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| Jul - Posts by Dark Linkaël |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 161/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Yes, it is a type of restoration for "Msmoke", but it is not a restoration to show what could look like this room. This is just for fun in an unused room that I love. I think I will put it into the hacked version of The Wind Waker. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 162/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I just saw this on a topic... Xdaniel, you had planned to make a program for the models and the texts in The Wind Waker. It has not been completed for over a year? In any case, I am very interested in this program to see the animations unused models! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 163/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Oh, splendid to see the result! There are still some small details on textures (the mushrooms or the herbs on the trunks of trees), but overall it's really well done! It was worth it to restore the oldest room of the game. It's better than I imagined! Great work on your part. I'm sure it must have taken a lot of hours to add the objects. There are still things to change, or is the end result? Oh, one little detail! You do not put the textures of these rocks : ![]() --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 164/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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This is the most important to restore this room as much as possible! For small details to fix, it can wait. Could you add a download link so I can test the resurrection of "A_R00"? I want so much to walk in the room of the game! Otherwise, I'll put a download link for my version of "Msmoke" I finished yesterday, because I did not continue for some time due to research on other Zelda (Zelda 1 Proto and Twilight Princess for example). --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 165/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Okay, I'll wait until you're finalizing some things in the restoration of A_R00! This restoration would not have been possible without the DZB file of A_R00. With this file, A_R00 was reborn 10 years later. Like other unused rooms that I made playable again! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 166/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I understand it is not urgent to complete this restoration. The result is very good! Thank you for giving me this model! I could see if there are things to add later. I have to wait until tonight to test it on my Wii, but I am optimistic about the possibility that it works. My version of "Msomke" has a lot of things and it has not prevented it works on the Wii. Moreover, if you want to play my version of "Msmoke": Files of The Wind Waker HACK (US Version) Files of The Wind Waker HACK (EU Version) However, you must use a code to access the room, it is not in the Map Select. Linkael (Msmoke V2) NTSC-US 043C9D44 000000FF 043C9D48 4C696E6B 043C9D4C 61656C00 Linkael (Msmoke V2) PAL 043D166C 000000FF 043D1670 4C696E6B 043D1674 61656C00 --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 167/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 168/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I just noticed that "A_R00" has no file "event_list.dat" in the file "Stage.arc". This room is very unstable if you try to fly in the sky. The game crash for some strange reason... I just know the real reason! This is simply the absence of file "event_list.dat"! I added the file "event_list.dat" of "Ebesso" which seems pretty close and very old. I also added shadows and blue sky, two things that had disappeared long ago. The file "Stage.dzs" was almost empty of all effects. Will update the file "Stage.arc" to test the new "A_R00", it will be much better and more fun! Otherwise, here is a link with new textures for "A_R00", because I saw that some were not very good qualities for some strange reason. Besides, I've seen that some textures do not use transparency, is this normal? New Textures for "A_R00" --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 169/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It depends on how to fly, do not climb vertically, the game crash automatically. Simply use Moon Jump for example. I did not know this glitch, It is very fun! It is possible that the converter does not use transparency. If this is the case, we must solve this problem, otherwise it is useless to make models without transparency. Should ask the person who created the converter. The alternative is that I try, but it will send me the model of your work via email. However, I fear still problems with the converter... I made a little discovery which will be very interesting to more easily use objects by making them visible in a room with Wind Viewer! The method is simple, just temporarily rename an object "zelda" for example. Then, place the BMD model of the object in the folder "BMD/BDL" of the room and collision model in the folder "DZB". Both models should be renamed "zelda.bdl" and "zelda.dzb". Wind Viewer can see them now! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 170/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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"Ebesso" contains the same glitch as in "A_R00". This means that these rooms were not configured to use the Wind Waker or did not exist at the time of early development. I'll wait until you find a solution before trying to run the converter. You know better than me in the use of BMD models. I did not really explain my method. Otherwise, I do not have an account on YouTube and I can not show video. I'll try to make a more detailed explanation. Example: A_R00 Room.arc/bdl/model.bdl Room.arc/bdl/tree.bdl (tree model) Room.arc/dzb/room.dzb Room.arc/dzb/tree.dzb (tree collision model) And the last thing, we must name an object "tree" in Wind Viewer. There you will see trees in the model room and all their location. However, it shows that the model of the tree with its default size. ![]() I hope that I better explain my method. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 171/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I have the impression that "A_R00" was used to test for many things. BMD model has nothing to do with the forest. The files "room.dzr" and "stage.dzs" limits are completely blank settings. The absence of the file "event_list.dat". A sky to "A_R00" with clouds of the final version, but still the original color (a darker blue), while "Ebesso" and other very old rooms having no sky (black). There remains only the collision model as a vestige of the forest! "A_R00" is a real mess! This method in Wind Viewer shows that it is possible to use real models BMD/DZB instead of a simple color cube. Really interesting is how the room before playing the game. I've tried to edit a file "event_list.dat" (that of "Msmoke") is very complicated and sensitive to the slightest mistake... However, I understood a little better how it works. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 172/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Yesterday evening, I thought something about "A_R00". The original model of this room no longer exists since one of the developers has stupidly replace the file "model.bmd" orginal by a model work of Hyrule Castle in July 2002. The E3 2002 came to the end of May 2002. I am 100% sure that the original model of "A_R00" is present in the demo of the game from E3 2002 unless Nintendo has removed most of the rooms not playable as is the case now. However, it should get their hands on a copy of the demo of E3 2002 to really know if the original model "A_R00" exists. I have no idea about the settings empty or not in the files "room.dzr" and "stage.dzs". One thing is sure, the file "model.bmd" of "A_R00" is not the same in April/May 2002! Finally, I will try to attempt to use your model to see if I can not put transparency textures. Today I arranged trees, shrubs and herbs using the rotation. It's cleaner now. To send me your original model from Blender, using my email address: linkael@triforce-legend.com --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 173/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Thank you for the model, but I still can not run properly "obj2bdl"... Here is an image showing the principal problem: ![]() I really do not know what is missing in Python that it causes many problems. It is so sensitive to errors using Python? It's very frustrating not being able to use it correctly! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 174/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I tried both versions and each time a different error... Python version gets me this error: ![]() ![]() I always have this error "invalid syntax" every time! I feel that there are errors in the coding of "obj2bdl". Just look at the many errors with line numbers. I try anything, but nothing to do... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 175/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I quite understand, but it always seems to no effect... It will take you to do a video, it will be the best solution for me to understand really. If it still does not work, I think it is not worth insisting. My computer does not like "obj2bdl". The second sound Jabun on TCRF, is accelerated version of the cry in the ghost ship! The other I do not know... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 176/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 177/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 178/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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You can always pass me your model from Blender and I keep somewhere waiting to know Blender. I learned very quickly in software. I hope that with transparency textures will be possible to "A_R00", it would be so much better. About the DZR file, I've changed for the trees a few days ago and you can download it. For the rest, I think it is good. Otherwise, I had an idea. In the trailer of SW 2001, there are more plants like tall grass for example. I feel that this is a second BMD model for "A_R00". Therefore invent this model to make the forest more fulfilled. Well, it's true that I can try again to the sky from "tincle". I'll do that! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 179/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 180/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Jul - Posts by Dark Linkaël |
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