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04-24-22 07:44:18 PM
Jul - Posts by MUGEN-tan
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MUGEN-tan
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Posted on 11-01-11 07:02:15 PM, in Dynamite Headdy Prototype Screenshots Link
Originally posted by Aeonic Butterfly

You should probably learn some manners before posting anymore in this thread. Seriously, I don't know your issue, but you are being way passive aggressive. Chill.

Anyways, is anyone working on this? Because I'd be glad to capture some pictures, I have the free time.

Huh? I didn't knew, that I'm passive aggresive...
If you want to capture these pictures, feel free to do this.

P.S.: I'm TrebleTrouble, but with a new account, 'cause I forgot the password for my old account...
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Posted on 11-15-11 09:13:10 AM, in Was I the only one unaware of these prototype releases? Link
Originally posted by Phugolz
http://www.rarewarecentral.com/beta-games Old rare gba stuff. Unreleased battletoads gba coming it seems

Well, I already heard about Diddy Kong Pilot and how it was re-released for the GBA as an installment of Banjo-Kazooie.
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Posted on 12-11-11 01:57:26 PM, in MegaMan/RockMan Oddities, Scraps and Oversights (last edited by MUGEN-tan at 07-17-12 09:42:02 AM) Link
WARNING! The first post always gets updated, so watch the first post first (no pun intended)!
There are some stuff hidden in MegaMan games that were either overlooked or wouldn't fit to the wiki site. Here it is!


MegaMan 1:

From "The Machanical Maniacs": "On a related note, NES Boy has also found the lost door to Dr. Light's house! Was MegaMan meant to go inside the house at the end of the game?"
NES Boy did a good job at finding this. It's also worth noting, that the door uses the same color pallette like the house.


This was already posted in the wiki page, but I noticed something. The talking sprites found here are similar to the talking sprites used in later games, but they are NOT the same. The blinking sprite was changed to a thinking sprite in later games, while the pointing sprite was never used at all.


MegaMan 2:

From "The Machanical Maniacs": "What blocky trees! You could walk on those things. I'm glad THIS was changed for the final. Also taken right off the back of the MM2 box which was scanned by The Warp Zone."

I also have noticed, that some of the unused sprites were later reused in the Wily Wars, like some of the wood tiles.

It also contains lots of leftovers from MegaMan 1, including parts of level design. Additionaly, I heard the Rolling Cutter sound sometimes while screwing around with Game Genie Codes.

The game likely has got an unused Quick Laser behavior as well, where vertical Quick Lasers appear. It's likely unused and NOT something made by hackers, because in both hacks, where they appear ("RockMan MindRoar" and "RockMan ABNoramlity", both made by completely different authors), they use the same code. EXACTLY!

This game also contains an unused sound,which can be heard in almost EVERY MM2-Hack, meaning, that this IS unused. I would happy, if I could actualy FIND it somehow...

From "The Machanical Maniacs": "R20 supplies us with early names for the MM2 RMs that had earlier names (thanks, Auto!). Missileman (Crashman), Waterman (Bubbleman), Boomerangman (Quickman), and Rollingman (Metalman)."

I also remember, that Henger (who made the videos to the RockMan 8 prototypes and the RockMan X4 Trail Disc) mentioned in one of the videos a RockMan 2 prototype with Roll being playable. Someone should look into this.


RockMan World 2:
This game contains some interesting boss weaknesses, that went unused, just because of the lack of a portal stage like in the NES MegaMan games. Here they are:
-Metal Blade kills Metalman in two hits, just like in MM2
-MM3 weapons are useless against MM2 robot masters
-Needleman, Hardman and MagnetMan are weak against Sakugarne, though it's very hard to pull off
-Hardman and MagnetMan take 4 hits from their own weapons
-Top Spin does no damage to Topman, unlike in MM3


MegaMan 3:
My favorite game! I really will enjoy that part!

First off, there does exist an unsed tile type (TSA) with the hex-number 3.
MegaFLE X refers that as "Shock". When I hacked that into MegaMan 3, MegaMan took damage everytime he touched the "Shock"-tile, without his health decreasing. The tile types 9-F has got some unknown functions. At least, I can say, that 2 of them were actually SOLID. Maybe Capcom actually planned slippery floors...


Okay, I think this proofs, that the unused tiles found in MagnetMan's stage were supposed to be used for a Doc Robot stage...

Like with MegaMan 2, Wily Wars also reuses some of the unused graphics, like the turning sprites for the Magnet Missile.

Also, there does exist 2 prototypes of MegaMan 3. A RockMan 3 prototype (the one with the planets in GeminiMan's Stage, YES, THAT'S RIGHT!) and a MegaMan 3 localization beta. The localization bate was even DUMPED.

About the other prototype, someone actually OWNS it. And the one, who owns it is even Gauntlet, the man behind "The Mechanical Maniacs"! Someone should ask him to dump that, I would be the FIRST one, who would document it!

