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| Jul - Posts by nevum |
| Pages: 1 2 |
| nevum Member m'kay? Level: 15 ![]() Posts: 25/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() I'm sorry, I don't get what you mean... ![]() -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 26/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Originally posted by RoyalOh, you thought very right! -------------------- ![]()
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| nevum Member m'kay? Level: 15 ![]() Posts: 27/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Rotating the cannon on the X and Z Rot (NOT Y Rot) axis does change the initial animation of the cannon, (The cannon rising, turning and tilting.) but it does not change the range in which you can actually fire mario. ( The X and Z Rot of the actual firing range cannot change, but the Y Rot can. (As described in the first post.) -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 28/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() neat-o Random fact: The NES MARIO 64 PROTOTYPE idea started in Greece. -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 29/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Hey, Royal! I have another gift for you! I Changed 2 things: The sky texture (for outside the castle) The mario icon at the top-left of the screen. Oh, yeah the link! Right here. P.S. The password is the same as last time. -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 30/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() no prob! -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 31/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() No problem. To answer your question, there are quite a few textures that TT64 can't edit. Only the sacred Tile Molester has that kind of power... Mua Ha Ha. For more info on this click here. P.S. I'll work a bit more on the discoloration of the "R" in the sky... I'm finally discovering it's secrets... -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 32/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() What are PMs? And Royal, you're right, I'm overdoing it with the "R"s. sry. -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 33/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Here's one: ![]() I know it's because I'm using Vista, but I'm wondering when it will be fixed... In the TT64 Read Me, It said that the bug would be fixed when Adobe releases a vista/intel mac version of Director MX. I'm just wondering when that will be... -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 34/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() How do you make animated GIFs? -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 35/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Yes, really! -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 36/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Originally posted by Dec1234I'll admit that TT64 is a little neater than TM, but I don't think that it's extremely hard to use, I also think that you're being a little too hard on it. It just takes some practice. ![]() -------------------- ![]()
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| nevum Member m'kay? Level: 15 ![]() Posts: 38/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Hey guys, just wondering if there is going to be a Vista-compatible TT64 soon ![]() -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 39/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Hey guys, it's been a while, I'm the Nes Mario 64 guy, remember? Sorry to deliver some bad news on v0.5.98b. If there is an "Openable Grills" in the flatworld (which is a great idea, btw) the game will freeze once you pick a star. I was using XP when I found this out... -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 40/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() I mentioned this in the bug reports sticky, but i'll say it here too, if you put "Openable Grills" in the flat world the game will crash. -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 41/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() what and where is the legendary square? -------------------- ![]() ![]() |
| nevum Member m'kay? Level: 15 ![]() Posts: 42/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Originally posted by Blaster Did it work? -------------------- ![]()
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| nevum Member m'kay? Level: 15 ![]() Posts: 43/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() My god... I can't believe I didn't see it before!!! THANK YOU VL-TONE! Originally posted by Boing "L Is Real" Thassit -------------------- ![]()
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| Pages: 1 2 |
| Jul - Posts by nevum |
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