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| Jul - Posts by Dark Linkaël |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 61/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Evidently it's easier to steal a prototype when it comes directly from an employee of Nintendo. This is the case of three prototypes of Zelda. Then the versions that are shown during E3 or other, they are much less interesting than those being currently work. Zelda 64 is obligatorily a test version. Happily! However, a demo of TWW from E3 2002, it can not be refused under certain conditions. Nintendo is not actually a horrible cleaning almost total removal of all rooms that are still under construction at this time (See E3 2006 demo of TP). I note that the demo has been 10 years since a few days. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 62/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| It remains difficult to find other stuff in TWW, it is well researched since our visit and before. However, I will try to continue searching though I am not a professional hacker. The unused room to visit the hardest it is TF_03. To visit it, we must put all the rooms in TF_05, but keeping his room first. TF_03 and TF_05 are almost indentiques. I really have no idea for the Demo 23... But on TCRF, I put this on the Talk page of TWW: 00000a78 000055 803f7298 1 .sbss d_s_menu.o 00000a78 000004 803f7298 4 l_startID d_s_menu.o 00000a7c 000004 803f729c 4 l_cursolID d_s_menu.o 00000a80 000004 803f72a0 4 l_timepat d_s_menu.o 00000a84 000002 803f72a4 2 l_weekpat d_s_menu.o 00000a86 000002 803f72a6 2 l_demo23 d_s_menu.o 00000a88 000004 803f72a8 4 l_groupPoint d_s_menu.o 00000a8c 000001 803f72ac 1 l_languageType d_s_menu.o -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 63/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| It will become increasingly rare to find unused stuff in games to come. The first and main reason is probably because of hackers. At the time of the first games in 2D, there was not much to see. Just look at Super Mario Bros., The Legend of Zelda and Metroid on the NES, there was almost nothing to discover. It was impossible to waste with free space of the game, but over time the programmers are left to go, especially when 3D games arrived. Skyward Sword is a poverty to search for possible hidden wonders... Very away from The Wind Waker and 56 unused areas! Otherwise, the demo of of TWW does not contain all these rooms: Hyroom Hyrule I_TestM I_TestR ITest61 ITest62 ITest63 K_Test2 K_Test3 K_Test4 K_Test5 K_Test6 K_Test8 K_Test9 K_TestA K_TestB K_TestC K_TestD K_TestE KATA_HB KATA_RM Kazan Kaze KazeB KazeMB Kenroom M_Dai M_DaiB M_DaiMB Mukao Siren SirenB SirenMB TEST TF_01 TF_02 TF_05 TF_07 VrTest XBoss0 XBoss1 XBoss2 XBoss3 It will dig deep into the next games for Nintendo and not exceptional results... -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 64/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| For Demo 23, I would do tests to try to find out more, but it is not certain that I get to really know the utility of this option. It is not very difficult to change the file Menu.dat. It is very easy! Just change the technical name of the room and put another. This is also true for the numbers of rooms from one location like dungeons. By cons, it is impossible to visit TF_03 from the debug menu. The reason? The file Stage.arc is only reserved for only the first room. Put a starting point for Link not change anything. The only way to visit TF_03 is to replace TF_05, but keeping the entrance room. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 65/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| I'd say to add with GCR could give me ideas for the future... Well, I am not mistaken! I just added one more place in the game "TF_08"! This is the copy of TF_03 with the first room! It works perfectly! No need to change TF_03 to visit this place! I did not think it would be possible to add a new place in the game, it's crazy! I would put at disposal the files you need to be able to visit TF_08, the playable version of TF_03. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 66/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| About the unused room in the Wind Temple, it is simply placed in the game. Wind Viewer and WWActorEdit have nothing to do with it. Moreover, the collision of the room is around the temple. For Forsaken Fortress, there are four large doors and they are closed. Just below these doors are placed a little door. It is not the remains of an older version, but only a means of triggering to open or close the big doors. Programmers have small doors for some reason and they make you never see in the game. This kind of thing exists in many game and it does not surprise me. There are probably still some things hidden. With Wind Viewer, I found this: ![]() -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 67/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Exactly! I also cited other games like "Might and Magic 4 and 5". In these games, there are enigmas to solve by writing words. Most enigmas are activated with monsters that are hidden in walls and impossible to kill. With a hex editor, you can see them and kill them. Automatically, the enigma is solved! The normal case is when the resolved enigma, the monsters are destroyed immediately. I think I even remember there was even an enemy unused and especially very long to kill! I discovered this about 13 years ago and it surprised me at the time. Now it does not surprise me, especially seeing the strange doors in The Wind Waker. The unused room is already present in the page. There are even three unused rooms of the Wind Temple. