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01-16-18 11:22:42 AM

Jul - Posts by Cuber456
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Cuber456

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Posted on 02-19-12 04:45:23 AM, in Zelda: Oracle Series & Link's Awakening Beta Screenshots Link
Pic4: Moosh doesn't make that animation in the final.

Pic6: There is no dungeon in OOS that has graphics like that.

Pic7: If that is suppose to be Sunken City then it looks quite different.

Pic9: Giant Cucco with a mustache?!?! Need I say more?

Pic12: That area doesn't exist in the final game.

Cuber456

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Posted on 02-20-12 02:27:34 AM, in Zelda: Oracle Series & Link's Awakening Beta Screenshots Link
Thought I would put in my last 2 cents for this thread. I looked through most of the pictures on the Official Oracle NoJ Page (for OOS anyway) and there isn't really anything there in terms of stuff that went unused. There are a two oddities though. They aren't big but I'll mention them anyway.

http://www.nintendo.co.jp/n02/dmg/az7jaz8j/darea/da_10.jpg

If you look at this image, you can notice that the rod of seasons doesn't hold the power to change the seasons at all at a point in the game where you should be able to change the season to summer or winter. In that photo, the rod is on button A. When the rod does have the power to change seasons, it will look something like this: http://upload.wikimedia.org/wikipedia/en/thumb/0/02/Oracle-of-seasons-comparison.png/250px-Oracle-of-seasons-comparison.png

The other oddity I noticed was here:
http://www.nintendo.co.jp/n02/dmg/az7jaz8j/darea/da_04.jpg
This is the very first boss of the game. How does Link have 9 heart containers already?

Other than that, there really isn't anything else worth noting from that site. As I am beginning to learn, it is probably better to look for unused content on the actual ROM since it is more credible than pictures. However, perhaps this video might interest you as the pictures have:
http://www.youtube.com/watch?v=Fwt_vN8mx0M

I don't know how credible the video is but it is interesting.
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Posted on 02-20-12 03:15:18 AM, in Zelda: Oracle Series & Link's Awakening Beta Screenshots Link
Originally posted by GlitterBerri
Thank you as well, Cuber! I notice that video shows the weird dead tree sprites at 0:28, but I'm not familiar enough with the games to spot any other differences.

✭✭✭✭BONUS ROUND✭✭✭✭

This album contains the 9 magazine scans I got the screenshots from. Is there anything unused or changed that's mentioned in the text portion of the game previews?


Just at a quick glance...

Pic 5: This pic mentions that there were suppose to be three games coming out. Of course only two games came out. This page might give you more info on the third game:
http://zeldawiki.org/Oracle_Series#The_Triforce_Series

Pic 6: The whole plot description differs from either Oracle game. Ganon(Ganondorf never appears in either game) only appears as the final boss when you link both OOS and OOA. Zelda is kidnapped by Twinrova in a linked game. It also mentions how Maple was suppose to be a friend like Ricky was. In the final game, she just used to obtain more items like this:
http://www.youtube.com/watch?v=Ex63Tm5b77w

Pic 8: nothing to mention here besides the fact that at this point in development, the third game got canned in favor of two games.

Pic 9: It is kind of what I said for Pic 6.

I hope that this helps
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Posted on 02-21-12 04:13:12 PM, in Zelda: Oracle Series & Link's Awakening Beta Screenshots Link
Originally posted by GlitterBerri
Originally posted by Dark Linkaël"
Are these screenshots you interested? They come directly from a CD called "Nintendo Spaceworld 2000 Press Disk". They are not visible on the internet.





T, that's my glove! Did you come to give it back to me?





Ah...
What a lovely lava inlet...











All living things shall perish!!





If that's the case, I'll be taking whatever you drop!




Yes, I am! Thank you very much. I guess I'll need commentary for these shots too. Anyone up to the challenge? I've translated the lines in the shots in case they're different.

I love your website, by the way. I'm also very interested in this press disk. What else does it have on it?


(Am I just stupid or is there a way to upload images directly??)

