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| Jul - Posts by PatSter21 |
| Pages: 1 2 3 4 |
PatSter21![]() Level: 15 ![]() Posts: 1/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| I've been interested in the original Monkey Ball for the NAOMI GD-ROM, so I decided to do some research. Here's some of my findings:
Immediately at the start of the ROM, you can see that there are various versions for various regions. Location: 30 - 110
Why is this interesting? Later in the ROM (also displayed in-game) is the following text: Location: 961B0 - 962D0
with correct spacing: WARNING THIS GAME IS TO BE USED ONLY IN JAPAN. EXPORT, SALES, DISTRIBUTION AND/OR OPERATION OUTSIDE THIS AREA MAY CONSTITUTE A VIOLATION OF INTERNATIONAL LAWS ON COPYRIGHT AND/OR INDUSTRIAL PROPERTY RIGHTS AND SUBJECT THE VIOLATING PARTY TO LEGAL PROCEEDINGS. SEGA CORPORTAION But most interesting of all is the presence of DIP switches that also exist in the Gamecube port. Location: 983D0 - 98400
DIP_DEBUG is the most interesting because the Gamecube port has a model viewer, and this one also most likely has a model/texture viewer. This would allow us to possibly look for unused models and textures. The code from the debug menu matches up with the options available in the Gamecube version. Location: 97310 - 973F0
Interestingly, the first three lines are lines from the game test menu (accessable), which means that the debug options are there but either disabled or hidden. Would there be any way to enable said resources? |
PatSter21![]() Level: 15 ![]() Posts: 2/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| It looks very rouge-like / scammy to me :/ |
PatSter21![]() Level: 15 ![]() Posts: 3/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| Fried chicken drumstick from KFC. nom nom nom nom |
PatSter21![]() Level: 15 ![]() Posts: 4/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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Some messages from a minigame in Super Monkey Ball.
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PatSter21![]() Level: 15 ![]() Posts: 5/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| Sorry for the bump, but I've found more resources that are unused.
First of all, those difficulty icons you have posted are not raw textures, they appear to be models that are from the original arcade game. The arcade game had the level selection buttons as balls that had caps. The caps for them are also present in Super Monkey Ball, however they aren't anything interesting other than a slice of a sphere with indents... So, here are some of the resources I found in some TPL files:
Appears to be a smaller version of the level icons, except lower quality. Not sure where it would have been used.
These appear to be the difficulty icons on a wooden texture. They could possibly be early versions of the level select screen in Practice Mode.
Not unused, but I find it interesting that, unlike the other English/Japanese difficulty tabs (in the Practice Mode), this one is half the size of it. Sadly, nobody here has their hands on the Japanese version of Super Monkey Ball, so I guess we will never know if A.V. decided to cram this onto the second page or give it it's own page (like the NTSC/PAL version)... There are some other interesting tidbits in the 'sel' folder, but most aren't worth showing here... It appears that Monkey Golf was not added until late in development. The Party/Mini Game sheet (which has all the blue text used on buttons for Party and Mini games) is a non-standard size. However, the word 'golf' is not on this sheet. Rather, it's ID 58 (the last texture in the file) and has a date almost one month later than the latest file. |
PatSter21![]() Level: 15 ![]() Posts: 6/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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Originally posted by divingkataetheweirdoOriginally posted by PatSter21 Okay, thanks! Its odd though that there's two varients of it, possibly one has more emphasis than the other? |
PatSter21![]() Level: 15 ![]() Posts: 7/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| If the fans in the motherboard were 'knocked out', then your computer wouldn't even start...if it did, it would most likely shut down very fast because it would get too hot...