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 68/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| 1) Link had brown sleeves in the first Zelda. 2-3)This old version of sky and clouds remained very late in the game I would say until the game is released 4-5)The first dungeon has big differences, even outdoors. It is possible that this is the name for the new version of this dungeon. I think he must have the same name as the other. Only then can we know if we have a prototype of TWW from E3 2002 demo for example. Otherwise, I found something about the demo 23. Use "ON" for the demo (Link and Tetra in the sea). You will see after the scene, you can play this demo! I think this is an option to play some demos. I'll try to see other demos. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 69/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Yes, I know the videos and they are very interesting. The demo 26 is strange, especially with two versions. However, I do not see a difference in the text... Where is it? -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 70/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| There I saw the differences between the two videos. I confirm that these are two quests! I just view videos to prevent replaying the game. These texts are used. About the old version of the sky, there is something that shocked many. When the sun was rising or went down, it was visible in front of the clouds on the horizon. Not logical! Especially, see big clouds around, it seems that the weather is very bad in the distance. I had seen this somewhere, but not on small videos from E3 2002. Nintendo decided at the last moment to make a new model of the sky and clouds. Now the sun behind the clouds less dense the horizon. Look at the end of the Japanese trailer: The Wind Waker Japanese Trailer Ah, I have another comment to make and which appears to be a debug mode. In older dating screenshots from E3 2002 or earlier. I noticed that there were 12 hearts and 64 rupees in some cases and others with 8 hearts, 120 rupees and 3 keys. ![]() ![]() ![]() ![]() I also notice that Link has blue eyes on the third image! -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 71/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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About old items, here's something relevant to the Water Boots:![]() In the test rooms "Amos_T" and "I_TestM" is the remains of the use of Water Boots. An item removed before the final version of The Wind Waker. Deep in water, you can see there is a small incline to get out of the deep water without swimming. ![]() -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 72/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| The Water Boots was probably the old version of Iron Boots and had the same utility as that of Ocarina of Time. However, we will never know... Except with a very old prototype of the game. It will be very difficult or impossible to reconstruct "A_R00" as there is a little over 10 years, but you can do your best on several things. Put textures will already be a very good thing! I do not know myself completely in the files "DZR", but I will like to know more about the functioning of most files in a room and setting in "Stage.arc". Otherwise, I am making changes in "TF_03DL". It is now possible to visit all the rooms without grids outside the doors. I could see that the Armos Knight wakes up after defeating the four Moblins in other rooms. The last room contains a chest with 100 rupees. However, I can not find a way to open the gates using the platform with eyes. I also made a modification to the room "Msmoke". The principal cause of the blockage comes from the door using an older method obselete in the final version of the game. It now uses the current method and the door is present, but it does not open and I do not know why... A detail, the room is only accessible with the Debug Menu and not with codes. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 73/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Very very interesting... We should get to know completely the file "Stage.arc". By doing this, it will be possible to resolve many problems as some rooms are impossible to load. Then it would be possible to make rooms by either yourself! Otherwise, I spent the entire afternoon to restore "E3ROOP". I inserted some things from stage.dzs of "Ebesso" in that of "E3ROOP". The room works pretty well, but the problem is that there is a scene that keeps repeating itself in leaving each time the screen. I think it comes from "sea" that is present in stage.dzs of "E3ROOP". It is also used in "sea_E" and "sea_T" and it feels the same effects. The room "E3ROOP" is very complicated to restore because of programmers who have made mistakes over... There is yet to be discovered in this Zelda and we must continue to move forward in our research! E3ROOP in 2002... -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 74/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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You had to see, the Map Select does not contain all