Fog Red = 0x00
Fog Green = 0x00
Fog Blue = 0x00
Custom Background = 0
Background image = nocustombg
Offset Model = 0 ( X = 0, Y = 0, Z = 0)
Water = 0
FlipTextures = 0
SwapXZ = 0
[Material]
Material Library = Airport.mtl
Material #1 = m0
Texture File = Airport/m0.jpg
[BMP conversion]
ShellExecute = "\\psf\Home\Desktop\Windows 7 Desktop\SM64 Level Importer 1.8.1S\Data\cvt.exe" "Airport/m0.jpg" "BMP3:Airport/m0.jpg.bmp"


If I try to disable it reading the .mtl file it tells me this:

"Level successfully imported (Replacing Bob-omb Battlefield)

Warning: Some textures in your level were bigger than the N64 texture cache size (4k) [32x64 at most] and have been resized to fit. Recommended texture size is 32x32.

Warning: Your obj file doesn't contain texture coordinates, textures won't be mapped correctly. Re-check your obj exporter settings.

Warning: Some textures from your material couldn't be found.

But upon going into the game no changes. If you know the spoiler code tell me and I can fix the post after.

Also the log for the second one is the following:

[Environment]
Convert path = \\psf\Home\Desktop\Windows 7 Desktop\SM64 Level Importer 1.8.1S\Data\cvt.exe
[Import Parameters]
ObjFile = C:\Airport.obj
Scaling = 500.000000
Level = 5
Weather = 0
Background = 4
Create Death at Bottom plane = 0
Restore Level Flag = 0
Bank 0x0C = 0
Bank 0x0D = 0
Bank 0x0E = 0
Music = 0
Terrain = 0
NoMtl = 1 (Textures from the game will be used)
Death Height = -8192
Enable Fog = 0
Fog Preset = 0 (0x1900e800)
Fog Red = 0x00
Fog Green = 0x00
Fog Blue = 0x00
Custom Background = 0
Background image = nocustombg
Offset Model = 0 ( X = 0, Y = 0, Z = 0)
Water = 0
FlipTextures = 0
SwapXZ = 0
[Material]
Material Library = Airport.mtl
Material 1 = m0 @ 0x09005800
Material 2 = BackColor @ 0x09009800
Material 3 = m23 @ 0x09006000
Material 4 = m1 @ 0x09003800
Material 5 = m3 @ 0x09002000
Material 6 = m4 @ 0x09001800
Material 7 = m5 @ 0x09005000
Material 8 = m7 @ 0x09004800
Material 9 = m24 @ 0x09003000
Material 10 = m10 @ 0x09008800
Material 11 = m11 @ 0x09009000
Material 12 = m13 @ 0x0900a000
Material 13 = m14 @ 0x09005000
Material 14 = m16 @ 0x09001000
Material 15 = m17 @ 0x09007000
Material 16 = m18 @ 0x09000800
Material 17 = m19 @ 0x09005800
Material 18 = m20 @ 0x09009800
Material 19 = m21 @ 0x09006000
[ObjFile]
Average X = -742277.526855
Average Y = 14035.948753
Average Z = -98247.497559
[ObjFile]
Vertex Count = 6378
Face Count = 21326
Material Count = 19

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Kenshi
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Posted on 12-24-13 03:19:04 PM, in SM64 Level Importer Thread (Skelux Branch) Link
Originally posted by Celux
Your log files seem to be lacking the polygon data offsets and such, it could be a permissions error if you are not running the program as an administrator, or if the rom is already open for read/write access.

What are you using to export obj models? The exporter in sketchup pro 8 is most recommended.
If you are using an old rom, trying opening a fresh 8MB U SM64 rom, importer 1.8+ will automatically patch everything.
1.9 is being released shortly, you can also try your luck with that. If the issues persist, we can investigate a possible solution for 1.9.1.

[ spoiler ][ /spoiler ]
without spaces.


The original model is a .3ds and I exported it with sketch up 2013. Could I try PM'ing you the original model and maybe see of it works on your end?

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Posted on 01-26-14 01:11:37 AM, in Ice Flower and Red Star added back into Super Mario Galaxy 2! Link
I very vaguely kept up with the progress on SMG 2.5 but how capable are the tools that are used for it? How "custom" can the levels/galaxies be made? I actually prefer SMG 1 > 2 because I hate the level select in 2. Is 1 as hackable as the 2nd? Compare it to the current state of SM64 hacking if you could. That'd help me understand as I have kept up with SM64 hacking directly for a long time.

