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| Jul - Posts by Abahbob |
| Pages: 1 2 3 |
| Abahbob Red Paragoomba Level: 14 Posts: 1/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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While I don't like bringing gravedigging an old topic, I think it's better than making a new topic, or just not posting anything. I've been going through this game a bit. It has some interesting things. First, an older scan data list for creatures:
This is missing a lot of entries from the old list on the retail disc, with the only differing entry being that in this list "Splitter" is a single entry, where as later it is referred to as "Splitter Body" and "Splitter Head". Also, an older Research/Inventory list:
Again, no new entries. Looking through NoARAM.pak, there are a bunch of unused scan data entries. One example is the Dark Triclops. I'm not sure if the scan data exists on the retail game, but it is an unused enemy that is on the old scan data list:
Note: I haven't yet had time to look through all of the entries for other enemies, if I can get conformation that there isn't actual scan data for other unused enemies I'd be glad to get all the scans. Here's where it gets REALLY good. Information about the missing light, dark, and annihilator bombs.
(Found in 0_ce14d6c5.STRG of NoARAM.pak)
(Found in 0_2571e5ba.STRG of the extracted NoARAM.pak)
(Found in 0_14d50889.STRG of NoARAM.pak) Sorry for not knowing how to format these entries correctly, I'm not sure how to handle the button information. Next up: Old music. Of the list on the MP2 tcrf page of music that was taken off of the disc, e3-landing.dsp, pirates_kyu.dsp, and recharge.dsp all exist in the demo. The following is a list of audio files that are on the demo that have different names than those on the retail, which may or may not actually be different files or be early versions.
One last thing. A friend of mine was going through and doing some editing all the items into their inventory using Cheat Engine and they got an... odd ability. Essentially, you lock onto an enemy, jump into the air and change into morph ball. You then fly towards the enemy in a "shinespark" like motion. I don't have the video he made of it, as it wasn't of too high quality so he didn't save it, I also don't have the specific address to enable it, although it shouldn't be too hard as the inventory's memory region is near the current missile count. I'll look for it more later, right now I'm busy digging into these files. Well, I hope this was enough to spark some interest in others, there has to be more in this. Since I'm not quite sure if this actually qualifies as a proto, googling the term "Metroid Prime 2 Demo Disc NTSC" should help you find an iso. Edit: Decided to get those enemy scans after all. Sadly they don't exist for all the enemies on the scan list.
Also, I found an entry for the Imploder, probably an earlier name of the Sonic Boom, as there is no data over it.
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| Abahbob Red Paragoomba Level: 14 Posts: 2/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| I guess I'll give you all a short introduction. I've been a long time tcrf lurker and I guess it's about time I start contributing. I guess you could call me a speedrunner, although I'm horrible at it. I very much prefer Tool-Assisted Speedrunning (although I'm not too fond of TASVideos, no worries). I've been working on The Wind Waker for awhile, but I'm starting to move towards other projects. I just enjoy breaking and finding glitches in games. I have little to no coding experience, besides slight modifications to Dolphin. I hope that one day I can help find unused content and such. Yeah that's about it for me, so hi and all that. |
| Abahbob Red Paragoomba Level: 14 Posts: 3/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| I suppose I'm not the best at introductions... But thanks for the warm welcome. This seems like a really cool place and I'm happy to be a part of it. |
| Abahbob Red Paragoomba Level: 14 Posts: 4/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| I also enjoy how there are many MLP fans here, and how it's tolerated. Pretty much very other place I've been to on the Internet is less than friendly. |
| Abahbob Red Paragoomba Level: 14 Posts: 5/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| What's it like being a pony? Actually, what's it like being a Tulpa? That sounds like a really entertaining way to live life. |
| Abahbob Red Paragoomba Level: 14 Posts: 6/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| I'm fairly interested in the Audio folder, as only some of the .dsp files can be played. The headers of the playable files are most similar to the Metroid Prime 1 header. A decent list of .dsp headers can be seen at http://www.hcs64.com/files/dspheaders.txt. The only .dsp files that vgmstream can play are dark.dsp, ridley.dsp, and first-ruins.dsp. I'll try to get the others to load in-game, but I have no idea of any alternative. EDIT: In FrontEnd.pak, there is a string for "Morphball Racing". After looking through all the files, sadly there is only 1 mrea file, and there is a model for the preview for Sidehopper Station, but no other maps. I guess we won't have morphball racing ![]() |
