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| Jul - Posts by Mezmorize |
| Pages: 1 2 |
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Mezmorize User Level: 9 Posts: 1/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| First off, I'm loving the wiki!
And I figured I would post a few things I've came across here and there. On your very informative Parasite Eve page. (http://tcrf.net/Parasite_Eve) There are a couple hidden options that are not listed. Here are a couple ram codes to access them: -------------------- Parasite (U) At the top left chest in the debug menu, press L1+L2 to access the save menu D009D0F0 0005 3009CEA0 0005 At the bottom right chest in the debug menu, press L1+R2 to access another hidden "Get" option D009D0F0 0006 3009CEA0 0006 The option is already open in the Japanese version.
-------------------- Genesis Wimbledon Championship Tennis (U, E and Prototype) Debug Mode: http://www.youtube.com/watch?v=lwt0QxMnLU0 http://a.imageshack.us/img821/9923/wimbledonchampionshipte.png http://img69.imageshack.us/img69/9742/85813268.jpg
Action Replay Codes Debug Option Modifier FF00FC 00?? 00=All Options OFF ... 01=Window Option ON Only ... 02=Pause->Escape Option ON Only ... 04=Dsp Target Point Option ON Only ... 08=Player 1 Win Option ON Only ... 10=Dsp Return Point Option ON Only ... 20=Unknown Option ON Only ... 40=Player 2 Win Option ON Only ... 80=MPU Option ON Only ... FF=All Options ON Note: There are many values in between, for instance: The value 08+20=28 28=Player1 win and the Unknown option both on NTSC Modifier FF0036 00?? 00=NTSC OFF FF=NTSC ON -------------------- Genesis Jennifer Capriati Tennis (U) aka Grand Slam Tennis Debug Mode: In the password box type DEBUG.MODE....................PAMPOPN followed by all periods (.) To bring up the menu: Pause a match, hold down the B button and unpause the game. http://img705.imageshack.us/img705/1685/debugmodepampopn.jpg
-------------------- Sega Game Gear Debug Menu for both Power Rangers games: http://www.youtube.com/watch?v=xv3FIoEvhOo
00C515:05 Debug Options Boot the game with the code on. On the main menu, turn it off before hitting a button. Note: The Pattern Check option only works on the first game. http://img696.imageshack.us/img696/5877/patternl.jpg -------------------- Game Gear RPG named "Lunar Sanposuru Gakuen" or "Lunar Walking School". http://agtp.romhack.net/project.php?id=lunar
http://img693.imageshack.us/img693/7369/lunarwalkingschooljteng.png Pro Action Replay Code: 00c166:?? [05-10=Debug Options] [00-11=Acceptable Hex Values] 05=Map [warp anywhere in the game] 06=Phase [view every character picture in the game] 07=BGM [sound test] 08=Fight [go to any fight in the game] 09= 0A=Chara [view all the text in the game?] 0B=Point [show your current coordinates] 0C=Scroll [find a locations coordinates on the screen] 0D=Flag [turn on/off event flags in the game] 0E=Scene [Chapter Modifier] 0F=Demo [view the 'CG' backgrounds] 10=Level [Character Level Modifier] How to use the code: Pause the game and turn on the code. Then un-pause, and hit the 2 button to enter into it's menu, then turn the code off as needed. -------------------- System PS1 Game Wing Over Region PAL
http://www.youtube.com/watch?v=l1e4W1QHLOE http://www.youtube.com/watch?v=RB3p8VoPMMc Debug Mode (PAL) D00F3DF4 000C 3000E254 0003 D00F3DF4 0003 3000E254 0004 Note: On the main menu, press L1+R1 and then press Circle to enter Demo Edit On the main menu, press L2+R2 and then press Circle to enter Ground Edit To access the debug options with push-button codes: First - Enter the all planes code. Up, Up, Down, Down, Left, Right, Left, Right, X, Triangle Then the push-button code to open the hidden options Demo Edit and Ground Edit is: Triangle, X, Right, Left, Right, Left, Down, Up, Down, Up at the title screen, after first entering the All Planes code. Credits: Hacc -------------------- Source: http://gamehacking.org/vb/threads/3929-Found-a-Japanese-Debug-Menu-%28Genesis%29 |
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Mezmorize User Level: 9 Posts: 2/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Thanks for the extra info!