the unused rooms of the game. Well today I managed to add all the rooms in the Map Select without replacement. The work was a bit delicate, but I finally got what I wanted for several months! Here are the results:![]() The method is simple, except that you know and not to be mistaken. It uses the same thing as "stage.dzs" for example. New version "Menu1.dat" -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 75/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Thank you! A few months ago, I tried to change the Map Select, but there were things I did not understand. For two days and files "stage.dzs" I could understand how the file "Menu1.dat" and so do the hack. For cons, I had calculated to be very careful and not make a mistake somewhere. I totally agree, it's much nicer to visit all the unused rooms with the Map Select. I did not like the method codes that was painful and not very satisfactory. I did not put the unused rooms of the dungeons, because they do not work and it does not have much utility for now. Unless one day, these rooms are available in new hacking. In my hack of TWW, I modified the Map Select, "TF_03", "A_nami", "E3ROOP", "Msmoke", "Obshop", and using your version of "A_R00". A nice result for now. With DIOS MIOS, I can enjoy the hack on my Wii! -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 76/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It was the same thing, I was hesitant to hack my Wii, but when I really realized I could play any game (NES, SNES, GB, N64 and others), I thought that I had to try despite the risk. It was in 2009. I never had a serious problem with the Wii and I am very careful that it never happens. Then, there are ways to save your Wii after the principal hack. The only risk with me, it would be a power cut while I hack the Wii, but it would be more bad luck than anything else! Anyway, I encourage you to do so, your Wii will win 80% in utility! But it's up to you to be really sure of this step. My version of TWW works perfectly on Wii, only the room "A_R00" does not work for now. I hope you will come to find why it crashes the game on a console. Perhaps with future change you announcements, it might work on the Wii. Fingers crossed! Files of The Wind Waker HACK (US Verison) I will return to a subject a few months ago about the Map Select. Originally posted by Treeki There are a lot of time, I found a site code, a code to enable the Map Select by the Reset button. The method is pretty good, but has the disadvantage of disabling the Map Select. I prefer mine with using L+Y (On) and L+X (Off). 04003D00 28030015 04003D04 4082000C 04003D08 3800ADA0 04003D0C B0040022 04003D10 7C600734 04003D14 480400E4 04043DF4 4BFBFF0C The code uses just "fpcPf_Get" but I can not understand how it works, as I say, I'm not an expert in codes. This can help you, Treeki? -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 77/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Unfortunately, this is not a very interesting prototype. For Zelda 1, it will have to find better than the FDS version that is a real wonder and is extremely rare. Although I am very obsessed with prototypes of Zelda 64 and TWW, a prototype of Zelda 1 even older than the one we have, is one of my wildest dreams! Something of a rarity older than 25/26 years! -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 78/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| I'll test it on emulator and on the Wii. But for the Wii, it will wait until tonight to test it (Not to mention that there are 6 hours difference where I am). Pray that the console accepts your model without trouble, otherwise it's very annoying! Edit : First test on the Dolphin emulator, it works perfectly and with textures! Now, it will be on my Wii console to really know if he will accept or not. Other edit : I added the other two unused rooms "SubD45" in the Map Select. I think they are unused. Files of The Wind Waker HACK (US Version) 3th edit : Cuber456, I have great news for you! Your model works perfectly on my Wii! You'll be finally be safe with the new models to come. I think your model "A_R00" has too many BMD file (4 models, the game that supports up to 3 as I recall). -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 79/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Ah, I remember speaking in January 2011 on the forum of "Lost Levels", another white disk FDS "ZEL-A". You can see my message here: Lost Levels : The Legend of Zelda prototype ![]() I hope one day see this prototype and especially it is different from the one we know "ZEL-B". -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 80/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| This is what I think as a priority, but that of "ZEL-B", there is only one label and nothing on the other side. Maybe she was simply detached. However, the "ZEL-A" is another disc with "maybe" different data than "ZEL-B". Only is it difficult to learn about this copy since it is located in a collector... I am surprised that another copy of this prototype exists and that is also went out from Nintendo Japan. The white disc FDS are rather rare objects. -------------------- - Dark Linkaël - Webmaster of the French Zelda website "Triforce Legend" ![]() リンク - カスト "2003" |
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| Jul - Posts by Dark Linkaël |
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