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| Jul - Posts by Dr. Ether |
| Pages: 1 2 |
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Dr. Ether Member Level: 10 ![]() Posts: 1/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Minor discovery here.
In Mega Man 5, there's an unused leftover graphic from the previous games: Megaman's throwing sprite. I did a fair bit of testing, and none of the weapons seem to make it appear. I may be wrong, but nothing I could do would make those sprites show up within the normal course of the game, so they're likely unused. The only thing that would make it show up is a bit of tinkering with the RAM to change what action Mega Man is doing. Speaking of that, messing with a similar RAM address (the same one, I think) can trigger all sorts of wacky shit to happen. For instance, you can trigger the roof collapse segment from the ending at any time and on any stage, using that stage's ceiling. Obviously, this ends up looking pretty glitchy since most stages aren't designed to handle this. Also, you can use the jet ski (Marine Bike, I think it's called?) from Wave Man's stage during any part of the game. It's actually a major pain in the ass because you can't turn around and face left, meaning only being able to shoot at the right. No charge shots either. Messing with this same address triggers a quirky routine that makes Mega Man run over to a specific spot on the left side of the screen (it's roughly the same spot on the screen that Mega Man lands when he enters a boss room), look to the right, and then promptly resets the game. |
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Dr. Ether Member Level: 10 ![]() Posts: 2/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Some NES Punch-Out stuff here.
Concerning the "unused dodges" on the CRF page of Punch-Out: I can confirm that Tiger and Joe do dodge without codes. I don't know if Tyson does though. Someone posted a video years ago of Joe dodging, and I've seen Tiger dodge my star punches after getting hit with enough of them. I believe Tiger might be much harder to see dodging without the dodging code because he seems to do it late in the fight when he's been hit with a lot of star punches, and it's difficult to get that many stars (if possible) over the course of the match, in my experience. I only saw him do it after spamming star punches using a makeshift "infinite star punch" code. Anyways, I did some other stuff too. If you recall, King Hippo gives you no opportunities to gain a star off of him for an uppercut; he does in the Wii remake, but not the NES. So I used a code to let Little Mac have access to a star uppercut at all times, and promptly turned some loose on King Hippo. And I was rewarded with... next to nothing. Whenever you smack King Hippo with a star punch, he's just barely coded to deal with it. He freezes in his idle animation for a second, takes a small amount of damage, and that's it. He goes right back to normal. Sending him to the mat with a star punch is the exact same as flogging him in the belly like using; same animations and everything, and stays down for the 10 count. I'm curious to see a code that makes him stand back up. I made a bit of an effort trying to do it, but only succeeded in making the game puke its pants. |
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Dr. Ether Member Level: 10 ![]() Posts: 3/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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You guys have probably seen this, but apparently Dr. Wily was in an early version of the trailer, pictures of which were in Disney’s D23 Magazine.
For whatever reason, he was removed and replaced with a generic ninja guy in the final trailer. |
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Dr. Ether Member Level: 10 ![]() Posts: 4/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Oh, before I forget; while poking around in the files for the Megaman Anniversary Edition, I stumbled upon LOADS and LOADS of graphics leftovers from Rockman Complete Works. As you might know, Megaman Anniversary Edition is essentially a stripped-down English version of Rockman Complete Works.
Rockman Complete Works has a lot of things that Megaman Anniversary Edition doesn't; PocketStation connectivity for lots of little minigames, a database for every enemy (similar to how some RPGs have bestiaries), lots of unlockable artwork and pictures (including cutesy little 4koma comics), Time Attack, character profiles, and other stuff. Well, Megaman Anniversary Edition contains pretty much every graphical asset for the features that were left out. Menus graphics, comics, database pictures, PocketStation game stuff... Even what appear to be the little tiny icons used to show PS1 saves on the PS1's internal memory card manager (Complete Works was originally for the PS1, while Megaman Anniversary Edition was PS2). It's ALL there. I've ripped the graphics, but there are literally hundreds of pictures. That makes me wonder if more than just graphics remain for these functions? I also uncovered a song or two that I don't remember in the English version. |
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Dr. Ether Member Level: 10 ![]() Posts: 5/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| I used to meddle around with this game years ago. This is what I can remember off-hand:
The Brahma Bull Belt is indeed in the game; I was the dude that wrote that TV Tropes paragraph that you quoted. However, I don't immediately recall the code to see it. A little bit of Googling gives this: 81052D8C 0037 It should alter the texture of the WWF heavyweight title to the Brahma Bull belt. It should work. If not, I can poke around some more. Other things of interest: Booker T's Spinaroony is in the game. It's a leftover from WCW/nWo Revenge, which this game's engine was based off of. There should be some other moves and taunts left over from earlier AKI wrestling games too. Full entrance motions (like in Wrestlemania 2000) are in the game also; if you recall, No Mercy doesn't have those. I think there's an alternate folding chair texture from one of the earlier games too. |
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Dr. Ether Member Level: 10 ![]() Posts: 6/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| WinAMP, usually. If I like a song, I'll grab it off of YouTube with a video-to-MP3 converter.