| Abahbob Red Paragoomba Level: 14 Posts: 7/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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Originally posted by Peardian Speaking of spam e-mails,
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| Abahbob Red Paragoomba Level: 14 Posts: 8/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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Originally posted by BMF54123 I really don't understand why who found it matters. It's just something in a video game that you didn't make yourself. In the speedrunning community it's similar with everyone wanting credit for finding a glitch and half the time it turns into arguments over copying each other and pointing back to sketchy videos, etc.. Crediting someone on something that they found is pretty tough in a lot of cases considering there are a lot of people out there and, as BMF said, not everyone is going to check google too indepth. |
| Abahbob Red Paragoomba Level: 14 Posts: 9/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| Inoffensive... Internet... I suppose there is hope in humanity. |
| Abahbob Red Paragoomba Level: 14 Posts: 10/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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Finally got that morphball shinespark thing working Also, simple annihilator charge beam difference FrontEnd.pak seems to have all of the multiplayer stuffs, and it seems to have most of the assets that would be required for it to work, although I don't know about any code for it. It probably works if we could get the main menu to open. There are also .PART (particle effects) files for laying and explosions of dark, light, and annihilator bombs, would be interesting to look into. Edit: Shit, I think I'm gonna have to go through all the logbooks. Pretty interesting scan of Dark Samus (2?). Interesting part bolded:
Edit 2: I refuse to triple post. Found the early luminoth texture in the demo, but this one is much larger. 512x512 instead of 128x128. |
| Abahbob Red Paragoomba Level: 14 Posts: 11/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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Just cleaned up a bit, pretty spacious.![]() |
| Abahbob Red Paragoomba Level: 14 Posts: 12/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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I've lost some interesting with the ending of S3, and I've started trying to hide my interest in the show because of how judgemental the world is, but I may poke my head in the thread now and then ![]() |
| Abahbob Red Paragoomba Level: 14 Posts: 13/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| The weather around here in Texas has been kinda screwy lately, considering it's May. It's supposed to get down to freezing tonight and stay low through the week, then get up to 81 next week. I'm glad, I don't really like the heat. |
| Abahbob Red Paragoomba Level: 14 Posts: 14/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| Perhaps a link to the site could be added on videos which are features on the site. I usually get a few hundred views on stupid videos, why not try to direct some of them towards tcrf where such content will be more in-depth? |
| Abahbob Red Paragoomba Level: 14 Posts: 15/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| Hi! I'm still rather new here, and I tend to just lurk. Welcome, make yourself at home, we don't bite (well, some might). Just know when to screw around and when to be serious. Oh and have fun! |
| Abahbob Red Paragoomba Level: 14 Posts: 16/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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I've gotta say, I've grown rather fond of that "terribly annoying buzz". It's just not a Gamecube until it's had a hard crash ![]() |
| Abahbob Red Paragoomba Level: 14 Posts: 17/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| @Abahbob. I post stupid ranting, video game stuff, and occasionally some interesting unused content or TAS stuff. |
| Abahbob Red Paragoomba Level: 14 Posts: 18/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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![]() I'll just leave this here. |
| Abahbob Red Paragoomba Level: 14 Posts: 19/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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| Regarding Steam, I thought that bans only limited access to games using Valve Anti-Cheat. Regarding Xbone, it just seems like they're doing everything they can possibly think of to make it go wrong. It's sad whenever people cheer for Sony announcing that they won't limit usage on games and be DRM-Free. Games were originally drm-free, and should remain that way imo. Or you could just run your xbone games on Windows because Microsoft obviously supports that ![]() |
| Abahbob Red Paragoomba Level: 14 Posts: 20/59 EXP: 11731 For next: 1340 Since: 12-15-12 From: Texas Since last post: 28 days Last activity: 13 days |
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Depends on what bundles for what cards ![]() |
| Pages: 1 2 3 |
| Jul - Posts by Abahbob |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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