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| Jul - Posts by Dark Linkaël |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 201/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 202/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 203/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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If the BMD models and animations interests you, here are the files: BMD Models and Animations --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 204/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 205/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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In the Map Select, you can change some things: Room Number - Spawn Point - Room Setup 28 34 34 29 20 57 61 72 70 20 4F 75 74 20 74 6F (44) Warp Out to 57 61 72 70 20 41 72 72 69 76 65 00 00 00 00 00 Warp Arrive..... What I see is that it uses "DB" (219) to the spawn point of arrival. For the cutscene is "C8" (200). Otherwise, I have a confirmation. I used "Free Look" in the emulator Dophin. It seems to appear above the Hyrule Castle. For the moment, I'm still on my first assumption the image of the strange cave visible from Ganon Tower. EDIT : I just tested some "room setup" on Outset Island. "0B" contains strange things such as a Kargarok in place "Aryll's Lookout" ! Part of the bridge is cut and the other party seems to go very far to the north. To determine the number of room setup, just look ACTx in Wind Viewer. If you want to do research in the room setup, here is a code that will be very useful. (Warning, do not use on the title screen) Room Setup code : 003C9D47 000000xx --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 206/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It's like "06" and "07", it seems to be small tests. This is the only place where we see several ACTx and some unused. "04" or "05" is for the night on Outset Island. A Kargaroc atop a tower is not a coincidence or see barriers on the way to as "DmSpot0". The same for the large barrel of explosives on the sea. Only the bridge seems to be an error in the settings. In "TF_03" and "TF_05" it is possible to see a Bokoblin in the large main room, so it does not appear normally. You can see in Wind Viewer. Otherwise, I have a nice discovery! ACT7 in "Forest Haven" contains objects from one island to the left of the image that no longer exists in the final version, including a spawn points for Link! ![]() There is a Korok on the island and after an observation, I think it is the older version of the small island to get to the second dungeon using a small tornado. EDIT : Another finding of the same kind. There are two Floormasters in the Forsaken Fortress (first part) "MajyuE", but outside. Thing that is not so unknown, since it is possible to see this kind of thing at the end of the game trailer at E3 2002. The Floormasters are in "ACTb". EDIT : Inside "majroom", the entrance room there is a table and a button on the floor in another room. They are all in "ACTb". E3 2002 Demo : Forsaken Fortress Behind the first barrel, it seems that there is this famous button... EDIT : In the villa has Link, there are two large jars full of water to the tub. ACT7 for this "room setup". In the room must face the Ganon puppet, there are four flowers that propel Link in the air... Very interesting that! Masa's house contains things like a blue rupee and a shelf in the hidden room. ACT7 In Rose's house, there is a big box that blocks the hole leading to the attic. ACT7 In the cave behind the waterfall on Forest Haven, there are four candles that hang from the ceiling. ACT7 On the island of Earth Temple, there is a Korok with a tree on the beach. ACTb There are many other pretty interesting stuff, but it is too long to mention. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 207/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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It seems that there are some spawn point in this genre with an invisible platform to not fall directly. Example for the boss Molgera. Here are some pictures of the different "ACTx" in certain rooms of the game. Most use "07", "08" and "0B": ![]() ![]() ![]() ![]() ![]() ![]() ![]() For GanonK, it is another way to go up. No rope, but flowers for propelling through the air. The platforms show that it is test objects. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 208/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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For the actor setup of Outset Island, I think it just before E3 2002. "ACTb" often contains the actor setups test. The objects "mcube" and "mcyln" are also quite present, they are models found in the very old rooms (I_SubAN). However, it is very difficult to know... An E3 2002 demo have the answer to this question. I searched all the rooms and I think I found everything, even if there are invisible things, which I do not know the origin (Request to be checked in detail). For PShip3 and ghost ships are like PShip2. Moreover, there are actor setups with candles. They were certainly used to test for the lighting of a place (pictures 14 and 16). I find it very interesting. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 209/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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"DmSpot0" is a copy of the old Outset Island reserved for the demo at E3 2002. The model and the collision are placed in the middle to "DmSpot0" and it was not possible to go to other islands because it was a demo. Too complicated to implement the objects of "sea: room44" in "DmSpot0". I remember a picture of E3 2002 showing that the map of Outset Island reversed, North becomes South and vice versa. Yet "DmSpot0" is the opposite... The sunlight does not change side. ![]() --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 210/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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I just found a funny thing to actor setup "07" of Outset Island. The three small boats near the house Link has at the front of each boat an object named "ITat00". Using the sword in this particular location, you get a green or blue rupee. I do not remember something like this in the game... Is it a unused object? EDIT : I just remembered that this object is used on the island of Earth Temple on the beach. This is also one of the rare places with such an object. In any case, they were once used on Outset Island. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 211/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 212/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Link seems to have no shield and the key is in a location that is not used in the final version. There was a very interesting picture also: ![]() "POWER TRIANGLE" instead of "TRIFORCE". The name "Triforce" should not even exist at the time. It seems that the Magic Wand is a different color ... --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 213/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Yes, it is: https://twitter.com/johntv/ It seems to me that there will be more pictures to come in the coming days. --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 214/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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For the rooms "Cave10" and "Cave11", I'll have to check the RAM to be sure that it is unused rooms. The jars found in "Abesso" is what I showed it a few months ago. Besides, I put a todo in TCRF to add many actors setup. ![]() I just tested for "Demo 23" in the house and it works very well. There are several months, I found something about the usefulness of "Demo 23", but I do not know where. Yes, "sea_E" is like "ENDumi", but I never thought of that. I'll have to test in detail. EDIT : Cave09 0 Cave09 1 Cave09 2 Cave09 3 Cave09 4 Cave09 5 Cave09 11 Cave09 12 Cave09 13 Cave09 14 Cave09 15 Cave10 1 Cave10 2 Cave10 3 Cave10 4 Cave10 5 Cave10 11 Cave10 12 Cave10 13 Cave10 14 Cave10 15 Cave09 6 Cave09 7 Cave09 8 Cave09 9 Cave09 10 Cave09 16 Cave09 17 Cave09 18 Cave09 19 Cave09 20 Cave11 1 Cave11 2 Cave11 3 Cave11 4 Cave11 5 Cave11 11 Cave11 12 Cave11 13 Cave11 14 Cave11 15 Cave10 6 Cave10 7 Cave10 8 Cave10 9 Cave10 10 Cave10 16 Cave10 17 Cave10 18 Cave10 19 Cave10 20 Confirmation, there is not the two Room 0 for "Cave10" and "Cave11". --------------------
Webmaster of the French Zelda website "Triforce Legend"
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 215/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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Following the discovery of two unused rooms (Cave10-Cave11) in the The Wind Waker, I do an update of the Map Select. Please make a total update with all the hacked files. I recall that I did a reorganization keeping unused origins and hacked rooms. Another thing to remember, the Map Select is now used in the game and not loading the Files Selection screen. Be sure to use combinations of buttons to enable or disable the Map Select, including even within the Map Select, very important in order to allow the loading of a room! In the worst case, the Map Select charge every time. There are also two Map Select, the Japanese version (Menu1.dat) and the translated version (Menu2.dat). It will use a code to activate the English translation. Note: The Debug Mode is enabled in this version. You can disable it with a code that you can find later in this message. Activate it before starting the game. Good new for the japanese, I added the Japanese version of The Wind Waker HACK. ********************************************************************************************************************************** The Wind Waker HACK (US Version) Map Select by Dark Linkaël (Press Y or X) 0A3ED84A 00000800 04ADD334 803940A0 0A3ED84A 00000400 04ADD334 80394BC4 E2000001 80008000 The Y button is used to activate the Map Select when loading a room in the game. The X button is used to disable the Map Select when loading a room in the game. Map Select in english by Dark Linkaël 04362DB8 322E6461 No Debug Mode by Dark Linkaël 00000007 00000000 ********************************************************************************************************************************** The Wind Waker HACK (EU Version) Map Select par Dark Linkaël (Pressez Y ou X) 0A3F5018 00000800 04ADC214 8039ADA0 0A3F5018 00000400 04ADC214 8039B8C4 E2000001 80008000 Le bouton Y sert à activer la Map Select lors d'un chargement d'une salle dans le jeu. Le bouton X sert à désactiver la Map Select lors d'un chargement d'une salle dans le jeu. Map Select en anglais par Dark Linkaël 04369924 656E7532 Pas de Debug Mode par Dark Linkaël 00000007 00000000 ********************************************************************************************************************************** The Wind Waker HACK (JP Version) Map Select by Dark Linkaël (Press Y or X) 0A3E0D2A 00000800 04AF03E4 8038772C 0A3E0D2A 00000400 04AF03E4 8038824C E2000001 80008000 The Y button is used to activate the Map Select when loading a room in the game. The X button is used to disable the Map Select when loading a room in the game. Map Select in english by Dark Linkaël 04356254 656E7532 No Debug Mode by Dark Linkaël 00000007 00000000 -------------------- Webmaster of the French Zelda website "Triforce Legend" ![]() ![]()
リンク - カスト "2003" |
| Dark Linkaël Red Cheep-cheep Level: 26 Posts: 216/216 EXP: 98755 For next: 3520 Since: 02-21-12 From: France Since last post: 284 days Last activity: 284 days |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Jul - Posts by Dark Linkaël |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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