![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - Posts by Mariocrash |
| Pages: 1 2 3 |
| Mariocrash Member Level: 15 Posts: 52/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
Originally posted by Eggs6131 You just have to turn the normal cam into fixed cam mode (from the pause menu screen) by holding the R button with the upper C button. |
| Mariocrash Member Level: 15 Posts: 54/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
| Very interesting plot and info you made there, MrUnknown64. Welcome to the SM64 hack community. Very interesting too, Skelux. It's hard to distinguish what that is because I can barely see it with the same texture. |
| Mariocrash Member Level: 15 Posts: 55/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
Originally posted by MrUnknown64 In case you don't know how to set any star position, open TT64 first, set the object's star position, then do the same in the level importer (Misc Settings). |
| Mariocrash Member Level: 15 Posts: 56/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
| It's obvious each custom level imported has the Bob-omb Battlefield warps, Eggs. If you're adding warps in the stage like it's course 2, change them to Whomp's Fortress. If you don't, they will send you back to course 1. |
| Mariocrash Member Level: 15 Posts: 57/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
Originally posted by Eggs6131 As starting from the TT64 commands menu: Step 1: go to Warp Destinations. Step 2: Select the warp destinations corresponded to the fading warp object (1-11 to 1-14). Step 3: Choose the desired warp location (as if course 2 is referred as Whomp's Fortress). |
| Mariocrash Member Level: 15 Posts: 58/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
Originally posted by Eggs6131 You have to check the "Don't load textures from material file" option in the importer program. Save the settings and import the level again, you'll see it works after loading the level in TT64. Otherwise, some textures are a pile of a scrambled mess when you play in-game. Once you're done adding objects, save the settings. Go back to the importer, uncheck the option, import once again the level and it'll be back to normal. |
| Mariocrash Member Level: 15 Posts: 59/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
| This is far the best and even extremely hard Mario 64 game I ever played. With some seriousness, I've gotten half-way through. And the gameplay is basically kaizo'ed since it as the Kaizo Mario standards -- for the most part, but hey that got me there. |
| Mariocrash Member Level: 15 Posts: 60/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
| Warp Zone DX Demo Author: Mariocrash Released: 08/2012 Length: 19 stars Download Video: http://www.youtube.com/watch?v=sLMWVU2jH3M |
| Mariocrash Member Level: 15 Posts: 61/61 EXP: 14797 For next: 1587 Since: 02-25-12 From: Paris, France Since last post: 558 days Last activity: 558 days |
|
||
| Both of them looks great. Especially yours, Kinopio. It steadily reminds me of DK64 and Super Mario RPG. |
| Pages: 1 2 3 |
| Jul - Posts by Mariocrash |
![]() |
Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.050378 seconds |
| Script execution time: | 0.044661 seconds |
| Total render time: | 0.095039 seconds |