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05-03-22 06:02:37 AM
Jul - Posts by Sparer747
Sparer747
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Posted on 03-27-13 10:47:08 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hello everyone!
This is going to sound like a dumb question but I am seriously at a blank and I can't find the answer anywhere. How do I make a wall, or texture able to be passed through. For example paintings in normal SM64.
Thank you!
Sparer747
Random nobody
Level: 4


Posts: 2/2
EXP: 168
For next: 111

Since: 08-26-12


Since last post: 9.1 years
Last activity: 9.1 years

Posted on 03-28-13 10:05:22 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Kinopio
Originally posted by Sparer747
Hello everyone!
This is going to sound like a dumb question but I am seriously at a blank and I can't find the answer anywhere. How do I make a wall, or texture able to be passed through. For example paintings in normal SM64.
Thank you!

Hi, on the Collision tab of the object importer, you can assign each texture of your model to a specific collision type.

To be able to go through a wall you have to assign the texture of that wall to "Non-Solid" Collision Type (at the bottom of the list).

Remember that every other surface with the same texture will became non solid so you have to use a specific texture. You can also use the same texture image twice but you have to give them different names, so the importer can distinguish them.

Oh man thank you so much!
Jul - Posts by Sparer747


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 3 query cache hits.
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