If I'm doing something outside around the house, I'll take a wireless karaoke microphone, put it up to my PC's speaker, and then use a portable radio scanner to tune in to the microphone's frequency. If I'm away from the house, I just use my PSP as a MP3 player. It's kind of unwieldy, and I don't do it a lot. |
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Dr. Ether Member Level: 10 ![]() Posts: 7/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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Originally posted by OKeijiDragon PlayStation 2 version. The sum of every single file for the PS2 version of Mega Man Anniversary Collection is 3.52 GB. Meanwhile, GameCube discs could only hold 1.4 GB, so there might be some validity to that. |
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Dr. Ether Member Level: 10 ![]() Posts: 8/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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Originally posted by Foxhack Maybe. I have no idea how big the GC version of MMAC is, though. I just know it's under 1.4 GB. Not sure how big the songs are either; clearing out all the junk I found might not have done it. Even though there's HEAPS of graphics, they're still very light when it comes to data size. |
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Dr. Ether Member Level: 10 ![]() Posts: 9/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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Originally posted by Dickson One of the quickest way to show you is to show you a promotional video and some screenshots for Rockman Complete Works, and single out parts of interest that are hidden away in MMAC. http://www.youtube.com/watch?v=mcv10gKQF9A 0:37 to 0:45 - That menu still has assets remaining, and some of it has even been localized to say "Megaman" instead of "Rockman". This lets you access (from top to bottom), the original game, the enhanced navi mode of the game, options, database, Pocketstation, and Boss Attack.
1:04 to 1:17 - That's a viewer/database for enemies, profiles, art, etc., and each of the games have one. It's supposed to be like a bestiary from RPGs where you get to read about an enemy after you destroy on. Everything form the menu graphics to the enemy pictures to the concept art is there. I took a shot of the folder where I dumped all of the files; the pics are in thumbnail form, but clearly they're assets to the database; there's more assets not pictured.
You can also see some PocketStation and PS1 stuff there since I was too lazy to crop it down. The part of the video where they show off the PocketStation stuff is describing a mode with a bunch of minigames, one of which actually allows you to not only "level up" Megaman and make him more powerful, but also level up the bosses as well You can also do stuff like increase his jumping ability, and each of these has icons that go unused in MMAC.
Some of the aforementioned art:
One of the title screens. This one is to Rockman 1, and is missing the actual logo because it's a seperate graphic. Take note of where it says "ROCKMAN COMPLETE WORKS" in the background:
One of the backgrounds, this time for Rockman 2 (there's one of these for 1-3; 4-6 use a different graphic):
Contrast that background with this screenshot frp, Rockman Complete Works. Also, every menu graphic in the screenshot are among the files I dumped from the MMAC disc:
Here's something that's related to the PocketStation function; every one of the bosses from MM1-6 has a simplified black-and-white sprite like that:
Since MMAC seems to just be the Rockman Complete Work ports from PS1 all assembled on one PS2 disc, there's some graphics leftover for the animates icon that would have appears on the PS1's internal memory card menu. There's icons for RM1-6. Here's a screencap of the files in my folder, to save time:
In Rockman 4, 5 and 6 in Rockman Complete Works, there are eight power-up parts that can be unlocked by obtaining enemy data for the game's database. They can only be used in Navi Mode and Mission Mode, and Megaman can equip two at a time. They're stuff like Hyper Jump, Auto Charge, things to make Megaman run after. Stuff like that. Here's a screenshot of that, and all of these graphic assets in this Rockman Complete Works screenshot were found in MMAC:
Some PS1 and PocketStation stuff:
In Rockman Complete Works, Rockman 4, 5 and 6 have unlockable soundtests. Here's a graphic from it.
