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05-03-22 09:33:08 PM
Jul - Posts by Sukasa
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... 206 207 208 209 210 211 212 213 214 215
Sukasa

Level: 123


Posts: 202/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-02-08 02:11:50 AM, in Mafia IV: TSLDG Link
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Why say anything? this picture speaks for itself:

http://sukasa.kicks-ass.org/mafia.png

If that's not enough for anyone, I coudl always get them a video proving the PM is real.

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(post in restricted forum)
Sukasa

Level: 123


Posts: 204/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 12:42:12 AM, in The Pit of 10 Trials [Floor 10 - Omega] Link
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Dazed, Sukasa stumbles and falls over

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Sukasa

Level: 123


Posts: 205/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 12:53:15 AM, in Cursor*10 Link
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High score 179 when I beat it

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Sukasa

Level: 123


Posts: 206/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 04:17:20 PM, in Regedit disabled? I AM THE ADMIN!! Link
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Yeah, I've had this happen for regedit and Task Manager. There's a set of Registry keys that are set up to disable those utilities, and nothing set up to check against unauthorized changes apparently.

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Sukasa

Level: 123


Posts: 207/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 04:22:16 PM, in Regedit disabled? I AM THE ADMIN!! Link
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Here, copy and paste this into a text file, then rename it to a .bat file.

REG add HKCU\Software\Microsoft\Windows\CurrentVersion\Policies\System /v DisableTaskMgr /t REG_DWORD /d 0 /f
REG add HKCU\Software\Microsoft\Windows\CurrentVersion\Policies\System /v DisableRegistryTools /t REG_DWORD /d 0 /f
REG add HKCU\Software\Policies\Microsoft\Windows\System /v DisableCMD /t REG_DWORD /d 0 /f


This basically just sets Windows to allow regedit, Task Manager, and command prompt when they've been disabled.

____________________
Sukasa

Level: 123


Posts: 208/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 05:07:28 PM, in SMW ASM question regarding custom sprite creation Link
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You mean resizing a la Bowser?

Unfortunately, that's impossible. Bowser is actually a layer 1 object, running in SNES Mode7. The only way you'll be able to 'resize' anything in a normal level short of using the SuperFX is to use multiple copies of the sprite in the GFX file You could sorta 'resize' it if you coded it so tiles expanded out from the smaller sprite into the larger one, but it would be a rather complex setup I'd imagine.

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Sukasa

Level: 123


Posts: 209/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-04-08 08:41:06 PM, in SMW ASM question regarding custom sprite creation Link
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Sorry Schwa, but I misunderstood it and thought you meant changing sprite's size in-game.

Basically, you need to find the draw routine in the sprite, and there should be an area where it writes to $0300,Y or so. That's the code that draws a sprite tile, You'll want to adjust that to draw two tiles a frame instead of one, and remember to add (or subtract) 16 pixels from the second tile. You'll also wan tto change the sprite's clipping value so that it collides with mario properly, for a cobrat, you'll probably be fine copying the clipping value of a koopa (using Mario world reconfigurator or tweaker).

It's somewhat me complex than that, but if you want ot talk to me in PMs or on IRC, I'd be happy to help.

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Sukasa

Level: 123


Posts: 210/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-05-08 04:06:11 AM, in SMW ASM question regarding custom sprite creation Link
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He might. Ah well, I"ve worked with sprite graphics.

Basically, $0300,Y is an array of sprite tiles, formatted to 4 bytes per tile. One byte is the actual tile number, lower 8 bits. Two bytes are the sprite X/Y in-level, and the fourth byte contains the sprite page bit (2 pages of sprite tiles), and all the bits for PPU (X/Y flip, Palette, draw order). I can't remember the specific order though. That's basically $0300,Y in a nutshell. The draw routine in a sprite simply adds tiles to this array based on any number of sprite-specific rules. Unfortunately, because of how the sprites are so different, these can vary between even similar sprites.

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Sukasa

Level: 123


Posts: 211/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-05-08 11:04:35 PM, in A Layout five hours in the making... Link
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I think it looks somewhat nice. The specific colour could use a little tuning, but the layout is pleasant and well-laid-out. What Dd said about the large POST/SIGNATURE text is right, however. If I were you, I'd remove the line break below the signature and add it above it, or some sort of separating mark.

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Sukasa

Level: 123


Posts: 212/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-06-08 03:19:11 AM, in What's your (Chinese Astrology) sign? Link
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IIRC, Horse was 1990.

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Sukasa

Level: 123


Posts: 213/4326
EXP: 20936874
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Since: 07-07-07


Since last post: 1.1 years
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Posted on 01-06-08 03:41:57 AM, in The General Project Screenshot/Videos Thread... (last edited by Sukasa at 01-06-08 03:54 AM) Link
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http://sukasa.kicks-ass.org/SNESDEV.rar

An SNES-geared IDE I've been working on, on-and-off over the past while. Sidebar icon graphics courtesy Kawa.

EDIT: finished alpha 1. Can load/save projects, and open reference documents. Read snesdev-sample for .proj file format details. Expect better when I bring it to beta stage.

EDIT2: fixed a bug, here's a linke to the update exe

http://sukasa.kicks-ass.org/SNESDEV.exe


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Sukasa

Level: 123


Posts: 214/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-07-08 03:12:17 PM, in Mafia IV: TSLDG Link
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Hm, I'm out. With my laptop out of action for who-knows-how-long (having your backlight fail sucks), I'm going to have to stop playing. To be fair to the bystanders, I'd request I take the mafia hit for this night round.

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Sukasa

Level: 123


Posts: 215/4326
EXP: 20936874
For next: 294392

Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 01-13-08 08:01:10 PM, in The Pit of 10 Trials [Floor 10 - Omega] Link
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*Sukasa fireballs the tulip.

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Sukasa

Level: 123


Posts: 216/4326
EXP: 20936874
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Since: 07-07-07


Since last post: 1.1 years
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Posted on 01-20-08 03:36:32 AM, in JUL: THE TEXT ADVENTURE Link
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> LEFT

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Sukasa

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Since: 07-07-07


Since last post: 1.1 years
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Posted on 01-20-08 03:41:21 AM, in JUL: THE TEXT ADVENTURE Link
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>JUMP

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Sukasa

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Since: 07-07-07


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Posted on 01-20-08 03:44:55 AM, in JUL: THE TEXT ADVENTURE Link
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> RUN TO LIGHT

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Sukasa

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Posted on 01-20-08 03:46:39 AM, in JUL: THE TEXT ADVENTURE Link
> RUN SCREAMING
Sukasa

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Posted on 01-20-08 03:48:32 AM, in JUL: THE TEXT ADVENTURE Link
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> RUN TO LARGE BUILDING

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Sukasa

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Since: 07-07-07


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Posted on 01-20-08 03:54:01 AM, in JUL: THE TEXT ADVENTURE Link
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> GO TO HELL

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Jul - Posts by Sukasa


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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