Akorax
Random nobody
Level: 4
   
Posts: 1/2
EXP: 165 For next: 114
Since: 11-26-12
Since last post: 9.4 years Last activity: 8.2 years
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I did my best to bring this to the Wii for making it more available and also to get the classic feeling of playing it on a console.
This is how far I got:
- I deleted padding and brought it down to about 41MB in size. (Have not tried emulating it after that)
- I tried to inject this into Majora's Mask since it is to my knowledge the only WAD-file out there which should use 8MB of memory like this mod/ROM does.
- The hex of the prepatched version is 50.331.648 lines of hex (fifty million)
- The injection requires it to be at max 28,444,267 lines of hex.(56,5% of the original)
(Also there is no guarantee that a injection will work even if the size is cut down, sadly.)
I'm not sure if there is any values other then the empty ones that can be deleted to reduce size and I'm not even sure about the empty ones either since the might have to stay at certain points for memory addresses to work correctly.
Any info or help is greatly appreciated.
EDIT: Used a older method for compression and managed to get as far as to the spinning N64 logo before the game froze. |
Akorax
Random nobody
Level: 4
   
Posts: 2/2
EXP: 165 For next: 114
Since: 11-26-12
Since last post: 9.4 years Last activity: 8.2 years
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Originally posted by Celux I've already tried manually extending a Sin & Punishment wad so the whole rom would fit it, but no success because of the 8mb patch. I would have expected it to work considering that Sin & Punishment uses 8mb anyway, so frauber must have done something pretty funky.
Ive tried a few games now (manual method):
- Sin&Punishment PAL: Just load the normal game instead (injection failed)
- Mario Golf NTSC-U: Freeze at the "Classic Controller" screen
- Super Mario 64: Just load the normal game instead (injection failed)
- Majora's Mask PAL: Freeze at the "spinning N" screen (which shouldn't even be there if it worked correctly)
The games were made region free before injection.
Regarding the autoinject:
- Sin and punishment PAL: Wants ROM-size to be max 33,5 MB.
- Majora's Mask PAL: Wants ROM-size to be max 28,5 MB
How much padding is possible to delete without harming the game?
EDIT: Deleted ALOT of padding in the ROM to make it go into autoinject. Tried with Sin & Punishment and it froze at the "Classic controller"-screen.
EDIT2: Tried with OoT. Froze at "Classic Controller"-screen. Guess I'm stuck and stalled. Better get my hopes up for a future emulator in Wii U or similiar I suppose. |