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10-19-14 02:21:29 PM

Jul - Posts by PatSter21
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PatSter21

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Posted on 07-15-12 08:38:51 PM, in Monkey Ball (arcade) Research (and a question!) Link
I've been interested in the original Monkey Ball for the NAOMI GD-ROM, so I decided to do some research. Here's some of my findings:

Immediately at the start of the ROM, you can see that there are various versions for various regions.

Location: 30 - 110

MONKEY BALL JAPA
N VERSION
MONKEY BALL USA
VERSION
MONKEY BALL EXPO
RT VERSION
MONKEY BALL KORE
A VERSION
MONKEY BALL AUST
RALIA VERSION
MONKEY BALL

MONKEY BALL



MONKEY BALL



Why is this interesting? Later in the ROM (also displayed in-game) is the following text:
Location: 961B0 - 962D0

n Adv W A R
N I N G THIS
GAME IS TO BE U
SED ONLY IN JAPA
N. EXPORT,SALES
,DISTRIBUTION AN
D/OR OPERATIO
N OUTSIDE THIS A
REA MAY CONSTITU
TE A VIOLATION O
F INTERNATIONAL
LAWS ON COPYRIGH
TS AND/OR INDUST
RIAL PROPERTY
RIGHTS AND SUBJ
ECT THE VIOLATIN
G PARTY TO LEGAL
PROCEEDINGS.
SEGA CORPORATION



with correct spacing:

WARNING
THIS GAME IS TO BE USED ONLY IN JAPAN. EXPORT, SALES, DISTRIBUTION AND/OR
OPERATION OUTSIDE THIS AREA MAY CONSTITUTE A VIOLATION OF INTERNATIONAL LAWS ON COPYRIGHT AND/OR INDUSTRIAL
PROPERTY RIGHTS AND SUBJECT THE VIOLATING PARTY TO LEGAL PROCEEDINGS.
SEGA CORPORTAION

But most interesting of all is the presence of DIP switches that also exist in the Gamecube port.

Location: 983D0 - 98400


DIP_TRIANGLE
DIP_STCOLI DIP_
DISP DIP_DEBU
G nlaInitUserB



DIP_DEBUG is the most interesting because the Gamecube port has a model viewer, and this one also most likely has a model/texture viewer. This would allow us to possibly look for unused models and textures.

The code from the debug menu matches up with the options available in the Gamecube version.

Location: 97310 - 973F0


CH BACKUP CLEAR
BOOKKEEPING
CALIBRATION BG
TEST REPL
AY TEST INPU
T TEST TEXT
URE TEST SOUN
D TEST FONT
TEST MOTI
ON TEST SPRI
TE TEST LOD
OBJ TEST OBJE
CT TEST TEST
MODE %s STAG
E NUM: %3d BACK
GROUND: [%d]%s



Interestingly, the first three lines are lines from the game test menu (accessable), which means that the debug options are there but either disabled or hidden. Would there be any way to enable said resources?
PatSter21

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Posted on 07-15-12 09:07:17 PM, in So I'm computer retarded. Link
It looks very rouge-like / scammy to me :/
PatSter21

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Posted on 07-15-12 09:30:37 PM, in What are you eating right now? Link
Fried chicken drumstick from KFC. nom nom nom nom
PatSter21

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Posted on 07-21-12 02:39:42 PM, in Any Japanese text need translating? Link
Some messages from a minigame in Super Monkey Ball.

PatSter21

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Posted on 07-21-12 03:38:58 PM, in Random stuff hidden in Super Monkey Ball Link
Sorry for the bump, but I've found more resources that are unused.

First of all, those difficulty icons you have posted are not raw textures, they appear to be models that are from the original arcade game. The arcade game had the level selection buttons as balls that had caps. The caps for them are also present in Super Monkey Ball, however they aren't anything interesting other than a slice of a sphere with indents...

So, here are some of the resources I found in some TPL files:


Appears to be a smaller version of the level icons, except lower quality. Not sure where it would have been used.




These appear to be the difficulty icons on a wooden texture. They could possibly be early versions of the level select screen in Practice Mode.