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Posted on 03-25-14 01:45:43 AM, in Toad's Tool 64 v0.6S Release (Bug reports go here) Link
Pne of the great things about TT64 was its multi-platform support. With only one download link, does that mean no Mac version is being released?

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Posted on 03-26-14 10:43:27 PM, in Toad's Tool 64 v0.6S Release (Bug reports go here) Link
Originally posted by Lyskar
After the million year drought, I think we can be grateful for there being any version to speak of at all.

Of course, it'd be nice if there was a Mac version, but given we had multiple years of complete lack of anything... yeah...

Also, for Mac people, here's the most updated version: here.


True, I can run windows so its not really a complaint. Just as far as I'm aware and from my own personal use with director (I have an older source of TT64) director can publish to many platforms, windows & mac included. I just wasn't aware of the above limitation because on mac it allows to publish to both. Pretty sure a mac release is on the horizon though. Just be on the lookout.

@Celux is this the official thread for bug reports and whatnot? (maybe include it in the title to reflect that or make a new thread if you're going to keep updating this one with the latest release & changes)


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Kenshi
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Posted on 03-28-14 05:13:51 PM, in Toad's Tool 64 v0.6S Release (Bug reports go here) (last edited by Kenshi at 03-28-14 05:16:11 PM) Link
Originally posted by VL-Tone
Actually the Windows version of Director can compile Mac apps. What it can't do is compile iOS apps (which only applies to Director 12 anyway, v0.6S was compiled with Dir 11.5), those can only be published on a Mac.

That being said, for TT64 it wouldn't be straightforward because the Mac versions of the XTRAs plug-ins that would need to be installed and some config files edited. Also from what I've read publishing a Mac app from the Windows version of Director is a buggy and it's recommended to use a Mac anyway.

[1] And the reality is, the importer doesn't have a Mac version, and the ROM extender doesn't work on most recent Macs because of the lack of intel versions of some XTRAs needed by the extender.

I perfectly understand that Celux has better things to do than to publish a Mac version in this context. If you can forgive me for not taking the time to update TT64 in over 6 years, surely you can forgive him.

[2] I'm still a Mac user and TT64 was indeed created on a Mac, and as a Mac user I can understand that you're disappointed for the lack of an update for your platform of choice, but if someone has to be blamed for abandoning the Mac version, it should be me...

But please let's forget about this and move on. There's a new version of TT64, it's time to celebrate or something!

And congrats again Celux for this release! (Already congratulated him on YT).




Didn't mean to come off as blaming him or you here, certainly excited at a new release for the SM64 community as a whole.

To address a few things:

1. I'm aware of the importer limitation of windows only, until just recently that I could run windows on my intel mac I pretty much dropped SM64 hacking due to lack of being able to use it. At the latter, I ended up having to use the windows version of the extender and couldn't figure out what was wrong with it, guess that explains it! Thought it was something I was doing wrong.

2. Not disappointed at all, just hoping that being that I have a Mac (and so do you) and Celux (maybe) being dedicated to future revisions of TT64, was hoping it could still be done for both platforms. Where there's a will there's a way.

That said, I don't mean to take away from what you've done Celux, very grateful that we finally got the official .6 release of TT64. For now I'll have to stick to windows only for SM64 hacking but if there's anything I can do to assist in publishing it on the Mac end just PM me and I'll do my best.

Once again thanks a lot and congratulations on the release!


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Posted on 04-07-14 08:58:35 PM, in SceneNavi, a(nother) Zelda OoT level editor Link
Does that mean you started over? I was under the impression you already made one of these, though I'm not aware of the differences. You also worked on a SM64 scene viewer as well. Nice to see you active though!

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Posted on 06-06-15 08:26:01 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by Megaman511again
Super Mario Sunshine 64 (or Project Sunshine 64) is a hack that allows you to play Super Mario Sunshine stages in SM64!

(These are work in progress, will be changed in the final version.)

This hack will contain pretty much all the stages from Super Mario Sunshine if I can find a way to get around the game's technical limits, but it'll be all worth it at the end, thank you guys and I hope I'll be able to give another update soon!


It might be more work than it's worth, however I think retexturing the stage yourself would help a lot. I know SM64 has a texture size limit (32x32?) and some of SMS textures are 32x64 and even a few 64x64 if I remember correctly so they look pretty bad in here. Just a suggestion.

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Jul - Posts by Kenshi


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 26 query cache hits.
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