PatSter21![]() Level: 18 ![]() Posts: 21/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Bring on the cake ![]() |
![]() Register - Login | |||||
|
Main
- Memberlist
- Active users
- Calendar
- Wiki
- IRC Chat
- Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
|
| | |||
| Jul - Posts by PatSter21 |
| Pages: 1 2 3 4 |
PatSter21![]() Level: 18 ![]() Posts: 21/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Bring on the cake ![]() |
PatSter21![]() Level: 18 ![]() Posts: 22/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| As have I for many years, and I've never noticed it...
Anyway, one last thing: http://tcrf.net/images/1/1a/EiEiPoo-MonkeyBall.ogg The Ei-Ei-Poo song (the intro in the Japanese version) is left over in the USA version of the game. Also, should I create a sepreate thread for Super Monkey Ball 2 or should I just post my findings here? |
PatSter21![]() Level: 18 ![]() Posts: 23/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Revolver by the Beatles.
The whole album. Not that long though... I am a Beatles fan. I am proud. I am prepared to be mauled. |
PatSter21![]() Level: 18 ![]() Posts: 24/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Garrys Mod... |
PatSter21![]() Level: 18 ![]() Posts: 25/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
GXGMA is a helpful tool for extracting textures from Gamecube games ![]() |
PatSter21![]() Level: 18 ![]() Posts: 26/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| What does 'T' mean? (e.g. 'T17) PatSter21)?
|
PatSter21![]() Level: 18 ![]() Posts: 27/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| 1 Player games are automatically 4 player (COM are required), however in 2/3 player games, COM is optional. In 4 player games with people, COM is disabled.
Here's a video of me playing with 4 fake people, again, no 10 - 19 called out at all. And the round number is announced, but there is no 'final round'. <object width="560" height="315"><embed src="http://www.youtube.com/v/WbECwGaHh2Q?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object> And I believe if there's a tie, the game goes into some mode where the stage starts crumbling and the last man standing wins. |
PatSter21![]() Level: 18 ![]() Posts: 28/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Oh, I see now...I guess I was wrong, sorry D: |
PatSter21![]() Level: 18 ![]() Posts: 29/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| DEARN isn't a word, but it's an opportunity to change it to the word LEARN! |
PatSter21![]() Level: 18 ![]() Posts: 30/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Some unused Monkey Target stuff...
Appear to be unused powerups. I would assume the first one would make your monkey ball bigger (not sure what that would be useful for)...The other one...I have no idea...did it make your monkey ball black and sticky? Was it a early design for the sticky/magnet graphic found in the final release?
I also found this little snowflake in the (quite small) texture repository for Monkey Fight. I don't think it's used, but I could be wrong. EDIT (5:07PM PST): I also found a 'no wind' powerup (stops the wind in Monkey Target) except the 'mph' is replaced with a 'M', and this change also exists in early E3 screenshots...but those were Japanese localized, so I assume it meant meters...But nobody here at all has the Japanese version of Super Monkey Ball, so we will never know :p |
PatSter21![]() Level: 18 ![]() Posts: 31/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| When you get hurt, you get CRASH_STARs (or whatever they're called in the code), or basically those golden stars you see on impact...and the snowflakes in the ice stage are 3D, that one appears to be a tiny 2d flat shape.
More stuff:
A cloud. Unused.
A bubble. Unused.
A nearly invisible torus. May be used, if so not sure where...could it be some sort of filter for the letters? (The transperent 'balls' that the letters are in already exist in the code) These were all found in the texture file for the title screen. |
PatSter21![]() Level: 18 ![]() Posts: 32/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Originally posted by Lunaria Skrillex?
I may see this, but as jedivulcan said, the trailer feels cheap... EDIT: Holy fuck! I didn't even notice it was a link and I guessed right! |
PatSter21![]() Level: 18 ![]() Posts: 33/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Interesting. Something interesting is that there are so many of those little blocks that make up the stage..that could be for Sudden Death where the stage starts to crumble (or was that only in SMB2?)... |
PatSter21![]() Level: 18 ![]() Posts: 34/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Hmmm...I swear I've seen that GOAL marker before...isn't it used in the View Stage menu?