Anyway, I'll refer to this map when talking about some of these pictures(row by column):
http://images.wikia.com/zelda/images/b/b2/Holodrum_Coordinate_Map.png

Pic1: That picture differs from the final game. Compared to the final version, Link looks more nervous and, in my opinion, more goofy looking.
http://www.youtube.com/watch?v=zozNQ4K8qck&t=3m41s

Pic3: Nothing big but some of the graphics for grass were removed. Plus that blue octorok doesn't exist there in the final game. (7E)

Pic6: Most noticeable for me is that the water boundaries look different. Can't remember if those enemies are always there. (10L)

Pic7: Most notable is that the brown path/dirt is not there in the final. Plus the person in the top left was moved slightly higher in the final.(10I)
http://www.youtube.com/watch?v=zozNQ4K8qck&t=2m15s&noredirect=1

Pic10: The intro screen is slightly different. The graphics of the castle, the placement of where Link is differs from the final.
http://www.youtube.com/watch?v=zozNQ4K8qck&t=0m32s

Pic11: This screen is suppose to be left of Pic7 so once again the brown path is visible again. Plus there looks to be piled snow on the right screen. That isn't there in the final version.(10H)

Pic12: Similar to what I said for Pic6.

None of the text seems too far from the final although I can't really remember...

Hope this helps in some way
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Posted on 02-29-12 12:03:05 PM, in The Legend of Zelda: Wind Waker Findings Link
Originally posted by Dark Linkaël
To date, we have 56 unused maps on 156 (not counting the unused rooms in one of those places)! This is an incredible number, I do not remember seeing a video game with as many unused rooms!

It's a real waste from Nintendo, which could make the game much longer! However, it is a paradise for hackers like me for example. Twilight Princess (2 unused rooms) and Skyward Sword (1 unused room) are very disappointing in comparison!

I can not even imagine what it would be a prototype of The Wind Waker I dream of one day...


A prototype of any of the zelda games would be amazing but I wouldn't be too hopeful. We are lucky we got the debug versions of OOT and MM. I remember not too long ago that an E3 version of SS sold on ebay:

http://www.zeldauniverse.net/zelda-news/skyward-sword-demo-on-ebay/

Perhaps one day an E3 version of WW will appear on ebay as well.
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Posted on 03-02-12 05:32:50 AM, in Twilight Princess Link
Originally posted by Dark Linkaël
Very nice work from you! Thank you for taking the time to do this very long translation!

There are some really interesting stuff on it and which are no longer available in the final game.

I warned you that I can not work on finding the debug menu, because it seems to be missing things too important to execute it.


Even if you did, aren't there only 2 unused rooms so far discovered in the game? I feel the debug menu is best used to access unused rooms. I find it strange that Nintendo thoroughly scrubbed this game of unused rooms while the Wind Waker has a plethora of rooms. I hope Skyward Sword didn't meet the same fate as Twilight Princess.
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Posted on 03-02-12 05:39:20 AM, in Twilight Princess Link
Originally posted by GlitterBerri
Thanks, I'll keep updating it as I finish more. I'd be curious to hear some of the things you see that aren't included in the final game, aside from the obvious test maps and stuff.

All these test maps would have taken up a huge amount of space, Cuber, no? I reckon that's the reason they removed them, since there were so many. But I don't know too much about the subject.


Well of course I wouldn't expect every one of those maps to still be in the game . I just find it strange how this game was cleaned so extremely well while the Wind Waker wasn't.
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Posted on 03-02-12 05:41:32 AM, in Twilight Princess Link
Originally posted by Dark Linkaël

Skyward Sword? It is even worse! One room available and completely empty. There is no reason that Nintendo changes its intentions. Paradise in the Wind Waker, it's ancient history... Alas...


Well that is depressing
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Posted on 03-16-12 07:01:11 AM, in Super Mario Advance series discoveries Link
Originally posted by Smallhacker
Originally posted by Mattrizzle
I found these in the place of where two of the unused mushroom transformation sprites were in the SNES version of the game:



They appear to be different versions of the message box. Could these be a secret for getting 100% in the game? (I never fully completed this version, so I'm not sure.


