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| Jul - Posts by usr_share |
| Pages: 1 2 3 4 |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 1/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| >> (those comparison screenshots to SCE don't count as "proof"). But the magazine comparison screenshots do. In the 1st screenshot, the digit 4 looks like (that is the same 4 from the ROM in question sans the gradient), as opposed to from any other released version of Street Fighter II, arcade or console. (the same could be said about the 7 in the 2nd screenshot)(the palettes are not imported and were a quick job in yy-chr) If the ROM in question was actually a well-executed pirate and not a genuine beta version developed by Capcom, it would never be able to have these digits drawn in such a way. The "pirates" would most likely just rip off the graphics from the SNES version (especially since the ROM's graphics are way closer to the SNES version than the final releases's ones are) and get the same "4" as the released version. Also, here is a video of the letterboxed version used in the magazines -- you can see that it also shares the music and the large font (the one that says "CHAMPION EDITION" near the end) with the ROM in question. |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 2/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| Also, done a little research on the ROM. Surprisingly enough, the occurrence of the word "CAPCOM" mentioned earlier is the only one in the entire game -- even the relative search doesn't give anything else. ------------- The said victory quotes match the arcade quotes perfectly. No "my dragon punch" instead of "Sheng Long" for Ryu, and no second set of quotes (unlike the SNES version or the released Genesis version). Also in ASCII are the endings for all the characters (despite the only working endings being the bosses') and all the messages in the game itself (characters winning, "here comes a new challenger" etc.) Strangely enough, even the messages that have their own sprites (like 'time over') are also encoded here. Also strange is the fact that, despite there being no sprites for lowercase letters, all the boss endings retain their upper/lowercase from the arcade version. CBX... In fact, he takes the first place in "Special Thanks" for everysingle arcade SF2 release (can't find him in the SNES version, though) and in some other games as well, so finding this name is not something unusual. ------------- Seriously, though, pirate originals don't get coverage in the official magazines, especially posing as a true thing. The question should not be "Is this a pirate original or the real prototype?", but "Who was originally developing SCE?" |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 3/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 4/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| I think you should check out Qt Creator. It is designed for Qt, but can be used for developing non-Qt software, too. I used it for quite awhile and found it to be a very capable IDE. -------------------- |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 5/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 6/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 7/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 8/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 9/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 10/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| Mine looks more on the "suckish, only tested in one browser" side ☹ - A simple RPG-style box with a gradiented background. - A custom font (turned out to look like a weird mix of Apple's Chicago and whatever they used in the old Nokia phones). Menu item-style links. EDIT 22.10.13: Added some fallback fonts and adjusted the font itself so it'll look better in browsers that won't load the font. EDIT #2: Fixed my web server so that the custom font works in Firefox. |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 11/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 12/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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Heh. My bitmap font doesn't look well in bold or italics, so I CSSed the b/i tags to change color instead. This is bold and this is italic. |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 13/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 14/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| Too bad everyone who didn't change the setting still sees this line of dashes in every post. |
| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 15/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 16/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 17/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 18/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 19/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| usr_share 70 ![]() ![]() ![]() Level: 17 ![]() Posts: 20/78 EXP: 21213 For next: 3530 Since: 03-12-12 Since last post: 19 days Last activity: 2 days |
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| Pages: 1 2 3 4 |
| Jul - Posts by usr_share |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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