Not unused, but I find it interesting that, unlike the other English/Japanese difficulty tabs (in the Practice Mode), this one is half the size of it. Sadly, nobody here has their hands on the Japanese version of Super Monkey Ball, so I guess we will never know if A.V. decided to cram this onto the second page or give it it's own page (like the NTSC/PAL version)...

There are some other interesting tidbits in the 'sel' folder, but most aren't worth showing here...

It appears that Monkey Golf was not added until late in development. The Party/Mini Game sheet (which has all the blue text used on buttons for Party and Mini games) is a non-standard size. However, the word 'golf' is not on this sheet. Rather, it's ID 58 (the last texture in the file) and has a date almost one month later than the latest file.
PatSter21

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Posted on 07-21-12 03:40:40 PM, in Any Japanese text need translating? Link
Originally posted by divingkataetheweirdo
Originally posted by PatSter21
Some messages from a minigame in Super Monkey Ball.




Both of these say "Fall~"

Okay, thanks!

Its odd though that there's two varients of it, possibly one has more emphasis than the other?
PatSter21

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Posted on 07-21-12 03:49:38 PM, in Laptop goes to a screeching halt on certain games (or especially livestreams) Link
If the fans in the motherboard were 'knocked out', then your computer wouldn't even start...if it did, it would most likely shut down very fast because it would get too hot...

Laptops are horrible platforms for gaming (some exceptions); the cooling systems in laptops are just not enough to handle heavy games...

External cooling is kind of a ripoff too; you're only blasting room temperature on one/two focused points on the laptop, but even then you are barely having an effect on the internal temperature...all you are doing is simply slightly cooling down the external plastic/metal.
PatSter21

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Posted on 07-21-12 09:03:07 PM, in Happy birthday, Snowdeath! Link
Sadly late, but happy birthday!
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Posted on 07-21-12 09:04:59 PM, in Favorite Anime? Link
Ranma 1/2 is pretty good...but it's pretty much the only anime I've ever watched (after recommendation from a friend of mine)...
PatSter21

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Posted on 07-21-12 09:14:15 PM, in 1-Letter Swap Link
I cried TEARS when Aaendi used a 5 letter word.
PatSter21

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Posted on 07-22-12 02:04:17 PM, in Random stuff hidden in Super Monkey Ball (last edited by PatSter21 at 07-22-12 02:05:19 PM) Link
Who is working on the SMB2 article? That would be me
I'll post a topic here regarding unused content in SMB2, but I like your findings.
As far as I'm aware, that banana temple is used in the Master difficulties as a distant temple. If I am thinking right, there were two temples in the Master difficulties; one was a full-fledged model, while the other was just a 2D flat shape in the distance.

I found that cave backdrop yesterday but it crashed my emulator for some reason

http://tcrf.net/images/9/93/StreamSTRO-MonkeyBallUnusedMusic.ogg - This is one unused song that I found, it's never used in any version of the game as far as I'm aware, it could possibly be a test song. The original link died so I re-ripped it, combined the two mono channels (L & R) and re-uploaded it to TCRF in ogg format.

The other unused song in the game (known as Ei-Ei-Poo by it's lyrics) is not technically unused; it's present in the Japanese version of the game. Sadly, NOBODY has the Japanese version...

Apperently SEGA/AV didn't want to go through the burden of translating it so they made a completely new song for US/EU markets.
PatSter21

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Posted on 07-22-12 03:29:51 PM, in Any Japanese text need translating? Link
I know this thread is intended for text only, but I found some Japanese voice in SMB2:

http://tcrf.net/images/1/18/Voice48a-monkeyball2.ogg
http://tcrf.net/images/8/8d/Voice48b-monkeyball2.ogg
http://tcrf.net/images/7/7f/Voice48c-monkeyball2.ogg

Any idea what they are? I would guess it's a developer scolding me for peeking around the ISO
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Posted on 07-22-12 05:18:35 PM, in Random stuff hidden in Super Monkey Ball (last edited by PatSter21 at 07-22-12 05:20:39 PM) Link
Okay, thanks. For the record I have uploaded test levels 69 - 100, and I'll be documenting those soon...