I too noticed those blocks. (However, this was right before going to bed and I was too tired to post about it.) Either way, I don't recognize them either. Then again, I never beat the game to 100%.


I personally don't recall those sprites being used anywhere in SMA3 and I beat the game to 100%. All message boxes look the same from what I remember. Then again, the last time I seriously played this game was 10 years ago when it came out for the GBA and off and on ever since. 10 years is a long time to remember small little sprites like that.
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Posted on 03-18-12 11:16:05 PM, in About that DKC competition cart (prototype) Link
This shouldn't be news to anyone but there is a prototype version of the DKC competition cart. It can be found here:

http://www.snescentral.com/article.php?id=1000

My question is have people checked to see if this prototype has different level layouts compared to the final version of the game? Does anyone know? Has anyone tried? I would try looking myself but I usually suck at such tasks. On the other hand, I've played this game so many times since I can remember when I was younger. I would be able to pick out differences with ease if someone is willing to look.
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Posted on 03-20-12 04:57:11 PM, in About that DKC competition cart (prototype) Link
Originally posted by Mattrizzle
I am one of the "people at DKC Atlas" who Evan referred to in that article.

From what I can tell from the non-corrupted portions, this is extremely similar, if not identical, to the final version of the competition cart (abbreviated CC from this point forward).

The difference in text locations mentioned in the article is incorrect: the text location in the final version of the CC is no different than that of the prototype--12A99E. 3C03C8 is the location in the North American (U) versions 1.0 and 1.1.

DKC CC is based on (U) version 1.2 of the original game, so you're unlikely to find anything that differs from the final version of the game, even if a clean proto of it does eventually surface. Well, other than incomplete competition-related changes to the game's engine, perhaps...


Oh ok. I was hopping/thinking that the prototype was more of a precursor to version 1.0 of the game. Since this isn't the case, you are most likely right. Since you are most likely right, there really is no point in searching. Perhaps a true prototype of DKC will eventually surface. Thanks for letting me know!
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Posted on 03-27-12 06:28:40 AM, in "Mario" Prototype "found" on NES Player! Link
Originally posted by Xkeeper
First, the actual link is http://www.nintendoplayer.com/site-updates/first-look-at-historic-mario-nes-prototype-find/.

Second, I'm honestly calling bullshit.


Any particular reason you are calling BS? I'm just curious. I'm slightly skeptical myself. I mean if you really wanted to find differences between a prototype and a final version, you would release it into the community. With a prototype like that, there would be hackers who would drop everything to start dissecting the prototype. That is just my take on it though...
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Posted on 05-20-12 01:41:11 AM, in Battletoads GBA rom Link
Some of you might remember that Rareware Central released a prototype version of Battletoads that never made it to the video game market. I've been playing with the rom every now and then and looking at it with a hex editor and I think I found some unused content. It is nothing big but I found a list of level names and the list seems to match with the levels actually found in the game. As far as I can tell, these names aren't displayed anywhere in the game. Now my first question is can I create a new page for this unreleased game? In other words, does a game have to have been officially released into the market in order to be on TCRF?

The second thing I want to mention is that this prototype has some basic debugging features. These debugging features are not unused on the rom but since we are talking about a prototype rom for a game that never hit the market, would this be acceptable to add to TCRF?

I just want to follow the rules/guidelines ahead of time before going through any effort of creating a new page. I'm hoping that at least one admin for TCRF will respond.

Thanks!
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Posted on 05-20-12 03:53:31 AM, in Battletoads GBA rom Link
Originally posted by Sanky
Yeah, that is totally acceptable: we even have a category for unreleased games.


Ok then, I will create a new page with the level names as well as describe the debugging features in the game within a day. Here is another question though with the point that krutomisi brings up. Since everything is unused, could I pick anything interesting about the game and post it to the new page I am going to create? For example, right now I have a ton of time to kill and feel like ripping the graphics for the levels present on the rom and putting them on the new page. In other words, I want to show the level layouts that are present on the rom. Would this be acceptable?