Laptops are horrible platforms for gaming (some exceptions); the cooling systems in laptops are just not enough to handle heavy games... External cooling is kind of a ripoff too; you're only blasting room temperature on one/two focused points on the laptop, but even then you are barely having an effect on the internal temperature...all you are doing is simply slightly cooling down the external plastic/metal. |
PatSter21![]() Level: 15 ![]() Posts: 8/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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Sadly late, but happy birthday! ![]() |
PatSter21![]() Level: 15 ![]() Posts: 9/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| Ranma 1/2 is pretty good...but it's pretty much the only anime I've ever watched (after recommendation from a friend of mine)... |
PatSter21![]() Level: 15 ![]() Posts: 10/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| I cried TEARS when Aaendi used a 5 letter word. |
PatSter21![]() Level: 15 ![]() Posts: 11/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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Who is working on the SMB2 article? That would be me
I'll post a topic here regarding unused content in SMB2, but I like your findings. As far as I'm aware, that banana temple is used in the Master difficulties as a distant temple. If I am thinking right, there were two temples in the Master difficulties; one was a full-fledged model, while the other was just a 2D flat shape in the distance. I found that cave backdrop yesterday but it crashed my emulator for some reason
http://tcrf.net/images/9/93/StreamSTRO-MonkeyBallUnusedMusic.ogg - This is one unused song that I found, it's never used in any version of the game as far as I'm aware, it could possibly be a test song. The original link died so I re-ripped it, combined the two mono channels (L & R) and re-uploaded it to TCRF in ogg format. The other unused song in the game (known as Ei-Ei-Poo by it's lyrics) is not technically unused; it's present in the Japanese version of the game. Sadly, NOBODY has the Japanese version... Apperently SEGA/AV didn't want to go through the burden of translating it so they made a completely new song for US/EU markets. |
PatSter21![]() Level: 15 ![]() Posts: 12/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| I know this thread is intended for text only, but I found some Japanese voice in SMB2:
http://tcrf.net/images/1/18/Voice48a-monkeyball2.ogg http://tcrf.net/images/8/8d/Voice48b-monkeyball2.ogg http://tcrf.net/images/7/7f/Voice48c-monkeyball2.ogg Any idea what they are? I would guess it's a developer scolding me for peeking around the ISO ![]() |
PatSter21![]() Level: 15 ![]() Posts: 13/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| Okay, thanks. For the record I have uploaded test levels 69 - 100, and I'll be documenting those soon...
Anyway, I found some interesting things regarding the narrator - there are some unused/bad takes left in (no idea why ), and I'll be uploading them and posting them on the wiki page (for Super Monkey Ball 1)...
Does anybody know who the narrator is? He's never mentioned in the credits, and I swear I've heard his voice before in another game.... |
PatSter21![]() Level: 15 ![]() Posts: 14/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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I am a winrar for the day ![]() |
PatSter21![]() Level: 15 ![]() Posts: 15/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| What program did you use to assemble the models in such a way?
Or is it bulit into debug mode? |
PatSter21![]() Level: 15 ![]() Posts: 16/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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PatSter21![]() Level: 15 ![]() Posts: 17/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| No idea...I'm using VGMStream to convert the raw ADX to OGGs...
Apperently I didn't set a command-line switch to convert them properly...sorry ![]() |
PatSter21![]() Level: 15 ![]() Posts: 18/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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| I found a ton of unused narrator takes in Super Monkey Ball. However, they are not accessable via ripping tools; they use some odd format which can only be read and played by the Debug Mode audio player.
Go: Go Take 1 Go Take 2 Go Take 3 Not sure what the problem was with Take 1. Take 2 is also fine, but Take 3 is over the top enthusiastic. Goal: Goal Take 1 Goal Take 2 Goal Take 3 The first take is just bad..., the other two are overly enthusiastic. Finish: Finish Take 1 Finish Take 2 Not sure where these are used anyway...The first one was probably cut because of his over-emphasis on the 's'. The other one just sounds horrible... 10 - 20: 10 - 20 A compilation of these 10 sounds, they appear to possibly have been used as a 'hurry up' countdown, but who knows... Cling: Cling 1 Cling 2 Cling 3 All of these are unused. I bet Cling 3 could have possibly been an (annoying) early menu sound prototype? Cock: Cock Appears to be a gun cocking. Unused. Unused Difficulty Voices: Master Extra Master is not heard anywhere (because there is no way to access it via the difficulty select screen). However, this same audio file exists in Super Monkey Ball 2 (where there is a way to access Master through the difficulty select screen during normal play). Extra is not heard anywhere in SMB or SMB2. Select...: Select Level Select Your Monkey Select Stage The first two are English translations (by a human instead of a creepy robot (default voice in the arcade version )) from the Arcade version, but they are never used. The third one isn't used at all in this game... There are so much more, download them here.
Enjoy ![]() |
PatSter21![]() Level: 15 ![]() Posts: 19/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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divingkataetheweirdo (a wiki admin) already replaced them for me. ( thanks diving! )
And that's odd, even though they are named .OGG, they still play in Chrome's in-browser player...but I will be sure to properly convert them... Anyway, on topic, thanks diving for the translations; very odd files indeed... ![]() |
PatSter21![]() Level: 15 ![]() Posts: 20/61 EXP: 13699 For next: 2685 Since: 07-14-12 From: Los Angeles, CA Since last post: 79 days Last activity: 50 days |
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Originally posted by gridatttackOriginally posted by PatSter21 Oh god...don't remind me of that crappy game... All the sounds from SMBAdv are actually from the first and second game (and I was aware that they were used in adventure anyway)... I don't think Monkey Fight used 10 - 19...I just played a full Monkey Fight game and never heard those numbers being called....can you say where the numbers would be heard? |
| Pages: 1 2 3 4 |
| Jul - Posts by PatSter21 |
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Acmlmboard - 07/23/2013 b378.03
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