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| Jul - Posts by interdpth |
| Pages: 1 2 3 4 |
| interdpth Member Level: 18 Posts: 1/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Double Helix is the shape DNA takes, of course we all know this! It's 2 bar like structures woven together to make something. Double Helix is my Editor for Metroid Zero Mission and Metroid Fusion. What happened to Zero Fission you ask? Well, I got bored of coding it, decided to hop on to C++, and so for about 2 months now, i've been working on Double Helix. The fruits of my labor are close at hand, this time. I'll be keeping MF and MZM on the same level, instead of delaying progress of one of them for another. I'm currently finishing up the door code, and soon to be working on scroll data. The level engine was entirely scrapped in turn for new, alot quicker. I present to all of you a few pictures. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| interdpth Member Level: 18 Posts: 2/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Neko, yes they are. Marckus, VB6. |
| interdpth Member Level: 18 Posts: 3/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Ok, new years release! Here's a peek into the future, this is the how the GUI you will be using works, On my list. I need to finish up the scroll editor, do one more thing to doors, bring up the user friendliness, write a short guide, and a few test hacks! ![]() |
| interdpth Member Level: 18 Posts: 4/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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What's the ugly fusion error? ![]() |
| interdpth Member Level: 18 Posts: 5/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Just wanted to let you all know. The GUI has been finalized there is one more item left I need to figure out related to doors before release. Should be simple. DH will edit levels doors scroll data and more door stuff! then you'll have to wait 3 to 6 months for the next release or donate and get biweekly builds and my friendship. ![]() See you all Jan 1st at midnight CST |
| interdpth Member Level: 18 Posts: 6/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Of course it will! All the bugs are flattened, just got a few more things to do, then I code the website and create the file and all will be good come New Years. |
| interdpth Member Level: 18 Posts: 7/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| http://interdpth.otakudou.com/DoubleHelix.zip <--Release copy and paste It was made with Dialogs and direct API code in C/C++ It's just the first release and I'm still getting used to C/C++ after having coded in VB6 for so long. ![]() I think it's great so far. |
| interdpth Member Level: 18 Posts: 8/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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Yep, those and CreateWindowEX ![]() |
| interdpth Member Level: 18 Posts: 9/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| You need to place the corresponding clipdata at the same location as the tile, read the manual that is included. |
| interdpth Member Level: 18 Posts: 10/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| haven't updated in a while soo What i've been working on for some while now ![]() ![]() ![]() ![]() ![]() Just started doing the MF side only 2 good things to show :/ an unused sprite and nightmare ![]() ![]() |
| interdpth Member Level: 18 Posts: 11/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Ok, and now the long awaited adue Just some pics of rendered levels with sprites showing DUE TO CHANGE THREAD DH displays them from ROM with nothing but an offset file that tells it where stuff is. Because the programmers for the game were mean more pics tonight ![]() |
| interdpth Member Level: 18 Posts: 12/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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Since it uses ZM and MF engine, It uses 4 layers, Foreground, Level, Back Layer and clipdata I'd guess it uses the same level compression so here's the code that I use for ZM and MF works perfectly. My editor for ZM/MF will be open source on Jan 1st '09 so you could easily just put the game in there
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| interdpth Member Level: 18 Posts: 13/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Really hard metal. Speeds up my thought process. |
| interdpth Member Level: 18 Posts: 14/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| echo: function (t) { return t; }, about: function (t) { return ""+ "Xkeeper - xkeeper.net" + " AIM: XkeeperNaN - e-mail: xkeeper@gmail.com"; }, irc: function (t) { return "irc.badnik.net ~ #x"; }, help: function (t) { return "Enter commands, stupid."; }, commands: function (t) { return "Enter help, stupid."; }, man: function (t) { return "I prefer women, actually."; }, rm: function (t) { return "rm: not a chance"; }, tweaker: function (t) { return "Sorry, command is too gay to run"; }, scarredsun: function (t) { return "Sorry, command is too awesome to run"; }, ls: function (t) { return ls.innerHTML; }, mrew: function (t) { return "Mrew!"; }, reboot: function (t) { window.location = window.location; return ""; }, sudo: function (t) { return "Sudowoodo?"; }, } LOL HIDDEN COMMANDS. |
| interdpth Member Level: 18 Posts: 15/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| BUT IT WASN'T DONE BEFORE SO IN B4 WIN D: |
| interdpth Member Level: 18 Posts: 16/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| Birthday boy is the winner. |
| interdpth Member Level: 18 Posts: 17/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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Also xkeeper, jul.rustedlogic.net is harder to remember then board2 ![]() You can tell I don't like bookmarks |
| interdpth Member Level: 18 Posts: 18/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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| DO YOU WANT ME HERE? DO YOU WANT ME IN YOUR IRC? WHAT DO YOU WANT? ![]() |
| interdpth Member Level: 18 Posts: 19/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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Just having fun ![]() |
| interdpth Member Level: 18 Posts: 20/62 EXP: 24932 For next: 4965 Since: 08-26-07 Since last post: 424 days Last activity: 389 days |
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What an ass ![]() |
| Pages: 1 2 3 4 |
| Jul - Posts by interdpth |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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