If adding the level layouts is acceptable then may I ask the best way to rip out the level graphics? If you look at the Wario Land 4 page and look at the image for the "Lost Room" or the Debug Level, they are beautifully ripped from the game.
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Posted on 05-20-12 03:39:39 PM, in Battletoads GBA rom Link
Originally posted by Sanky
I think you should ask yourself two things:
- Would this end up in a release?
- Is this interesting, worth mentioning?

A debug mode would most definitely not be released, therefore documenting it is perfectly fine. As for the levels and graphics.. If there are any placeholders or stuff which looks unfinished, go ahead. Otherwise, I leave it up to you.

Also, please keep in mind my word is not final.


Ok I will keep all of this in mind. As far as levels are concerned, only the first two levels would probably have been released if the game made it to the market. All the other levels use placeholder graphics or seem like they are just test levels. That is not to say that the first two levels are complete though. The first level has a particularly weird glitch in it while the second level has no enemies at all. None of the levels can be exited without using the debugging feature.

I guess I'll start writing the new page now.
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Posted on 05-20-12 07:51:23 PM, in Battletoads GBA rom Link
I finally have the page created and I think it is ok for a start. You can see it here:

http://tcrf.net/Battletoads_(GBA)

While I was looking at the levels, I realized that some of the levels are early versions of other levels on the rom. I really need to find a way to rip the level graphics for this game so I can compare the levels. That would be really cool to have on the page! Can someone give me a pointer on how to do that?

Thanks!
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Posted on 05-22-12 12:21:02 AM, in Battletoads GBA rom Link
Here is another question. This game doesn't have a title screen at all. When you start the game you automatically start off in the first level. What should I do for the title screen image for the page? Should I screenshot what the game looks like when you start it up? If not, is there a way to remove that hideous "NO IMAGE AVAILABLE" screen from the page? I'd rather get rid of it than leave the message there.
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Posted on 05-23-12 04:05:36 AM, in Material for the Wario Land 4 page Link
So I was looking around this forum and found some material that should be added to the Wario Land 4 page.

http://jul.rustedlogic.net/thread.php?id=2871

That thread talks about unused tiles as well as an unused logo. These would be perfect to add to the page and I'm kind of surprised that they aren't already on the page. I would add them to the page myself but I don't like to add material blindly. Someone should check to see if these really do exist in the rom first. Anyone want to give it a go?
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Posted on 05-23-12 04:31:06 PM, in Material for the Wario Land 4 page Link
Originally posted by Peardian
The unused tiles are not really unused. It's what happens if you beat the game in V. Hard mode (I think) with all Gold crowns. I can provide a screenshot of my save file if anyone wants to see it in action. However, the logo is a great find.


This thread is weird.


Well I guess that makes sense then. I think I did beat the game on hard mode before but not with all gold crowns. Come to think of it though, I don't think I ever beat the game on super hard mode before. It was so unforgiving by starting out each level with one heart....

On a different note, if the logo is the only unused thing from that thread, someone should double check if it really does exist in the rom. Like I said before, I don't like to accept claims without a bit of proof. The only reason it should be added without checking is if you actually trust the person who posted it.

And yeah, I don't know how ParaLax was able to post something before me in a thread that I created. When I first saw ParaLax's post, I thought I accidently replied to a post on another thread but it does say I'm the creator of this thread so I don't know...
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Posted on 05-23-12 07:39:55 PM, in N64 or PC? Link
Ok so here is the deal. I feel like looking into a game called Glover. If you have never heard of it, you can check it here:

http://en.wikipedia.org/wiki/Glover_(video_game)

I want to see if there are any unused maps or rooms in the game and some type of memory viewer or debugger is useful for that. I'm having trouble choosing if I want to search the N64 version or the PC version. The thing is, I haven't really found a good N64 debugger. I know nemu64 has a decent debugger but that emulator always crashes on me. Its like it enjoys to refuse working :/. Are there any other emulators with these types of features? I wish Project64 had a debugger/memory viewer.

If there aren't any other good emulators with such features, is there a memory viewer program for a PC game?

Thanks
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Jul - Posts by Cuber456




Rusted Logic

Acmlmboard - commit a6a22e7 [2018-01-14]
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