I noticed that the page of Revenge of Shinobi does not mention the prototype. http://tcrf.net/The_Revenge_of_Shinobi The Revenge of Shinobi (Genesis) Stage Select FFFF21:00?? 0x00-17 In the PC game 'Sega Smash Pack' there was a prototype version of Revenge of Shinobi (J) included from the Sega Channel. This proto had a Stage Select and an Invincibility Option. The RAM code for the Stage Select didn't change from the final releases. You can even read about the Stage Select from the included text document that was on the PC disc. Quote Originally Posted by Sega "Watch the opening sequence for a preview of Musashi's astounding skill. Then, at the title screen press the Start button. The Start Game screen appears. Press the D Button right or left to set your starting location (shown at the upper right of the Start Game screen). The Neo Zeed have taken over 8 districts around the world. Each district has 3 scenes. You can start in any district and scene from 1-1 through 8-3. Then move the selection arrow to Options and press the Start Button. The Options screen appears." More Info: http://segaretro.org/Sega_PC_Smash_Pack http://forums.sonicretro.org/index.php?showtopic=17943 ---------------------------------------------------------- Edit: GameBoy Advance Debug Finds Debug Menu - Dragon Ball Z - The Legacy of Goku II (U) (GBA)
Debug Menu - Wade Hixtons Counter Punch (U) (GBA)
Debug Text - Batman Begins (U) (GBA) A push-button code was disabled, this is what happens with it enabled.
Nintendo 64 Debug Finds Debug Menu - Knockout Kings 2000 (U) (N64)
Army Men - Sarge's Heroes (U) (N64) A game with disabled passwords. (Pretty sure it has a debug mode also)
Army Men - Sarge's Heroes 2 (U) (N64) See above, disabled passwords and a hidden(?) cheat menu.
------------------------- Edit 2: Just now found this one. Nintendo 64 Mickey's Speedway USA http://tcrf.net/Mickey%27s_Speedway_USA During the demo press: Right, Up, B, B, Up, Left, B, Z The words DEBUG TOGGLED will show on screen. GameShark Code 8007A1E3 0001
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Mezmorize User Level: 9 Posts: 3/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| If you want to look into GBA games, here is a list of games that contain the word debug.
Lots of un-found stuff, and many are already known of. http://paste2.org/p/1963350 |
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Mezmorize User Level: 9 Posts: 4/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Hello again.
I was looking into the Family Computer Disk System (FDS) games for hidden stuff. Didn't really find much except for possibly one game. ---- The FDS game "Hao-Kun no Fushigi na Tabi" has a known hidden menu, shown after inputting 2 of the developers names:
I believe there's another menu to be found using the same method. This is the text from a hex editor:
Here are the developer names from the hex editor if it's any help:
Also, Wikipedia says that the game was known as Mystery Quest on the NES, maybe the same thing is in that game too? http://en.wikipedia.org/wiki/Hao-kun_no_Fushigi_na_Tabi ---- I thought about making a page for the game, but I don't actually know that this potential menu even exist. Not only that but I'm afraid I would just mess something up since I don't know much of anything about making Wiki pages. I notice that there is no category for the FDS yet either. http://new.tcrf.net/Category:Famicom_Disk_System_games ---- The only reason I was even worried about trying to hurry and make a page for it, is because of a find I had for the Game Boy game Ninja Gaiden Shadow. http://new.tcrf.net/Ninja_Gaiden_Shadow I found the Debug Menu back in April of 2012 and posted it here: http://oldgamehacking.blogspot.com/search/label/Ninja%20Gaiden%20Shadow As well as the video here: http://www.youtube.com/watch?v=JBaBQCR1c3s I see that tcrf page was made on July of 2012 and I was never credited for the find :-( |
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Mezmorize User Level: 9 Posts: 5/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Awesome, thanks for looking into it for me!