Anyway, I found some interesting things regarding the narrator - there are some unused/bad takes left in (no idea why ), and I'll be uploading them and posting them on the wiki page (for Super Monkey Ball 1)...

Does anybody know who the narrator is? He's never mentioned in the credits, and I swear I've heard his voice before in another game....
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Posted on 07-22-12 05:35:37 PM, in July 2012 JCS Rankings Thread Link

1) PatSter21 - 7

I am a winrar for the day
PatSter21

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Posted on 07-22-12 05:36:49 PM, in Random stuff hidden in Super Monkey Ball Link
What program did you use to assemble the models in such a way?
Or is it bulit into debug mode?
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Posted on 07-22-12 06:05:47 PM, in Obligatory desktop screenshots thread Link
PatSter21

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Posted on 07-22-12 06:25:28 PM, in Any Japanese text need translating? (last edited by PatSter21 at 07-22-12 06:26:50 PM) Link
No idea...I'm using VGMStream to convert the raw ADX to OGGs...

Apperently I didn't set a command-line switch to convert them properly...sorry
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Posted on 07-22-12 07:32:33 PM, in Random stuff hidden in Super Monkey Ball (last edited by PatSter21 at 07-22-12 07:33:37 PM) Link
I found a ton of unused narrator takes in Super Monkey Ball. However, they are not accessable via ripping tools; they use some odd format which can only be read and played by the Debug Mode audio player.

Go:
Go Take 1
Go Take 2
Go Take 3

Not sure what the problem was with Take 1. Take 2 is also fine, but Take 3 is over the top enthusiastic.

Goal:
Goal Take 1
Goal Take 2
Goal Take 3

The first take is just bad..., the other two are overly enthusiastic.

Finish:
Finish Take 1
Finish Take 2

Not sure where these are used anyway...The first one was probably cut because of his over-emphasis on the 's'. The other one just sounds horrible...

10 - 20:
10 - 20

A compilation of these 10 sounds, they appear to possibly have been used as a 'hurry up' countdown, but who knows...

Cling:

Cling 1
Cling 2
Cling 3

All of these are unused. I bet Cling 3 could have possibly been an (annoying) early menu sound prototype?

Cock:

Cock

Appears to be a gun cocking. Unused.

Unused Difficulty Voices:

Master
Extra

Master is not heard anywhere (because there is no way to access it via the difficulty select screen). However, this same audio file exists in Super Monkey Ball 2 (where there is a way to access Master through the difficulty select screen during normal play). Extra is not heard anywhere in SMB or SMB2.

Select...:

Select Level
Select Your Monkey
Select Stage
The first two are English translations (by a human instead of a creepy robot (default voice in the arcade version
)) from the Arcade version, but they are never used. The third one isn't used at all in this game...

There are so much more, download them here.

Enjoy
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Posted on 07-22-12 07:48:05 PM, in Any Japanese text need translating? Link
divingkataetheweirdo (a wiki admin) already replaced them for me. ( thanks diving! )
And that's odd, even though they are named .OGG, they still play in Chrome's in-browser player...but I will be sure to properly convert them...

Anyway, on topic, thanks diving for the translations; very odd files indeed...
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Posted on 07-22-12 08:35:47 PM, in Random stuff hidden in Super Monkey Ball Link
Originally posted by gridatttack
Originally posted by PatSter21
I found a ton of unused narrator takes in Super Monkey Ball. However, they are not accessable via ripping tools; they use some odd format which can only be read and played by the Debug Mode audio player.

Go:
Go Take 1
Go Take 2
Go Take 3

Not sure what the problem was with Take 1. Take 2 is also fine, but Take 3 is over the top enthusiastic.

Goal:
Goal Take 1
Goal Take 2
Goal Take 3


I must mention that those 3 types of the narrator saying GO and GOAL, are used in super monkey ball adventure. Cling 3 is also used there.

Here is the video:



Oh god...don't remind me of that crappy game...

All the sounds from SMBAdv are actually from the first and second game (and I was aware that they were used in adventure anyway)...

I don't think Monkey Fight used 10 - 19...I just played a full Monkey Fight game and never heard those numbers being called....can you say where the numbers would be heard?
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Jul - Posts by PatSter21






Rusted Logic

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