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10-19-14 01:37:55 AM

Jul - Posts by Foxhack
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Foxhack
Member
Level: 39


Posts: 281/562
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Since: 04-17-12
From: Mexicali, Mexico

Since last post: 20 days
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Posted on 02-06-13 08:24:47 PM, in Dark Souls debugger (in PC version)? Link
Well, it's certainly possible, but also keep in mind that lots of games keep their debug strings stored in the executable without any way to actually activate it.

And sorry, but I saw that video and Yakety Sax came to mind almost immediately.

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Foxhack
Member
Level: 39


Posts: 282/562
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Since: 04-17-12
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Since last post: 20 days
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Posted on 02-09-13 02:02:44 PM, in Terraria - NEW STUFF?! Link
Originally posted by Shadow Yoshi
Hrm...

Well I think I'll be buying the console version for Xbox 360.

I was actually an alpha tester from February-April 2011 (before publicity), because I was involved in the community for his other lesser known game called Super Mario Bros. X (not to rain on anyone's aforementioned parade but Terraria was somewhat better back then, and not just because the default character graphics were from Final Fantasy IV).

Games evolve, sometimes things improve, and sometimes they don't.

What was different in that early version? Crafting, enemies, control?

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Foxhack
Member
Level: 39


Posts: 283/562
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Since: 04-17-12
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Since last post: 20 days
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Posted on 02-11-13 08:42:53 AM, in The Cutting Room Wiki Link
Database error
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:

(SQL query hidden)

from within function "SpecialRecentChanges::doMainQuery". Database returned error "1030: Got error 122 from storage engine (localhost)".


Looks like the server puked?

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Foxhack
Member
Level: 39


Posts: 284/562
EXP: 402879
For next: 1892

Since: 04-17-12
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Since last post: 20 days
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Posted on 02-17-13 02:28:07 PM, in Team Fortress 2 - Balanced Update Link
Now you too can have a penguin stuck to your ass!

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Foxhack
Member
Level: 39


Posts: 285/562
EXP: 402879
For next: 1892

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 20 days
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Posted on 02-20-13 02:49:53 PM, in MegaMan X/RockMan X Oddities, Scraps and Oversights Link
There's a translation at Fox666's link.

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Foxhack
Member
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Posts: 286/562
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Since: 04-17-12
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Since last post: 20 days
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Posted on 02-20-13 02:54:08 PM, in Team Fortress 2 - Balanced Update Link
There's a guy at my local TF2 hangouts that keeps spamming the hell outta that taunt. It's so annoying, I'm refusing to heal him and / or I immediately go bonesaw his ass when he does it.

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Foxhack
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Posts: 287/562
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Since: 04-17-12
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Posted on 02-21-13 11:01:11 PM, in Weird Discoveries Link
Originally posted by Fuzn
I got bored and actually found something with a hex editor for once, in Gran Turismo (US v1.2). Plain-text ASCII Strings can be found in MESSAGES.DAT and SYSTEM.DAT.

Notes: The game has a track list, but never uses it to my knowledge.

Garbage: As Heaven Is Wide
Ash: Lose Control
Garbage: As Heaven Is Wide
File: HIGH
Cubanate: Autonomy
Cubanate: Oxyacetylene
Cubanate: Skeletal
Cubanate: Industry




Is the artist for "High" correct? Wikipedia says the artist is "TMF", not "File".

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Foxhack
Member
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Posts: 288/562
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Since: 04-17-12
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Posted on 02-22-13 08:26:29 AM, in Resident Evil 1.5 finally leaked... sort of Link
That's what they should've done in the first place. But again, too much sense.

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Foxhack
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Posted on 02-23-13 05:01:49 PM, in Do you use virtualization? Link
I use VMWare Player. Mostly to trade with my TF2 alt accounts, but also to test drive files that may or may not have viruses.