And I didn't mean to seem like I was making a big deal about the Game Boy game, it's no problem. Edit: I started looking into some NES stuff for the first time, I found some potential things for 2 games so far. Kinda doubt there's anything still enabled but a page could be made about the already known Debug Menu in Flintstones if nothing else. ---- The Flintstones: The Surprise at Dinosaur Peak! (NES) The NES game The Flintstones: The Surprise at Dinosaur Peak! contains a Debug Menu, that’s already known about. http://www.gamefaqs.com/nes/587284-the-flintstones-the-surprise-at-dinosaur-peak/cheats
With it you can enable invulnerability, listen to sound effects and choose a starting stage. In the hex editor, there is also a potential menu called Test Mode:
---- Bandit Kings of Ancient China (NES) The NES game Bandit Kings of Ancient China has the word Debug among the text in the game. Here’s an image of a normal menu in the game:
The hidden option that is highlighted might be Debug. When you select that option, a strange sound effect is played. Here’s a RAM code for the highligher, and it’s values: 057E:?? Hex Values 00 Solicit 01 Hunt 02 Heroes 03 Organize 04 Train 05 Feast 06 Rest 07 Give 08 Exit? 09 Other 0A -Flee 0B -Recruit 0C -Settle 0D -Rest 0E -View 0F -Other 10 Debug? 11 Exit? 12 *Crash* And lastly, here’s an image of the hex editor with the word debug:
---- Oh yea, maybe this is worthy of posting also: Bad Street Brawler (U) [NES]
According to this page: http://www.seanbaby.com/nes/egm16.htm And Wikipedia the NES game Bad Street Brawler was made for playing with a Power Glove. ---- Formula One - Built To Win (U) [NES] Maybe these potential names do something when entered in as your name, not sure. I tried a couple and didn't instantly notice anything different.
---- 3-D Battles of World Runner, The (U) [NES] Contains the following text: THIS IS A TEST ---- Amagon (U) [NES] Contains the following text: MAKE.DEMOTEST ---- -------------------- http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 6/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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Originally posted by andlabs Oh yea, Hybrid made a Game Genie code long ago for that one. http://gamehacking.org/?game=16214 It was likely originally posted in this thread: http://gamehacking.org/vb/threads/3929-Found-a-Japanese-Debug-Menu-(Genesis) |
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Mezmorize User Level: 9 Posts: 7/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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On your SMB3 page I noticed the unused grey stage.
Eariler today before seeing the page I found a code that makes Mario gray, maybe he's supposed to also be gray while in that stage. Mario Is Gray EYKXTIEI
Also, maybe the raccoon tail leaf was originally green instead of brown. Racoon Tail Leaf Is Green Instead Of Brown ESKZSLEY |
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Mezmorize User Level: 9 Posts: 8/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Damn your right.
With the Mario Is Gray code on, as Tanooki Mario he's not gray when you turn into a statue, oh well. But here's something else for the NES that might be worth looking into. I made a few Game Genie codes that deal with the menu shown when you press the select button. One of them shows Japanese characters in place of where the enemies are, and English characters where apples are. Select Button Shows Where Objects Are ENOAUPEI The next code removes the apples and enemies from the screen when you leave the select button menu. Select Button Removes Enemies And Apples EYOAUZEI And here's the other more worthless codes I came up with, but I don't remember a give up menu being there: Select Button Shows Both Characters In 1P Mode EYXEVPEI Select Button Shows Give Up Menu ENSASPEI Select Button Instantly Shows Give Up Menu ESKESPEY Edit: Guess it would be helpful to name the game =P Chip 'n Dale Rescue Rangers (U) [!] Edit 2: Well, it appears only the first code is needed, it shows the items and freezes enemies all in one. Think it's also showing items that are inside of boxes, which I had made a code for: X-Ray Vision (Items Visible Thru Boxes) ENKESLEI X-Ray Vision (alt) ENSEXLEI -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 9/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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Originally posted by BMF54123 Alright, thanks for the info. Figured I would post a couple images to kinda clarify what I was talking about, shouldn't have posted the stuff about give up and such. With this code on: PEOAXOGA When you press select, characters like this are shown:
The Japanese characters represent where an enemy is on the screen, when you press select again to leave this black menu. The white characters represent apples. And the red non-Japanese characters represent items that are inside of boxes/invisible. Here's an image after pressing select again to leave this menu:
In that instance the enemies/apples didn't get removed from gameplay like it does sometimes. Instead it freezes the enemies in place and you can walk thru them without being damaged. Also it (sometimes) turns on x-ray vision so you can see where the items are that are normally invisible or inside of boxes. -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 10/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| The SNES game Pinocchio (U) seems to have more push-button cheats than the 3 listed on GameFaqs. One of them may have been what was used to enter the Debug Menu, currently it only makes the screen go blank for a second or two. Here's all the cheats I found in the ROM:
Down, Down, X, A, B, Y. Up, Up, X, Y, B, A. Right, Left, X, X, X, Up, Down. [Refill Energy] (Pause Menu) R, Up, B, A, Down, Up, B. Select, Y, L, A. Select, Y, L, L, Y. R, Up, B, A, R, B. B, A, B, Y, Right, Left, B. B, A, B, Y, Right, Left, A. B, A, B, Y, Right, Left, Y. B, A, B, Y, Right, Left, X. L, Up, X, Up, R, Y. [Stage Select] (Main Menu) A, B, A, Down, Down, A, Y. (Main Menu) B, Up, B, B, L, Y. [Get 50 Lives] (Main Menu) -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 11/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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Originally posted by ICEknightOriginally posted by Mezmorize |
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Mezmorize User Level: 9 Posts: 12/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| In the Demo version of the SNES game, Claymates, there is a Stage Select.
While on the Visual Concepts logo screen, press X then A.
------------------------------------------------- This push-button cheat was in the ROM of the above section, Claymates Demo, but only the first 2 buttons were needed. In this next game, the full sequence opens a similar Stage Select. Harley's Humongous Adventure (SNES) At the Title Screen press: X, A, Y, B, R, Select, L, Up, Down, Left, Right. ![]() -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 13/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| I was not able to find anything new with my limited skills, but will post a little more info.
The password is stored in RAM at 7E5CF7 (+17 bytes). Seems like only A, B, and Y are accepted. A=33 (0X21) B=34 (0X22) Y=57 (0X39) Nothing entered=13 (0x0D) One cheat password is easily visible with a hex editor at offset 2ae6d8 (213921392222223921212139392239212121) Zarak available on the Story mode select screen AYAYBBBYAAAYYBYAAA The ROM used was 'Weapon Lord (U) [!]' -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 14/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Using the following Game Genie code, you can access a hidden Title Screen in OutRun 2019 (U) [Genesis]
J2ET-DEZ2 After booting the game and getting to the Title Screen, press Up three times, then press Start. You will then be greeted with the following image.
Normal Title screen where you press Up 3 times.
-------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 15/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Hudson's Adventure Island III (U) [NES]
The following Game Genie code seems to make the score counter display coordinates. EYEYVGEI -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 16/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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Originally posted by nensondubois Thanks for checking out my site ^.^ I was planning to post here about some of my recent finds for the Game Boy Color after I was finished looking through the games. Until then you can see most of it starting from this page: http://gamehacking.org/vb/threads/4571-Mez-s-Codes/page20 Feel free to add whatever you wish to The Cutting Room Floor. -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 17/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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Could someone tell me what this says:
There appears to be a push-button cheat in the Game Boy Color game "From TV Animation One Piece: Maboroshi no Grand Line Boukenki! (J)" but I haven't had much luck in seeing an effect except whatever that says. -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 18/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| Wow that was fast, thanks for that.
It flashes that very fast and resets the game, so that makes perfect since. -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 19/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| There are 16 beta versions of videos inside the file named z009_us.ps3.wmp for the original USA PlayStation 3 release of Final Fantasy XIII [MRTC00003]. The .wmp file type on the disc is nothing more than combined PlayStation Advanced Movie (.pam) files with a 10 byte (hex) header added.
