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11-13-18 12:31:49 AM

Jul - Posts by bweeno
bweeno
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Posted on 08-26-07 01:44:16 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
hi, i'm new to this forum

i have a problem with coins. the sprites are inverted. can someone help. ive tried importing the texture back in again, but that didnt work

any ideas?

bweeno
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Posted on 08-27-07 02:12:48 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Ebeb
That happened to me too. All I did was press Revert Texture To ROM, and it worked.
Hope this helps.


cheers, it worked, thank you, the problem is fixed.
bweeno
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Posted on 09-23-07 12:40:18 AM, in TT64 Version 0.5.9b Released! Bug reports here. Link
Originally posted by Me-me
Sience i started using TT64 0.57 everything have went wrong.
If i change something the game crashes. I can just change a
texture and the game crashes.
I've remaked a mod 3 times but the same thing happens.
After the select file section the game crashes.

I am using Windows XP and i extend ROMs with M64 Romextender 1.2



that is exactly what happened to me, exept i downloaded 0.5.8 after that and all my hard time spent on it was gone, it erased the data.

I am using Windows XP and i extend ROMs with M64 Romextender 1.2
bweeno
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Posted on 09-27-07 09:14:24 PM, in ToadsTool Suggestions Link
hi, i have a suggestion.

could it be possible for high resolution textures. i mean it doesnt have to be overly huge like todays standards, 1920 by 1080. maybe you could just add a 0 to the end of the current resolutions eg, insted of 32 by 32, you could have 320 by 320 etc. of coarse this would by an option, for those who wanna use "high" resolution textures, maybe some people find it easier for low, i dont know.
bweeno
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Posted on 09-28-07 12:13:59 AM, in ToadsTool Suggestions; last edit by bweeno on 09-28-07 03:16 AM Link
"320 would probably crash the game. in fact, I think the highest possible somewhere from 64x64-128x128. The game's resolution is only 640x480"

well i have seen high resolution super mario 64 versions before, so its not impossible.
bweeno
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Posted on 09-28-07 02:19:40 AM, in ToadsTool Suggestions Link
"The N64 hardware has a very small texture cache, and this is the real limitation. "

is there a way of exanding it?

"At best we could replace 32x32 textures by 64x64 versions."

wait, so that means you could do insted of 64 by 64, you could do, 128 by 128, or just the 32 by 32 textures?

"The high-resolution SM64 textures you've seen are possible only in an emulator using a specially crafted plug-in called "Rice video". This plug-in doesn't read the high-res textures from the ROM but rather from a folder. As far as I know it doesn't really increase the n64 texture cache, but rather intercepts the low-res texture before they're drawn on screen and replaces them with the high-res version."

is there a way you could implament it into tt64? like it runs through a seperate folder that TT64 can access or something like that, i dont know.
bweeno
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Posted on 09-28-07 09:22:02 AM, in ToadsTool Suggestions; last edit by bweeno on 09-28-07 12:23 PM Link
"I see what you mean but the problem with that is, that TT64 would know what and where the folder is, but an emulator wouldn't know what OR where the folder is.
The only way to do higher res textures through TT64 would be to increase them to 64x64 like VL-Tone said.
Otherwise you'd need to create and use a texture pack."

exactly, people could download the rice's plugin, and tt64 could create a file in the folder, that the rice's plugin can understand. therefore you could copy the folder into the emulators plugins folder, or have 2 root folders where it saves in 2 places, 1 is the place tt64 can understnd and 2 is the place the emulator can understand. thats all i know about rice's, i know there are more steps to it, but someone could supply instructions on how to do it.
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Posted on 09-28-07 10:23:11 PM, in Say what was the first thing you edited on TT64 here! Link
the first thing i did was move a butterfly... after that, i couldnt find it again.
Jul - Posts by bweeno




Rusted Logic

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