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| Jul - Posts by Dark Linkaël |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 81/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| I will try tomorrow to remove some of the four models in the room "A_R00" to see if it works or not. If it works, it is a link with too many models of BMD, although "Hyrule" possesses much. Otherwise, the BMD are not fully compatible with a console or something that does not seem to support. The textures of colors in question perhaps... We'll see tomorrow if this mystery can be solved. Already, we know we can import textures on models in TWW! It was important for the future. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 82/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| As you have given me a new model of "A_R00" I'm not going to try my method. Already, it runs on the Dolphin emulator without trouble again. Now I expect tonight to make a new test on my Wii. I am very confident about the final result. Edit : Well, I tested your new model on my Wii... Result: Perfect! Wonderful! I knew I was very confident about the final result. Now you have a clear path to a beautiful model "A_R00"! Did your best! Oh, I wish I could use the program to change the BDL models. Could you put a link so I can download it, please? -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 83/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Have you ever heard this version of the narrator's voice in Super Smash Bros. Melee (16:00)? I do not hear anywhere in the Sound Test (Debug Mode). nr_title.ssm Would it not to do with one called "Sakurai"? -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 84/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Good luck with the work that awaits you! No, but like a direct link, because I prefer not to register on a forum who do not speak my language. Already I rarely go on forums to share one of my website "Triforce Legend" and right here. What I want to do is set the precedent "Vr Box" in the game, but the "MAT3" in the model causes me trouble very painful. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 85/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Yes, that's it. I noticed in the Sound Test (Debug Mode), there are twice the voice used in SSBM (US/EU). It is possible that this is also him. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 86/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Older models of trees, bushes and others are totally impossible to recover. So it will use existing models of the game. Yes, it is better either to noon in this room and it is not raining. The main thing is to make the room "A_R00" in a very playable. Most of the unused rooms using current models of the game. I still like to know if there is something special for the room "VrTest". I find it very strange, and the file "Title.arc". Originally posted by verne94 This is the trailer for the Japanese version of TWW, nothing special. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 87/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Thank you, I will see tomorrow what I can do this "Vr Box" second version.
The real trees "A_R00" are similar but they are larger and thinner on top. Anyway, the existing trees will be fine for restore "A_R00". There must be also small bushes, it's more beautiful and more full. For textures, it is without hesitation the forest of Outset Island. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 88/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I can not for converting a BDL model in OBJ model. I get errors which gets on my nerves for hours now. I used several methods, I have different errors...
Cuber456, you could really explain how to use this script? I have to write sur Command: "obj2bdl model.obj model.bdl"? Or should I go in a special program to run scripts? Gamma, do you know why some rooms "Siren" (For example the room 19 with a starting point), Link is in the middle of nowhere and falls each time? When attempting to restore "E3ROOP" I have also this problem in some particular cases. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 89/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Yes, I know the method of mixing rooms, but what I want is to know why these rooms will not load properly. In my opinion, we must add more things in the DZR file of the room. But what exactly...
Already, the file is not so complicated to modified, it's a good thing. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 90/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I have installed everything as you told me, but I can not go further.
I put it: >>> "C:\Python32\Python.exe" "C:\BDL\obj2bdl.py" "C:\BDL\model.obj" "C:\BDL\model.bdl" And it is here and nothing else: 'C:\\Python32\\Python.exeC:\\BDL\\obj2bdl.pyC:\\BDL\\model.objC:\\BDL\\model.bdl' If I do other things, he will often put myself "SyntaxError: invalid syntax". I really do not know what to do over, I tried tens of methods. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 91/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I tested and the result is always the same... I do not know what stops me from making it work. I have certainly made a mistake somewhere.
