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05-04-22 06:46:54 PM
Jul - Posts by SWR
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SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 142/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 10-26-09 12:28:29 AM, in The *official* MushROMs (SMAS Editor) Thread Link



Hey guys. Sorry I've been quiet for a while. I've mostly been doing some boring stuff. Some good news is that I finished the LZ2 ASM hack and finishing the new Level ASM. Today, I managed draw the castle object.

It took quite a long time because the tiles are so differing, but I think a lot of you will appreciate this over ever having to manually add all the tiles yourselves. The code for the big castle took 341 lines total.
The level ASM is almost done. I have pretty much all objects inserted. Only things left to do are add the generator objects, scroll stops, and a few tileset specific tiles that exist for castle levels. After that, I can finally get back to MushROMs-related work.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 143/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 10-26-09 12:51:44 AM, in The *official* MushROMs (SMAS Editor) Thread Link



I guess it was just the decision of the palettes. However, you can make custom palettes, so you can snow them up again if you'd like to.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 144/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 10-26-09 01:47:15 AM, in The *official* MushROMs (SMAS Editor) Thread Link



Well, I'm not sure how clearly I mentioned this, but the editor gives you custom palettes, ExGFX, and extended Map16 support. So yeah, you can do pretty much anything you want. Also, it gets rid of the vertical tile limits in levels and has a new format overall to allow for easier editing on the user's side.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 145/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 10-30-09 07:02:09 AM, in The *official* MushROMs (SMAS Editor) Thread Link



Ok guys. I'm almost done with the ASM now. Palette, GFX, and Extended Map16 are done. So far, no bugs or errors from what I've seen, so it's looking good. Also, if some of you don't know, there are a lot of crap tiles in SMB1. They serve no purpose and are useless. So I've taken the liberty to delete.

Tiles with 0 are blank and can be used for whatever you want when you use MushROMs.
Note: I may take a few for some tiles that need to be created.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 146/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 12-01-09 07:13:12 AM, in Reuben: 10/31/2009 Beta Link



From what I've read, the size is doubled.

Also, nice to see you again HH.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 147/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 12-09-09 12:40:24 AM, in The *official* MushROMs (SMAS Editor) Thread Link



I'm kind of in a Van Gogh mood where I'm losing my mind trying to make a lot features perfect or close to. So to prevent mental break down or frustration, I've taken some time off from the editor to relax and work on some side projects I've saved for down time. A lot of what needs to be done for MushROMs can be considered the "not fun, but tedious" stage, so it's been a drag. I'm working on a few related items that will help the editor in general, but right now, not much has been done since my last post.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 148/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 01-01-10 01:48:32 AM, in The *official* MushROMs (SMAS Editor) Thread Link



aaaaaaahhhhhhhhhhh

The project is pretty frozen. Expect it to be released when it's done.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 149/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 03-12-10 11:27:54 PM, in Kinda cool boss mods to Link to the Past Link



This is in the category of my other ROM hacking side-projects. Anyway, everyone knows the best parts of Link to the Past are the awesome bosses. So I'm just tinkering with cool (maybe lame) ways to mix it up. My first one so far is changing the Armos Knights to all be the red stomping version. This was actually quite easy as you can imagine, just finding where it switches when there's only one left and changing it to six. Anyway, it came out pretty lol I suppose. You can determine for yourself.

Link for commenting/rating the vid, or comment here too.

<object width="500" height="405"><embed src="http://www.youtube.com/v/Ye-fxgeF6R8&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 150/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 03-14-10 03:22:36 AM, in Kinda cool boss mods to Link to the Past Link



Here are the hex edits to make (non-headered address):
0x2A257: 07 B0
0x2A2B6: 07 90
0x2A337: 07 90

I also like midori's idea of the half and half. I may have to look into it. However, it may pose a challenge in that I'd have to find a way to differentiate between what is essentially the same sprite.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 151/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 03-14-10 06:58:48 PM, in Kinda cool boss mods to Link to the Past Link



Originally posted by HyperHacker
Or execute your code after the sprites have loaded. There'll be a table of sprites somewhere in memory. Find these guys and set three of them (maybe random 3) to red mode.

That might work. I've just been toying with the game a bit, so I'd have to find some of that stuff. Still likely doable though.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 152/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 03-22-10 03:46:59 AM, in Healthcare bill passes Congressional hurdle. Link



What do you guys think?

