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MainMemory Member Level: 13 Posts: 22/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| Is the model format one of the NINJA formats, or a variant thereof? |
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| Jul - Posts by MainMemory |
| Pages: 1 2 |
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MainMemory Member Level: 13 Posts: 22/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| Is the model format one of the NINJA formats, or a variant thereof? |
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MainMemory Member Level: 13 Posts: 23/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| You just said in the last post that the format was unknown though? |
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MainMemory Member Level: 13 Posts: 24/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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Since the residents of IRC find my bot ChaosGamma's ability to translate various text encodings to and from bytes and other encodings useful, I decided to make it a standalone tool:
Download v1.2 | GitHub repository |
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MainMemory Member Level: 13 Posts: 25/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| I primarily use C# nowadays, I took a Java class in high school (which I spent mostly learning VB.NET instead), I know Motorola 68000 ASM from hacking Megadrive Sonic games (mainly Sonic 2), a small amount of x86 ASM from hacking the Windows Sonic games (mainly Sonic Adventure DX and Sonic Adventure 2), I learned C/C++ from using IDA Pro's decompiler on SADX PC and writing the SA2 Mod Loader and SADX Mod Loader, I learned some PHP to make my website (there's some JS there but I'm not that good at it), I also used TI-BASIC back in high school.
Some of my programs are available on my GitHub account, but everything that relates to Sonic games I put on Sonic Retro's account (most of the stuff that isn't a disassembly is mine). I generally don't comment my code either, I guess all the reverse engineering I've done allows me to figure out what code is doing by just looking at it. |
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MainMemory Member Level: 13 Posts: 26/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| Well, I'm not familiar with the inner workings of floating-point numbers, so I dunno what's going on there. |
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MainMemory Member Level: 13 Posts: 27/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| According to this thread, Sonic 1 is old enough that you could just link to a full ROM. It looks like you're using a disassembly, so 90% of the ROM is in the IPS patch anyway.
If SonED2 is confusing you, I would suggest trying SonLVL. If you find that confusing as well, I would be happy to explain it to you. I know a lot about it. Because I made it. |
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MainMemory Member Level: 13 Posts: 28/28 EXP: 8857 For next: 1410 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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| Sonic 3's version of the continue/competition results music is faster than S&K's. If Sonic Jam's song matches Sonic 3's, then there's your answer: they only included the Sonic 3 version of the music. |
| Pages: 1 2 |
| Jul - Posts by MainMemory |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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