The added header:
All the videos on the disc have 5.1 channel audio, except for the beta movies. Of the 16 beta videos, two of them have no audio, and the rest are mono. The spoken dialog is in Japanese instead of English. Some of the differences between the beta videos and the final versions include: All of the videos that have audio only play spoken dialog of the main characters, there are no background sounds etc. Sometimes eyes are not fully animated yet, they may be closed, stuck fully open or do not blink. Lots of times, the mouths are not yet animated while speech is being played. Stiff hair and such that passes right thru the body. General lack of detail, such as lighting. Placeholder background characters. Here are a few of the things I have noticed about each video (the included pictures are a small portion): z009_us.ps3-01 This video has no audio track. The video is only a small section of the completed video that's inside the file z017_us.ps3.wmp. Three of the corners have extra info embedded, a date (2009-06-29), a frame counter and the text White CRS.
z009_us.ps3-02 There are placeholder background characters.
z009_us.ps3-03 Snow's bandana has the ends sticking out like helicopter blades. Hair is stiff and passes right thru the clothes/bodies of the characters. There is no mouth movement while speaking.
z009_us.ps3-04 There are placeholder background characters.
z009_us.ps3-05 There are placeholder background characters. Just like how Snow's bandana ends stick out, the hat of one of the background character is doing the same thing. There is no mouth movement while speaking.
z009_us.ps3-06 There are placeholder background characters. There is no mouth movement while speaking.
z009_us.ps3-07 More of the stiff hair and helicopter blades on Snow's hat. Snow's mouth does not move while speaking, but Serah's does.
z009_us.ps3-08 No mouth movement, and more stiff hair/objects.
z009_us.ps3-09 No mouth movement, and more stiff hair/objects. Serah's eyes are shut while Lightning is speaking to her. When Lightning opens her birthday present, she has the knife in her hand, places it in the box then picks it up. There is no image displayed on the television while the special announcement is being played.
z009_us.ps3-10 There are placeholder background characters.
z009_us.ps3-11 The symbol on Dajh's hand is more detailed in the beta version of this video. There is no smog in the video, yet Sazh still coughs and fans the air. No mouth movement.
z009_us.ps3-12 No mouth movement, and more stiff hair/objects.
z009_us.ps3-13 This video and the first one are the more beta looking ones. At the very start of the video, there are timed beeps. The corners have very faint numbers displayed just like the first video. There are placeholder firework explosions. Snow and Serah have a very unfinished look, and both are missing their hair. A very brief Japanese subtitle is displayed. Placeholder background characters are shown during the flashbacks.
z009_us.ps3-14 This video has no audio track. The two announcers have no mouth movement.
z009_us.ps3-15 More stiff hair/objects. Vanille's mouth is animated, while Serah's is not (for most of the video).
z009_us.ps3-16 The audio does not seem to sync with the video, not sure if it's something to do with it being the very end of the beta file or not. No mouth movement, and more stiff hair/objects.
Edit: Finally got around to uploading them to YouTube: http://www.youtube.com/playlist?list=PLIIBimj9WGVv9rgc3YlHYCuIRc4PIo0vl -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Mezmorize User Level: 9 Posts: 20/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| The TurboGrafx-16 game Time Cruise (U) has a couple of options in the options menu that have disabled cheats.
Here are the newly discovered cheats that are entered in the options menu: ENDING (enter the $ cheat first) [New] Down, 02, Select, Right, 02, Left, Up, Select, Up, Down, Down, Right, 02, Left, Select. MAIN COLOR TYPE (enter the Ending cheat first) [New] Select, 02, Left, Down, 02, 02, Down, Left, 02, Left, Left, Left, Left, Select, Select, 02. BALL TRIGGER [Move Ball Anywhere] (Cheat Disabled?) 02, Select, 02, Select, Left, Left, Right, Down, 02, Down, Up, Right, 02, Up, Select. PARAMETER SET (Cheat Disabled?) Right, 02, 02, Left, Select, Select, Down, Down, Right, Select, Up, Up, 02, 02, Down. You can use these two RAM codes to use/enter the cheats effects though: Move Ball Anywhere F82005:1+ Ball Parameter Menu (Options Menu) F82737:14+ Note: Enter the Options Menu, then press the Run button. Don't go into Practice Mode with the code enabled. I have only used the codes in the emulator Ootake though. http://ouma.jp/ootake/ Here's an image of the debug menu:
--- Couple more things I found for the same system: http://gamehacking.org/vb/threads/9410-A-cheat-menu?p=75666 -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
| Pages: 1 2 |
| Jul - Posts by Mezmorize |
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Acmlmboard - 07/23/2013 b378.03
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