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Foxhack
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Posted on 02-26-13 04:56:04 PM, in Resident Evil 1.5 finally leaked... sort of (last edited by Foxhack at 02-26-13 05:03:20 PM) Link
This is the list of files in that torrent:


BH1_Full_Game_Debug_Sample_01-31-1996/Bio Hazard (J) (Sample 1996.01.31) [SLPS-00222].bin 701.7 MiB
BH1_Full_Game_Debug_Sample_01-31-1996/Bio Hazard (J) (Sample 1996.01.31) [SLPS-00222].cue 0 MiB
BH2_BETA_v2.iso 744.6 MiB
BH2_TRIALEDITION.iso 304 MiB
BH_TRIALEDITION.iso 259.7 MiB
Biohazard (Beta Built 1995-08-04)/BioHazard - 1995 - 08 - 04 - Sample.bin 19.1 MiB
Biohazard (Beta Built 1995-08-04)/BioHazard - 1995 - 08 - 04 - Sample.cue 0 MiB
Biohazard (Beta Built 1995-10-04)/BioHazard - 1995 - 10 - 04 - Sample.bin 95.8 MiB
Biohazard (Beta Built 1995-10-04)/BioHazard - 1995 - 10 - 04 - Sample.cue 0 MiB
Resident Evil 1.5 Beta/BH2.bin 140.4 MiB
Resident Evil 1.5 Beta/BH2.cue 0 MiB



Edit: After talking to a friend who downloaded the hacked 1.5 release, the file size of "1.5 Beta" in this torrent more or less matches the hacked release. So this isn't anything new, just the already known beta dumps of RE1 and the Trial Edition (demo) discs of 1 and 2.

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Foxhack
Member
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Posts: 292/562
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Posted on 02-26-13 09:30:46 PM, in Team Fortress 2 - Balanced Update (last edited by Foxhack at 02-26-13 09:31:52 PM) Link
Still less ugly than the "I spent lots of money on games I'll never play for a TF2 hat" hat.

They should make this instead:



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Foxhack
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Posted on 02-26-13 09:48:39 PM, in Vote to give our squid-pal a hat! (last edited by Foxhack at 02-26-13 09:49:05 PM) Link


Behold! THREE hats!

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Foxhack
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Posts: 294/562
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Posted on 02-26-13 10:01:30 PM, in Any Japanese text need translating? Link
Originally posted by GoldS
Thanks! Figured it was about TMNT. That's probably why they changed it, actually...unless there's some other mutating turtle in myth or something.



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Foxhack
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Posts: 295/562
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Posted on 02-26-13 10:05:40 PM, in Any Japanese text need translating? Link
Guy made out... what? Guess my joke backfired.

I guess someone at Sega said "No references to giant kaiju."

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Foxhack
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Posted on 02-28-13 12:35:51 AM, in Borderlands 2 Curiosity Link
There's an unused powerup called "Turtle Up!" which greately reduces damage you take.



Source.

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Foxhack
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Posted on 03-01-13 03:14:30 PM, in Weird Discoveries Link
I vote yes on adding that to the site. That's a hell of a regional difference.

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Foxhack
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Posted on 03-02-13 12:38:51 PM, in Skullgirls Link
Figures Valve wouldn't let them add the hat so easily.

Oh sure, we can get shit ones like Void Monk Hair... but something that looks passable? Noooooooooo. Bleh.

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Foxhack
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Posted on 03-02-13 07:52:00 PM, in Skullgirls Link
Originally posted by krutomisi
only completed items can be shown,
and only after passing it thru a valve art director

And how in the hell did that ugly Monk hair get past the art director?

Worse, they have an art director? They have a freakin' Rockso the Clown mask... oy.

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Foxhack
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Posted on 03-03-13 02:48:40 AM, in Weird Discoveries Link
And a much larger resolution. And different clouds in the background.

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Foxhack
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Posted on 03-03-13 02:55:28 AM, in Skullgirls (last edited by Foxhack at 03-03-13 03:02:11 AM) Link
Originally posted by krutomisi
also they were trying to give them out
for buying the game from something besides steam

and I figure that wouldn't fly with valve
Sorry for the double post, but I don't think Valve cares if you give free hats with your games if you sell them elsewhere. Look at Bit.trip Runner 2 - preorders on Steam got a TF2 item... but people who preordered the game semi-directly from the dev via the Bit.trip Music Bundle got the game and the TF2 item. Likewise, Robot Entertainment sells keys for Hero Academy on their own store, and you get TF2 hats with them. I also got a TF2 hat from Telltale for preordering Poker Night at the Inventory directly from them.

I still find Valve claiming to have an art director on TF2 hilarious. But that's another thread. Sorry.


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Jul - Posts by Foxhack






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
34 database queries, 43 query cache hits.
Query execution time: 0.275334 seconds
Script execution time: 0.174481 seconds
Total render time: 0.449815 seconds