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| Jul - Posts by Dark Linkaël |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 101/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Oh thank you! I'll test it now, I think it will be much easier. EDIT : I always errors using the EXE version, I do not really know why. This is really not normal that it does not work. About copies of sails, it is perfectly sails were not used in the game, but they use the normal sails icon. Rather logical for testing. Developers do not care about the details to test their stuff. This is also the case for the other items of the same icon. I think we can add on TCRF, they are unused icons. I'll let you write. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 102/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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If you test "vr_box.bmd", it should work contrary to myself. Either I'm doing something wrong or is my computer hates Python. Otherwise, good news for you! I tested on my Wii the new model "A_R00" with mushrooms, it works great! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 103/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I feel that nobody thought to put videos on the development of Ocarina of Time (Zelda 64) here. For those who have never seen them, here are the links: Zelda: Ocarina Of Time - Documentary - Part1 Zelda: Ocarina Of Time - Documentary - Part2 Zelda: Ocarina Of Time - Documentary - Part3 Too bad I did not understand English, it looks very interesting... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 104/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Well, anyway it does not matter. I prefer to concentrate on other things in the game, I have my doubts especially for clouds that are too grouped in the final version and it spoils the final result. That's what I thought, add models actors is very limit impossible except by reprogramming the game, but for us it is really impossible to hack. In fact, it is not possible to change just the size and thickness of an object? Remember, cubes and cylinders of the rooms tests are different each time. Is it possible to change the proportions of trees? --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 105/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Ah, I see. Otherwise, I'd like to know precisely when it talks about how the Debug Rom (OOT MQ) came to us. There are some things that I did not really understand in this topic, for example an image barred by a red panel (I do not know how to say in English). --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 106/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Ah okay, the stories of these prototypes are still rather vague, but it is very logical for safety reasons. It is hoped that other prototypes emerge out of Nintendo of Europe, America or Japan is much more difficult. Also, the person who has a prototype is not egoist to show and to dump the prototype, even if it is an object of value. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 107/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 108/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 109/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Very interesting story, I did not think it could go back in May 2003! Coincidentally, I had the GameCube with The Wind Waker and OOT Master Quest on the same day, it's fun! It has had 3 years of waiting to discover the prototype in June 2006. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 110/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Yesterday, I made a very interesting discovery on "Cave08" the copy of three rooms of Wind Temple. Contrary to what you think, one of the three rooms contains the remains of an older version of Wind Temple! This is the largest room in the temple, you can go with a code or with the "Map Select" modified by myself. ![]() Here is a picture where one can see two differences on the final version. The first is a stake for use with the Iron Boots and is located atop a helices at the top of the room. Pressing the stake, you bring up a chest that is already visible in the final version, except that it does not have the same color. Its content does not change. The other difference in the picture, it is the door with a grid and two places of land to plant trees with Makar. Last big difference in the room, the chest containing the Compass of the dungeon. Instead, there is a chest with 50 Rupees! The rest are small differences, which I did not look too much detail. A few days earlier, I also discovered in the boss room of the second dungeon there were two herbs outside the room. ![]() Last interesting finding, it is at the top of the tower of Forsaken Fortress. There are two versions of this place: 1) The Forsaken Fortress the beginning where Link enters for the first time. ![]() 2) The Forsaken Fortress present on the map of the ocean. ![]() As you can see from the two images, there is a difference with the spikes that surrounds the top of the tower. In the first image, there are spikes everywhere. This is an older version of the top of the tower. While the second image, there are zones for rest during the fight against the boss. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 111/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Your model is too far from my results that I showed with my screenshot. I can not continue using your model, there is too much difference which is not good. However, I'll go file my version and see if you want to do something on it. "MAT3" is the only thing I want to see change (the blue sky). Sky Model by Dark Linkaël --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 112/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Try to open it from Explorer, it should work. I do not know why it will not open from download. The file works fine, you'll see just blue and black in the model. The files "BRK", there is no way I think... I do not know why, yet they seem to be interesting to test. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 113/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 114/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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There are a few days ago, I noticed something about a video showing Zelda 64. At one point, Link enters a house and this is the end of the video. Just before the black screen, there is the interior of a house slightly visible for 1 second. Is this the same house as the one where Link enters by the door? Zelda 64 Demo The question I ask myself, because I the impression that the operation of the doors in Zelda 64 is different from Ocarina of Time. Look the doors in the two rooms (Stalfos) in the Debug Rom. These doors are simple textures. Is it enough to touch the door to load a new room without animation? Here are some screenshots of an old version of Zelda 64. The doors seem to be really textures, but not as objects in Ocarina of Time. ![]() ![]() This image shows a normal door (object), it has the function to load the next room of the dungeon, but only those doors there. ![]() It is an assumption, but it is troubling... Otherwise, I hope I have explained it very well despite the translation. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 115/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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The absence of King of Red Lions is the principal cause of non-loading room 4. Load this room at a time when the King of Red Lions is usable. E3ROOP has the same problems. Use this code, it can walk through walls. In room 4, the chest is impossible to see without this code: 040A327C 4800017C 040A63D4 4800098C I just see the contents of the chest... It's a surprise! Otherwise, very nice work on the page unused rooms, it is better now. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 116/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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We must go further in the game, I do not know where to, but the reason is King of Red Lions. However, I do not know the exact reason for this problem and when it turns off. E3ROOP, it is the opposite, it works only at the beginning of the game. We need to test for the game and see when you can visit the room 4, but also for the reverse E3ROOP. Maybe he should wait for King of Red Lions agreed to visit the entire ocean, not just at the beginning. I'll try to see... The unused chest... ![]() --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 117/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I downloaded a savegame, a year ago for the US version. Luckily, this is a savegame end of the game, but apparently cheated. I'm definitely sure at some point in the game, the room 4 will be playable, but I do not know from when. "d_a_tbox" is the error message in the room... For the chest, I think this is the default text. I know that the text on the image is visible for some characters who can not speak. The same for the small heart. Unless it is an old item removed! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 118/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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The default text is logical, but the small heart... I'm sure there is an item from a older version of the game and was replaced by another special item. Originally posted by Cuber456 Tomorrow, I can try to change the contents of the chest if possible. I can also remove the chest to see the effects of loading room 4. "d_a_tbox", "box = chest?"... One thing is for sure, it seems that it is an object that changes later in the game, this is not a history of chest open. In any case, this chest is unique in The Wind Waker! --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 119/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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The "7E" is the problem, but I do not understand why it works very late in the game. There is something that disables or enables this thing at some point in the game. "FF20027E" is the original. Using "FF200200" with Wind Viewer, the room works normally with the same item in the chest. However, if I enable debug mode, there is a red text error at the top of the screen. This "takara3" probably comes from an older version of the game, but it is very difficult to know more about it. Another thing, did you not notice that the item and the textbox are shifted upwards? --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 120/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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To "FF200000" also works, there is nothing that changes in the chest. There is a "takara8" as in the "stage.dzs." However, I_SubAN has three chests, one of which works strangely. It lacks a "takara" or is this normal? Exactly what is it about the textbox shifted. Oh, I forgot to test something! I do not know if this small heart gives life to Link or it's a fake heart. I'll try to see it! EDIT : This is a normal small heart! EDIT : I confirm that the small heart is the default item in a chest! The second is the green rupee! 00 Small Heart 01 Green Rupee ... Example with a "takara" in Stage.dzs 74616B61 72613200 FF000000 45B21C05 36EAE18B BF0F9CB7 0006C000 xx00FFFF "xx" to change the contents of the chest. 1A is the yellow rupee, but there is something strange. Is what you've already seen the text for a yellow rupee? I do not remember having had a yellow rupee in a chest... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Jul - Posts by Dark Linkaël |
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