Register - Login
Views: 99794463
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 05:14:44 AM
Jul - Posts by lsin
lsin
Newcomer
Level: 5


Posts: 1/4
EXP: 475
For next: 54

Since: 09-03-12


Since last post: 9.3 years
Last activity: 6.8 years

Posted on 09-03-12 09:39:57 PM, in SMB 2 nes hack trouble (last edited by lsin at 09-03-12 09:53:57 PM) Link
Hi!
I want to create my own hack, but I cant understand one thing.
Now, I know how works doors and 'entrance' objects pointers, skippers and others, but I cant explain one thing:
At levels where we're going to boss (i.e level 1-3 - we're going to Mouser, or 2-3 - a way before Triclyde), when we entered to Hawkmouth, a game bypassed Bonus chance and Mario appears immediately at boss room. But in another levels we have bonus chance and character selection after Hawkmouth.
No bits in header of level array affects for this behavior, XY does not affects too.
How can I change this behavior?
lsin
Newcomer
Level: 5


Posts: 2/4
EXP: 475
For next: 54

Since: 09-03-12


Since last post: 9.3 years
Last activity: 6.8 years

Posted on 09-03-12 10:44:29 PM, in SMB 2 nes hack trouble Link
Hm... It works only at each X-3 levels.
So, thank you.
lsin
Newcomer
Level: 5


Posts: 3/4
EXP: 475
For next: 54

Since: 09-03-12


Since last post: 9.3 years
Last activity: 6.8 years

Posted on 09-06-12 10:03:22 AM, in SMB 2 nes hack trouble Link
Originally posted by BMF54123
Yeah, the game is hard-coded to send you to a boss room after every third level. Nothing you can really do about it, ASM hacking aside.

Also I found more hardcode. Each jar (item code #07) forwards to sublevel 4 for current level and this sublevel must have special header (music bits: underground; level direction: vertical; ground set: with walls at left and right of screen), otherwise game will freezes when you enter this jar.
lsin
Newcomer
Level: 5


Posts: 4/4
EXP: 475
For next: 54

Since: 09-03-12


Since last post: 9.3 years
Last activity: 6.8 years

Posted on 01-16-13 10:17:39 PM, in SMB 2 nes hack trouble Link
Originally posted by lsin
Hi!
I want to create my own hack, but I cant understand one thing.
Now, I know how works doors and 'entrance' objects pointers, skippers and others, but I cant explain one thing:
At levels where we're going to boss (i.e level 1-3 - we're going to Mouser, or 2-3 - a way before Triclyde), when we entered to Hawkmouth, a game bypassed Bonus chance and Mario appears immediately at boss room. But in another levels we have bonus chance and character selection after Hawkmouth.
No bits in header of level array affects for this behavior, XY does not affects too.
How can I change this behavior?



Its video of my created hack http://vk.com/video-53076_163363913
So, I have some difficultes for finish my hack.
Jul - Posts by lsin


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 9 query cache hits.
Query execution time: 0.077222 seconds
Script execution time: 0.006202 seconds
Total render time: 0.083424 seconds