Remember that Rockman Complete Works was released as 6 separate PS1 discs, meaning that they had Capcom logos in stead of the loading screen that MMAC has. This served as the Capcom logo for Rockman 1-3:
And this was for Rockman 4-6:
Anyways, that's the gist of it. Keep in mind that this is a very small sample of what's in there; there are more assets and files not pictured but I have dumped, like all of the enemy art for the database, the other comics/art, and other parts of the Rockman Complete Works stuff for the other games like each of the games' title screens, leftover Japanese menu assets, and stuff like that. The reason there's so much is because each game has it's own version of stuff like that. EDIT: Used a hex editor to dig around in the file that houses the captions for the in-game hints, and there's lots and lots of developer chatter. Originally posted by Developer chatter Just things like that, telling programmers how things work. There's tons of it in there. |
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Dr. Ether Member Level: 10 ![]() Posts: 10/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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Originally posted by Foxhack Fixed, added a couple of more pictures. Originally posted by Dickson I've never made a wiki page before. I can add some more here though, and eventually get around to making a page. Oh, another thing to add: the file this chatter was taken from isn't just for Navi text, but in-game text for the actual games! Originally posted by More Developer Chatter Originally posted by Even MORE Developer Chatter |
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Dr. Ether Member Level: 10 ![]() Posts: 11/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| I'm very interested to hear what the motive for something like that would have to be.
France panicked, and cancelled the Paris premiere because of it. |
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Dr. Ether Member Level: 10 ![]() Posts: 12/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Lupin III, Samurai Pizza Cats, Cowboy Bebop are top three, in no particular order.
Samurai Pizza Cats is even getting a DVD release soon. |
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Dr. Ether Member Level: 10 ![]() Posts: 13/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Does this person need someone to just manually add games in to the database from an existing list? Or just search out and find names of existing games to add? If it's the latter, just point 'em to GameFAQs; they have just about every game ever made. |
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Dr. Ether Member Level: 10 ![]() Posts: 14/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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Oh, boy, time to check back on this thread! Haven't looked at it since I last posted; I hope someone has some insight or news on it, like what his motive was or something that I haven't heard on the news yet, since I haven't caught up on the latest reports yet. That would be intere-
Originally posted by people all up in this topic nope.avi |
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Dr. Ether Member Level: 10 ![]() Posts: 15/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Minor discovery here:
Namco Museum Vol. 3 retains HUD graphical assets and sounds from Vol. 1. I'm would naturally assume that also goes for Volume 2, but I've never owned it and can't say for sure. |
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Dr. Ether Member Level: 10 ![]() Posts: 16/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Shower. Well, ideally.
But what usually happens: Start to shower, realize air is cold on my bum, then cave in and proceed to taking a nice, hot bath because it .
After soaking, then take a shower where I actually shampoo and get clean. |
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Dr. Ether Member Level: 10 ![]() Posts: 17/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| I'm a bit late to this, but the official YouTube trailer for this actually had "super smash bros.", "super smash brothers brawl", and "ssb" as the ONLY tags for the first couple of days it was up. As you can imagine, a good laugh was shared all around before they changed it.
Anyways, this game looks like it's probably worth a play. Just because it's a clone doesn't mean it has to be garbage. I'm pulling for PaRappa's buddy Lammy (of, well, UmJammer Lammy) to show up; possible, at least as a background character. |
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Dr. Ether Member Level: 10 ![]() Posts: 18/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Just let it come to you. Many YouTubers just dive in to an already-saturated genre and make no splash.
My channel is only "modestly popular"; 2 million views, with a million of those coming this year alone. It's not much compared to the real heavy-hitters of YouTube, but it's much more than the average YouTuber, and I did it by not only finding my niche, but making fresh and new content about very topical things. |
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Dr. Ether Member Level: 10 ![]() Posts: 19/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Oh wow, what a rip. |
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Dr. Ether Member Level: 10 ![]() Posts: 20/25 EXP: 3633 For next: 781 Since: 06-26-12 From: The Satellite of Love Since last post: 723 days Last activity: 685 days |
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| Nibbling on little bits of skin from around my fingernails, and drinking a forty of Colt 45 |
| Pages: 1 2 |
| Jul - Posts by Dr. Ether |
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Acmlmboard - 07/23/2013 b378.03
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