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04-23-22 11:38:57 PM
Jul - Posts by Kaze
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Kaze
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Posted on 10-25-12 08:43:57 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
is there any possibilty to convert the hex codes of the behaviours into programming language?
Kaze
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Posted on 10-26-12 04:49:25 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
how do i replace the "super mario 64" backgorund of the mario face?
Kaze
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Posted on 10-26-12 06:13:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
ive figured out, that i need tile molester...
and how to edit the background without 100% gamecrash rate?
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Posted on 10-27-12 07:36:07 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i looked all around the forum, but cant find anywhere a program for textrue replacment;
does anyone know, what program to use?
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Posted on 11-01-12 09:29:29 AM, in List of released SM64 hacks Link
SM64 MADNESS!
Author: Kaze
Released: 11/2012
Length: 122 stars
Difficulty: High
Download https://rapidshare.com/#!download|152p11|2044296217|SM%2064%20MADNESS.z64|50331|0|0
Video: https://www.youtube.com/watch?v=Ze3AfSRNxBI
Kaze
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Posted on 11-27-12 05:26:50 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Does anyone know, how exactly the "step on 4 to make behaviour 3bb4 explode//6E" colllission type work?
i tryed different things, but none of them worked. (Bigger distance, build pillars, bigger surfaces)
Kaze
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Posted on 12-12-12 01:00:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
if you talk to a pink bob omb, that opens cannons, all cannons are openned in that levle, even if you put new cannons after that
so if you make a new game, the cannon would be closed again
Kaze
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Posted on 12-12-12 05:01:42 PM, in N64 Graphics Tools Link
how do you find out the address of a texture?
Kaze
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Posted on 12-23-12 02:40:30 PM, in Introduce yourself here. DON'T ACT LIKE AN IDIOT IN THIS FORUM OR YOU WILL BE DESTROYED! Link
hay :V
i could teach you some basics, if you dont know anything;
just add me on skype (kaze.___.) - im bored, because ive got no idea for my next level.
Kaze
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Posted on 12-25-12 01:13:42 PM, in Introduce yourself here. DON'T ACT LIKE AN IDIOT IN THIS FORUM OR YOU WILL BE DESTROYED! Link
Originally posted by That_other_guy
I do have Yahoo and I IM on there like all the time.


I don't. That's bad.
Kaze
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Posted on 01-17-13 02:28:25 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i think there should be a thread for texture addresses. it's rly annoying to search for them.

can you pls pm/post the addresses? i'd like to know them and write them down.
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Posted on 02-08-13 11:59:52 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by ShenoxVII
How does importing moving textures work? Also how do I find new Geo layouts of enemies and possibly import my own model and animation list into the rom and add my own custom behavior and how would I write one and can all of this be done in C instead of ASM? D:


as far as i know, geo layouts are not changeable with c, except you edit the ROM with c commands...
ive never seen custom animations so far, so its probably not that easy.
ive got some txt tutorials, from random persons that i dont remember.
link:
http://rapidshare.com/files/3112890557/usefull%20asm%20stuff.rar
download it and maybe you understand them.
Kaze
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Posted on 02-11-13 03:39:41 PM, in Toad's Tool 64 v0.5.994b bugfix release! Bug reports go here! Link
improvement: wind? = red coin star in bowser levels. only appears, if there are no other red coin stars or wind?....
this red coin star doesnt warps you out, so its very interesting for custom bowser levels.
Kaze
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Posted on 02-14-13 03:39:21 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
http://qubedstudios.rustedlogic.net/Mario64Tools.htm

1 minute of googling.
Kaze
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Posted on 02-14-13 04:46:08 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
did you try a lower version?
http://64dd.net/modules/games/index.php?system=n64&type=released&section=downloads&id=322&lang=german

they should work to
Kaze
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Posted on 02-15-13 10:59:54 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i've sent u a message.
Kaze
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Posted on 02-23-13 07:00:18 AM, in Mario 64 Level Importer Link
no, it doesnt.
but with this uograde of skelux:
http://www.mediafire.com/?i1w4a8nua5rzk2u

it also import shadings.
replace it in the obj import folder
Kaze
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Posted on 02-27-13 11:11:09 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by ShenoxVII
Originally posted by Me-me
Repost, due to this being in the wrong thread before.


As I said in that previous thread, this hill is too ugly for my eyes to look at.
I want to make the texture "wrap" around it instead.

Do anyone perhaps know how to do this? I'm using sketchup.

EDIT: I figured it out! In order to make it wrap, you have to press and hold the "Alt" key and select the texture with the eyedrop tool. Then you paint it on the surrounding faces, and voila!



what model editor did u use.




i know it's a bit old, but does this work inSM64?
i could get it working in sketchup, but in sm64 it doesn't seem to work.
Kaze
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Posted on 03-03-13 07:20:06 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i had this problem a few times to, when didn't deleted the ground AFTER the hill.
try deleting all useless faces, this should solve the problem, if you don't understand, wha ti mean with the first sentenc ^-^
Kaze
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Posted on 03-26-13 06:35:35 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Kinopio
I have imported my level and edited it with TT64 and all works well, but now I want to make some minor changes to the geometry of the level, so my question is if it is possible to re-import a level while keeping the existing objects.

Before asking, I searched widely into the forum but I only found "clues" that what I want to do it's possible but didn't find how to do...



they will stay, when reimporting.
instead of asking such a question, you could also make a copy of a rom and just try it.
Pages: 1 2 3 4
Jul - Posts by Kaze


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
Query execution time:  0.076901 seconds
Script execution time:  0.019953 seconds
Total render time:  0.096854 seconds


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Info: Document content looks like HTML5
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Tidy found 240 warnings and 0 errors!


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