Kenshi
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Can someone send me a link to the original thread this started in if it has one and also, if you have like a doc explaining some of the hex addresses and stuff like that, to post that as well. This editor doesnt work on a mac thats why I'm asking.
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Kenshi
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thanks a lot for this messiaen! A lot of this data is going to be very useful. The information on the music hacking especially is a lot clearer.
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Kenshi
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I was reading your notes, I am going to copy the data into text files and release it as a zip if you don't mind. (reply with an answer)
Also the behavior list you made the first document, the very last part
""Unused" (0x5504) <-- Falls a bit, then explode. Where is this used?!"
I think its the bubble in BoB. The one in the first level.
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Kenshi
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Nice release vl-tone a must download! wow sorry vl-tone i spoiled some fun.... (thought you didnt know.
EDIT: After about 10 minutes of looking , I give up on the luigi thing. I will let someone else figure it out. Good Luck!
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Kenshi
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| Posted on 09-19-08 08:54:54 PM, in SM64 Music Editing (last edited by mortalkenshi2 at 09-19-08 05:56 PM) |
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Ok so clicking on it led me to your website, but don't have enough time to read any of it. I'll look through it when I get home.
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Kenshi
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I don't mind joining in. I dont know what I can do other than ideas, as my romhacking isn't really good since I stopped for about a year because of school. My friend is good with textures so if its Ok with you if he joins too I'll ask him.
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Question for both Blaster and Celux, did you use TT64 for the mod using messiaens hacks or did you hack the geometry in hex just like him? Nice mods btw.
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These files, are only available for use on windows right? I haven't seen any romhacking related items made by any other than Vl-Tone...
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Hey, vl-tone what happened to Import all from folder? Its not in the newversion/grayed out and in the other version its not selectable either.
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I went into the description where it said luigi is real 2041 and then i pressed enter and it quit. That means I got it right? Just kidding I am assuming thats a bug...
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Hey, since we figured it out, if its not too much of a hassle could you write a hex document on how to do it? If its too much thats fine I don't mind but to know how u modified him like that would be cool.
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BTW messiaen, the base patch isnt Mac friendly, or at least it isn't friendly with mine. Same result as the last time you made a patch however finally trying your platform battlefield it is actually working! Good job on it and hope to have another base patch!
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Messiaen, basically you have the mario and luigi characters loaded right? Wouldn't that mean you can make it like mario 64 ds and have it so that you pick up a cap and you turn into the other character. Maybe somewhere in the rom data you can change it so that it doesn't edit him metal or wings but instead edit his polygons. Another thing is that you can make a cap that changes his geometry like makes his size a lot bigger. That would be like a mega mushroom.
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Go to the spot where not-big-mario can see the words ( thats pretty obvious) and type L is real.
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Kenshi
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Originally posted by VL-Tone Even if we did manage to use the side view camera, the problem would be that it would rotate with Mario. So the effect would work when Mario walks in parallel to the 2d SMB level, but any deviation from a straight path would make the camera rotate and thus ruining the effect. Furthermore, when Mario would change direction (from "right" to "left" as seen in SMB) the camera would end up showing the other side of the level (mirrored) and Mario still going right.
To make a 2.5d level, the camera would need to stay perpendicular to the level, not to Mario. I guess that we're getting closer to find more details on how the lakitu cam works, and that we could eventually program such a camera setting, but for now it doesn't seem like a simple hack can achieve this.
Sorry to reply late to this but have been to busy to post.
I think, that there is probably a way you can make it the way it should be. I think that you can make object dissapearance in a way so that, there is the camera, a block and then mario and another block. That way he cannot deviate from the straight path. Then just find a way to make the objects dissapear like they do depending on the distance from the camera. I'll try to make a diagram of what I mean when I can.
[A temporary Diagram below]
From an Over head view, so if your above looking down. y
________________
------- Mario
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Like this mario cannot walk out, and then make those 2 lines (which would be immovable blocks I guess) not visible to the person playing. Very complicated and I will try to make a better diagram when I can.
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Is there any way to swap the instruments that play the notes? Like lets say I wanted a custom song in SM64 but I didn't want mario 64 instruments to play it. I wanted a Zelda64 song to play with that instrument. Is that possible and would that be in a new update? Would be nice to import instruments and I guess way later on we code our own instruments.
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I am not requesting this but just wondering, the release that is coming out on 4/1 is going to have a model importer to replace flatworld level or model import to put into the level like your tubular spiral slide in your youtube video? Either way good work take your time and most importantly have fun with it.
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| Posted on 02-19-09 07:00:59 PM, in Hacking animations (last edited by mortalkenshi2 at 02-19-09 04:01 PM) |
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I am not exactly sure if this is relevant in animation hacking, but a while back I know I was editing the geometry of Mario and turning him into Yoshi. I have a picture in my photobucket :
Thats just the head. I ended up doing the body and legs but noticed, there was no way of doing his chin or his tail as mario doesn't have these extra parts. I don't know of a way of solving this. I lost that rom and no longer have it (its in my other computer that died and maybe someday I'll get back and be able to show it around) |
Kenshi
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well It can be made one step at a time by the community. If someone could figure out how to use director
Does Anyone have ideas on where the texture data may be located?
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Kenshi
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@ Treeki
While I know you didn't write mono, I am assuming that you tested if it worked since you added support for it.
I cannot get mono working on my Mac. I install it and then there is no application or anything that I can do anything with. And your mono version ends in exe. I think you have to compile it into a mac compatible format. (Most mac apps or are in .app extension none are in .exe which Windows uses.) |