I haven't looked too deep into the issue. But from what I've gathered, America's just been in a mess and the Republican idea is to not want to move at all. They're taking every drastic measure to stop the bill. Democrats however, have been doing a bad job at trying to be patient and getting nothing done. At the extremes, I've seen Republicans being irrational assholes and Democrats being soft-core pussies. It's not right to ultimately stereotype the two parties as such though. I'm sure many are smart and respectable people, however we've only seen the worst in a dramatic event of course. I'm sure Republicans have very good reasons to not want to kill the bill. Perhaps, they were immediately aware that their causes alone would not persuade the American public, so the ran a smear campaign to convince America that universal health care is a "Socialist" step. Maybe it is. To some degree, it may be, but I doubt that will destroy America. Our nation has taken many socialist steps: child labor laws, health inspection on foods, consumables, and other related products, environmental protection, and minimum wage establishment. I'm not saying every move has been smart and flawless. Far from it. However, that shouldn't mandate that we halt ever taking chances and attempting progression. That's the fundamental idea to life itself: moving forward and adjusting to our ever-changing environments. Anyway, that's my opinion in a ramble.

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 153/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 06-01-10 07:31:54 AM, in Personal Achievements/High Scores Link



My friend Seth (Happy Feet!) getting the first ever quad on Sweet World Expert and thus having made all 10s be quadded.
<object width="660" height="405"><embed src="http://www.youtube.com/v/Kv-BnVprlwc&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="405"></embed></object>

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 154/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 06-01-10 06:36:27 PM, in Personal Achievements/High Scores Link



Yeah. He flagged it four times. One during a simple 16th note stream which sucked!

____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 155/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 06-25-10 10:00:34 PM, in The *official* MushROMs (SMAS Editor) Thread (last edited by SWR at 06-26-10 02:28 AM) Link



I finally finished 2 of the 3 major ASM hacks regarding SMAS SMB1, and its editor, MushROMs. And now I need some play testers to give the hack a run through.

Now I'm not joking about boring sadly. Cosmetically, the game has no changes (in fact, that's what I need to be sure of). These hacks apply the custom Palette and GFX routines to allow for the expansion in SMAS SMB1. This involved completely 86ing the original codes and a giant fireball of errors has occurred from it. Today, I finally patched up the last error and to what I've noticed, the entire game is running perfectly, but I want some different people to make sure of the same thing.

Testing is open to anyone and everyone. You get all my source ASM too, so that's not a bad thing. =D
Simply play through the entire SMB1 game and make sure no visual errors exist.

Edit: fixed the link
Link

If you happen to find any errors, please post in this thread and I'll get right on it.

For the time being, I'm going to work on the level ASM again (1400 lines of code when I left off). Once I finish that, everything should finally be squared away. At the same time, I'll be tweaking MushROMs to adjust with the new changes I've made. So yeah, I have been working on it, just nothing worth updating till now.


____________________


SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 156/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 06-26-10 05:15:46 AM, in The *official* MushROMs (SMAS Editor) Thread (last edited by SWR at 06-26-10 02:18 AM) Link




Hey Darkdata. Thanks for lookin through everything. That spiny problem is going to bother me now. I am seriously unsure why that's happening. =S

Edit: I looked it over the spiny problem and it didn't show up for me.
Head up, I used the (U) [!] version of SMAS. There exist so many variances of it.

____________________

Download SNEStuff v1.2.1: It has a lot of nifty hacking related tools including an xkas patcher in GUI form!

Anyone have a site where I can host the SMAS SMB1 Memory Map?

SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 157/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 06-26-10 05:28:24 AM, in The *official* MushROMs (SMAS Editor) Thread Link




Yeah. Oh well. Anyway, thank you very much for testing. And I fixed the link now.

____________________


Download SNEStuff v1.2.1: It has a lot of nifty hacking related tools including an xkas patcher in GUI form!

Anyone have a site where I can host the SMAS SMB1 Memory Map?

SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 158/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 07-05-10 04:28:21 AM, in The *official* MushROMs (SMAS Editor) Thread Link




I have some info on Lost Levels data and it's fairly similar to SMB1 which is good. And I have a bit of data on SMB3 too. But yeah, not much there. SMB1 is the only comprehensive game I've got.

____________________


Download SNEStuff v1.2.1: It has a lot of nifty hacking related tools including an xkas patcher in GUI form!

Anyone have a site where I can host the SMAS SMB1 Memory Map?

SWR
Member
The board's only SMAS hacker! And a good one at that! ;)
Level: 29


Posts: 159/159
EXP: 147540
For next: 345

Since: 07-07-07

From: California

Since last post: 11.8 years
Last activity: 11.7 years

Posted on 07-05-10 06:30:35 PM, in The *official* MushROMs (SMAS Editor) Thread Link




Well, I already have some data on Lost Levels and Roy (a friend) has SMB2 well documented, so if you wanted, you could look over SMB3. It'd be easy since you'd be somewhat familiar in comparison to NES. I'll still review it a lot myself, but any extra info is always helpful.

____________________


Download SNEStuff v1.2.1: It has a lot of nifty hacking related tools including an xkas patcher in GUI form!

Anyone have a site where I can host the SMAS SMB1 Memory Map?

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Jul - Posts by SWR


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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