I just noticed that the file collisions of the room 2 in "Msmoke" has the primary responsibility of the crash. I think it's the only place where a "DZB" file which prevents a room of its load. Mostly it's files "RoomX.dzr" and "Stage.dzs" who make this kind of trouble. Unfortunately, there is currently no program for changing collisions of TWW. The second room in "Msmoke" is totally impossible to visit, except repair "DZB" file. Originally posted by Dark Linkaël Otherwise, I'll put a new file ".dol" for the game if you decide to put something other than "GLZP01". My hacked version of TWW has ID "TWWP01" and it seems that DIOS MIOS does not detect the game with this new ID to fix a bug became very well known. I speak of course a bug that crashes the game by trying to look at the map of a dungeon. I had thought would be a shift of data due to changes in the file "Game.toc" to add rooms "TF_03DL", but this is not the case and happily. The game can be modified easily. So if you want to use hacked version of TWW, remember to change the ID of the game. Example: "TWWE01" Files of The Wind Waker HACK (US Version) Files of The Wind Waker HACK (EU Version) Mmmm... There is no way to change the color of my links? -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 92/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Originally posted by BMF54123 I thought it might be annoying to read, I made a images much too clear and white. I changed the background by rendering it much darker, I think it is much more visible to read now. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 93/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Originally posted by Aeonic Butterfly I use the French version of Windows XP. I do not know if that's the problem, but I do not think. Originally posted by Cuber456 Yes, I think it would be better if a version of "obj2bdl" in "EXE", it would be easier for me. I hope it will one day shoed. Oh, I have an idea! You could do this little job for me. Uses the model "vr_box.bmd" in the room "tincle" and converts with obj2bdl. Then you put me a link to download it. I hope I can at best restore the old version of heaven, but it is extremely hard because of the current settings of TWW that are not compatible with older models of the sky. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 94/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Okay, no problem! Thank you! I hope that I could restore the old version of heaven in TWW, 10 years later. The trouble seems to come from "MAT3" in the model. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 95/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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The principal thing that prevents a model of the sky to be visible in the final version of TWW is simply the "MAT3", specifically the part of the color of blue sky in the model. The rest works very well by replacing the model "vr_back_cloud.bdl" with "vr_box.bmd" slightly modified (MDL3 inside). For now, I have to remove the blue of the sky to make it work. Put the blue sky model "vr_box.bmd" in that of "vr_sky.bdl" will change absolutely nothing. He is the truly responsible of not loading the old version of the sky. However, it will be impossible to restore as the original, the game has more settings from older versions of the sky. I speak especially to the movement of clouds. Unless this is always the same. Here is the result of my work for now: ![]() -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 96/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It seems there is a video on this prototype, but we learn nothing. Also, I do not know if it's true. Here is the link: Youtube : Zelda NES Proto.wmv -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 97/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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About a prototype of Ocarina of Time... In 2007, I had seen on an interesting topic on the forum of ZSO site, since the page is no longer available, but I had kept the text on the forum of my site "Triforce Legend". In March, I had discussed this matter with GlitterBerri on MSN. If you're interested, here is the text in question: ***************************************************************************************************** Notes from German mag on 1997 OoT preview cart In its September/October 2007 issue, the German "Wii-Magazin" has a small blurp about an early OoT preview cartridge in their "Nintendo Retro-Blog" section, where they're reprinting old blog-like entries from their time as 64Power, roughly 10 years ago - the mag re-branded itself/restarted several times in its lifetime, going from 64Power to big.N to N-Games to Wii-Magazin, or something like that, not sure but doesn't matter here. Anyway, onto the blog blurp, dated Tuesday, August 5th, 1997, 6 PM (translated/interpreted as well as I could): "Our colleague Richter can't be spoken to. His assignments aren't being worked on. The reason: While on his holidays, he missed the preview version of The Legend of Zelda 64, which is being kept secure in our office safe, so much. Oh sooo much! Now, he's finally got it back and is playing through it. Two times. At least. With headphones and completely shut away from the outside world. But who's gonna do his work now?" ...now, OoT being a Nintendo game, this prototype surely went back to them after those guys were finished with it. Would be the Holy Grail for us if not, but, well... you know. Besides, it's been 10 years since then... Still, I think I'm going to write a letter to them, asking about what happened to this cart as well as what happens to those, no matter if cart or disk, in general. Original : http://zso.krahs-emag.com/zcforums/index.php?topic=1195.0 ***************************************************************************************************** According GlitterBerri, Xdaniel would know more about it. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 98/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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This is research that is likely to be complicated, but it is not impossible. It would be nice to try if possible, even if the story was long ago. If I understand correctly, the cartridge is returned to Nintendo, is that right? Nintendo of Europe perhaps? This is where were the prototypes of Ocarina of Time and Majora's Mask. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 99/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It really is possible to change an actor? This is not really the same thing as a model of a room, it is more sensitive to change. It is impossible to add actor models as they need to reprogram some things in the game. Currently, I'm working on something, but I say nothing for the moment, because I'm not really sure of success. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 100/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It's a bit too late to make a new topic for forest restoration of Spaceworld 2001. I am not very optimistic about the object models, but we try anyway. Well, I just tested the model on the Dolphin emulator, it works very well. However, I could not test today on my Wii, it will be tomorrow night. There I am quite confident about the final result. Okay, I waiting you're finished for the model of the sky. Finally, here is the Map Select can be used during the game It is used at load time of a room. Press "L+Y" to enable and "Z" to disable (Only on the Map Select screen), otherwise it will load every time this screen. Debug Menu V.2 (Hold L+Y and Hold Z) for Wii (Only Dios Mios) 283ED48A 00000840 04394BE4 8039408C 283ED48A 00000010 04394BE4 80394BB0 E0000000 80008000 Press L+Y to replace the loading screen. Press Z to turn off the Debug Menu. Debug Menu V.2 ON (Only Dolphin Emulator) 04394BE4 8039408C Debug Menu V.2 OFF (Only Dolphin Emulator) 04394BE4 80394BB0 --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
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| Jul - Posts by Dark Linkaël |
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