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| Jul - Posts by Dark Linkaël |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 141/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I frequently say, the cloud is one of the last things changed in the game before its release. Today I came across something interesting. There is a difference between the model of "VrTest" and the one in the file "Title.arc". I've put the images on TCRF, but not yet texts on the subject. That of "Title.arc" seems more recent "VrTest". I do research in "VrTest" and understand the file "Counter.stb" for example. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 142/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It is impossible and there is nothing to hack music GameCube games. Otherwise, I have not found a way to see the effects of "Counter.stb" in the room "VrTest". I would have liked to see what it could do. I also tried again to restore the VrBox, but impossible and this time is that there are four files to use the sky. For me it is not possible to work on, I abandon this restoration. I prefer to see the original on a prototype, as the oldest VrBox of the game. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 143/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Cuber456, here is a texture model "VrTest" found in the file "Title.arc." It seems to correspond to the textures of rocks in "A_R00", you could use it for restoration. ![]() This is the texture in "VrTest" contains no grass and only rock. However, this is not really the same. ![]() --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 144/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 145/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 146/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Maybe it's the puzzles added to the end of development. Difficult to know more about it. For "Cave08" I just did a mix between "Cave08" and "kaze" which gives a good result for the content chests and doors. The work was quite complicated. The most important thing was to use Stage.dzs of "Cave08". --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 147/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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This is a copy that was used to test the kidnapping of Makar as it says on the Map Select. No, there is just "Cave08" for the Wind Temple... There is not other dungeons. At one time I wondered if "Msmoke" was not a part of the Earth Temple, there are textures used "Msmoke" for the old entrance room. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 148/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It is difficult to make detailed explanations in a language I did not really write, but I hope it was not very difficult to understand. Otherwise, I added the comparison images between "Cave08" and "kaze". For the chest of the Tingle's Statue, I could not make it. I make images from Wind Viewer, suffice it widely. I do not know if you noticed, but the torches in "TF_05" are different from those shown in the game. The model is called "bonbori" and it uses the setting "FFFFFF7F". Have you ever seen this type of torch in the game? I need a confirmation. ![]() The first time I saw it in 2004, I was surprised. What makes me say that it is not used in the game. However, I still have a little doubt... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 149/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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The problem is that I can not play Skyward Sword on my computer because it requires the WiiMotion Plus and I do not know how. Several months ago, I wanted to try to play to try to activate the Map Select located in the demo of the game, but there are no files ".map", is very difficult. Besides, I can not use fully "CTools", because it crashes when I load a model of a room. I can not do research on Skyward Sword, or even confirm some things unused. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 150/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 151/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Well! Otherwise, I usually make very detailed texts for my site "Triforce Legend" is prettier and better understood. Because I do not like short texts, it's not very serious work. In any case, I am excited to see the "Unused Rooms" page of The Wind Waker is completely finished! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 152/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I also forgot to say that I did not have a computer powerful enough to play Skyward Sword, it's still too slow. Anyway, this is not a game with a lot of unused contained. It is in the line of Twilight Princess and the latest games. The Wind Waker is a paradise in comparison! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 153/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I just looked at the file "Demo01_00.arc" in Twilight Princess and there are some very strange things... I'd like someone to check the animations of Link, because I do not remember the gestures. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 154/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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There are still details to write about certain unused rooms, unused models and others. Then I think it will become a "featured article", I do not see how it could not become in the future. In any case, I think it is more to do on the pages of The Wind Waker. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 155/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It's still different than The Wind Waker and Twilight Princess. There are some similarities in certain files. "Ctools" is a good program to see the patterns and textures of Skyward Sword, but I have problems with it. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 156/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I do not think there is a link to the video of the cut scene. This is the next file. The file that I show is unique and does not seem to be a cut scene used. I played several times at Twilight Princess, but much less than other Zelda. I am not a specialist of this game... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 157/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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These are the same files in the E3 2006 demo, it takes a much older version. E3 2005 demo for example! I'm 80% sure this is a file containing unused things, but it takes a real confirmation. I do not remember Link whistles with his fingers and without grass... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 158/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I do not have much to say... Everything is fully explained at the bottom of this page: TCRF (TWW - Map Select) This is not debug sound, the information that I put on TCRF are false. We must correct this detail and then it lacks details on Debug Mode. Remember for using the Map Select in the game (after Files Selection): Originally posted by Dark Linkaël --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 159/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Originally posted by Cuber4561) I try not to putting details on Debug Mode or moving bars, because it may be difficult to understand with my translation. I prefer to leave it to someone else. The Debug Mode is fairly easy to use, simply change the offset x07 by putting 91 or use hacked my version of The Wind Waker, which is directly in Debug Mode. 2) These are texts that I made and there were probably errors in English. But if it's good, you can remove the request for correction of the page. Originally posted by EonYes, the moving bars can be used with one of the controlers. You do not manage to understand how to use the codes? On Dolphin emulator, you must first activate the code, then once on the Map Select, you must disable the code and put the second code to disable the Map Select and restore the normal loading screen. I hope I explained. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 160/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Jul - Posts by Dark Linkaël |
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