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vegetaman Random nobody Level: 5 Posts: 1/3 EXP: 304 For next: 225 Since: 11-29-12 Since last post: 9.4 years Last activity: 8.8 years |
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| I was doing some work on the SRAM for Lufia & The Fortress of Doom and dissecting the text library when I ran across the fact that there are several spells that have legit values that can be placed into a magic using character's list (Aguro has no SRAM space for a magic list, only Hero, Lufia, and Jerin do). Here is the list of magic spells that have hex values assigned to them, but which you never gain through normal means.
Defake = 0x31 Figual = 0x32 Paraiz = 0x33 Elegion = 0x34 Elegi = 0x35 Elegio = 0x36 Absobl = 0x37 http://img44.imageshack.us/img44/2493/elegion.jpg http://img705.imageshack.us/img705/6060/spellss.png Also of note is that most of these spells are either 0 or 1 MP to cast. And it's been awhile since I have played around with this, but Elegi/Elegio/Elegion are Bolt/Lightning/Thunder (I believe in that order), except instead of being able to hit only 1 enemy with them -- you hit all enemies when you cast this! Perhaps these were a leftover from testing for easy travel through the game? Using the same hex editing power to tweak our carried items as we did with magic... In the list of items available in the game, you'll find that there are two items named "Bomb", at least 5 "Dummy" items, and then there's a "Free Door" on top of that. http://img573.imageshack.us/img573/3265/lufiascrn.png Not only that, but several of these items, such as "Sheran Key", go into your Scenario page, not your item list... But can be added into your item list through this method anyway. For more information and specifics, you can read what I've figured out so far here: https://sites.google.com/site/vegetaman/home/sramchecksum/sram_offsets Other Reference materials: http://www.romhacking.net/forum/index.php/topic,10287.0.html |