By the way, this is kind of off-topic, but Super Monkey Ball has no limit to the size your glove can get in Monkey Fight. :O
|
PatSter21![]() Level: 18 ![]() Posts: 35/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
The game probably crashes because bg_j is compressed in .lz format (LZip won't extract it due to a 'bad magic number'...
If you want to pick around a bit at said file, download here... |
PatSter21![]() Level: 18 ![]() Posts: 36/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Do you have the files for the early title screen? What format are they in? Can you upload them? |
PatSter21![]() Level: 18 ![]() Posts: 37/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Ever wonder why Expert Floor 7 was so hard? Here's your answer.
Although the quality is extremely poor (I'm in the process of remastering it), you can see that late in development, Expert Floor 7 was originally Master Floor 3...however, the developers did a very good job on covering this fact up in the code; except for the fact there are a ton of unused 'plates' in the library for Master 3...
The image was taken from a Japanese TV broadcast in 2001, by the way. |
PatSter21![]() Level: 18 ![]() Posts: 38/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Hi, I found some very interesting videos on IGN, but they won't play and I can't download them unless I have prime...
Here are the links to the videos: http://www.ign.com/videos/2001/06/19/super-monkey-ball-gamecube-gameplay-2001-06-19 http://www.ign.com/videos/2001/05/02/super-monkey-ball-dreamcast-video http://www.ign.com/videos/2001/06/18/super-monkey-ball-gamecube-gameplay-2001-06-18-1 http://www.ign.com/videos/2001/08/23/super-monkey-ball-gamecube-gameplay-2001-08-23 If you do have prime, could you please upload the .mov files to SendSpace or something like that?
Thanks ![]() |
PatSter21![]() Level: 18 ![]() Posts: 39/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
| Here's a video from GameSpot showing a very early version of the game:
http://download.gamespotcdn.com/d3/gsc/e32001/mb_gc_2.mpg So...many...differences... First off, the intro is the arcade version with new music, and this version uses the oddly-spaced font for PRESS START. The intro is also much shorter than the arcade one. GonGon has not been added in this edition yet, and the monkeys are called 'characters' on the Monkey Select screen. What the...the Jungle music has been replaced with the music from the 'city in the sky' AKA 'night' world... The clock is the same from the arcade. Although this appears to be the English/USA version (considering the fact this was shown at E3), localization hasn't occurred yet...the banana counter doesn't have proper pluralization, and the speed meter is in km/h, not mph. However, instead of 初級 (beginner), the game displays the English BE as the level difficulty indicator. The next scene shows Competition Mode. Normal-ish. You can clearly see that the balls are using the old, arcade-style shading instead of the new Gamecube shading. What is '1ST TRIAL'? Something else I noticed is that at the end when all the players have finished, you can hear the Jungle music rather than the Night music.
Why is beginner stage 3 (or was it 4) underwater? Water BG seems normal. The next level is the bonus stage. Note that gleaming/reflection hasn't been added yet, and you can still hear the old Bonus stage music from the arcade. You can also hear that the narrator is the female digitized voice from the arcade version also. http://download.gamespotcdn.com/d4/gsc/e32001/mb_gc_1.mpg Another video, only 16 seconds long...it appears that the treble clef stage from Advanced is Beginner Stage 7 in this early build...same old-style ball... http://download.gamespotcdn.com/d4/gsc/gc/action/monkeyball/monkeyball_gba-1.mpg Later version with a new clock, I really like it! It's shiner and more embossed than the current one... Note the lack of gleaming, reflections, or underwater/rain effects... http://download.gamespotcdn.com/d4/gsc/gc/action/monkeyball/monkeyball_gba-2.mpg Party games. Same clock, mostly different. Notice that there's a 'big ball' powerup demonstrated in Monkey Race. O.o Also, if you listen closely in the background, you can hear Ei-Ei-Poo theme song, from the Japanese version. |
PatSter21![]() Level: 18 ![]() Posts: 40/61 EXP: 28506 For next: 1391 Since: 07-14-12 From: California, US Since last post: 7.8 years Last activity: 2.7 years |
|
Originally posted by Foxhack They did, but some assholes abused it, and they removed the trials ![]() |
| Pages: 1 2 3 4 |
| Jul - Posts by PatSter21 |
|
Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
|