Also, here is an explanation by Sean, why the planets in GeminiMan's Stage could have become unused:
"The NES has 2 graphics layers- background and sprite. Animated backgrounds, even simple parallax effects, must either be done by updating background tiles, updating palettes to make certain pixels visible/hidden, or updating scroll values. The Gemini starfield effect, iirc, consists of some actual star tiles in the background, but also a number of star sprites in the sprite layer (the sprite stars disappear along with all other stage sprites when the pause menu is opened, and are drawn in front of the ground when they ~are~ visible). The NES has only 64 sprites which can measure either 8x8 or 8x16 pixels, and only 8 sprites will be drawn on any given scanline, so when the screen shifts to the sprite-intensive explosion of the plug, they probably needed to reassign the sprites used for stars to other locations or get them offscreen so they wouldn't interfere with enemy and player prites. This is probably why many or all stars disappear as you progress through the Gemini stage. Also, the plug itself may interfere with the background stars. Scanline catching and parallax can be tricky to code, and they probably didn't want to implement 2 different versions for one level. The scanline separating the scroll position of the background stars from the scroll position of the ground can be no lower than the highest point on the ground because they're part of the same fundamentally static 256x240 image as the ground (imagine taking a picture in Paint, selecting only the top half and sliding it left or right relative to the bottom half). For the main above-ground portion of the level, they want the boundary as low as possible to maximize the volume of stars, but on the plug screen, the plug may stick up above that level, meaning either they'd have to set a new parallax boundary or give up on the starfield. With no starfield, they'd have the added plus of nothing to distract you from the Proto/Break transformation, which may have itself involved something drawn in the same screen as the starfield and, say, scrolled on vertically.

The NES has 2 screens worth of background 'canvas' which can be set to scroll either horizontally or vertically. Some mapper chips can add 2 more screens and/or 2-axis simultaneous scrolling. The fact that the Protoman scene is a marked screen change from the rest of the level may indicate that they change the background mirroring/scrolling from horizontal to vertical at that point. Envision drawing the main level as the way it is in the cart level map- with a completely black starless background- and then in another image the same size, draw a starfield. Copy the whole starfield image, lay it down on top of the background map at the lowest point at which it doesn't overlap ground, and slide it left and right as I mentioned earlier to get the starfield effect and explain why it's okay that the basic map background is flat black. Envision drawing the plug scene as it is in the final game- with a black, starless background- but in your second screen draw a big ol' Independence Day vertical laser beam. Imagine taking this image and dropping it straight down from above over the top of the background image. Something like that could be worth sacrificing the starfield for."

Remember, how track 50 technically IS used? Well, in MM3 Complete Works, you can even HEAR it actually. Also, when you're about to engage ProtoMan, try to bring up the weapon/pause menu. With the right timing, you can actually hear the WHOLE whistle.

There does also exist an easter egg in MagnetMan's stage. Just try to figure out, what is written on the batteries. In order to find that out, you have to turn it around.

There does also exist some mystery regarding to the the scene, where Dr. Wily steals Gamma. However, it's hard for me to explain that, so:
http://themechanicalmaniacs.com/articles/mm3mysteries.php


Wily Wars/Mega World:
http://www.youtube.com/watch?v=5QljT9lW9cQ&feature=related
A sneak peak of an prototype of Wily Wars, NOT Mega World. Try to count all the differences!


In MM3, Tabby twitches its tail, while in MMWW, it doesn't.


This was meant for the ending of MegaMan 3, but in the final, it just uses a recolor of ProtoMan.

There are some interesting things about the weapons:
http://themechanicalmaniacs.com/articles/MWCodesnData.php


MegaMan DOS:
Not unused, but hilarious.
Someone stole graphics from MM1DOS for Duke Nukem DOS. WAIT WHAT?!


MegaMan 3 DOS:

MM3DOS actually has got unused graphics! Going from left to right, starting from the top:
-unused "Weapon Get" graphics. First is a sprite of Megaman without any special weapons. This was contained within the MEGAWEPN.VFR file. Then we have Megaman with a completely separate arm attachment. This comes from each BOSS.VFR file.
-apperently, the pilot of Crorq is NOT Wily, but someone completely unknown to me...
-an unused forklift enemy. This was found in FRKLFT.VFR.
-from "The Mechanical Maniacs": "More unused sprites! These come from DOCWILLY.VFR. What are they? Well, the first appears to be a protective shield from Wily when you destroy his first protective shield. Why did they take that out? Too many sprites on the screen? The second is Wily's shattered bubble. No, this is not just a separate layer ... the sprites of Wily in his shield are one sprite. So why is this alone? Now, we do have sprites of Wily jumping and groveling, so ... I suppose Wily was meant to jump out of the "Wily Machine" and grovel when you beat him. I suppose they couldn't get that to work right (he does have an acid bath directly underneath him) or maybe they wanted to keep the Wily groveling sprite from the ending because Wily just explodes when you beat him. The sprites of Wily jumping and groveling were placed in the computer screen when you die at his level."
-apperently, the Rock (the worm thingy) is longer then shown

There does also exist a prototype of MMPC3 (which can be found together with a beta of the PC version of MMX in a 2-in-1 disk). This prototype lacks the stages of WaveMan, OilMan and BladeMan and calls Dr. Wily "Dr. Willy".


RockMan World 3:
Like RMW2, RMW3 contains some interesting unused weaknesses as well:
-Dive Missile -> SparkMan (2 damage)
-Drill Bomb -> SnakeMan (2 damage)
-Dust Crusher -> GeminiMan (2 damage, especially useful for dealing damage to both GeminiMan and his clone)
-Skull Barrier -> ShadowMan (2 damage)
-Screw Crusher is ineffective against every robot master and Punk (does 1 damage)
-MM3 weapons doesn't hurt MM3 robotmasters
-Skull Barrier block neither the Gemini Laser nor the Shadow Blade


MegaMan 4:

The Title Theme is actually LONGER than heard in the game, and it even LOOPS!

I also have heard, that someone owns a RockMan 4 prototype, similar to this scan:
http://www.rockmancorner.com/2009/04/mega-man-4-prototype-scan-reveals.html
The difference between his/her build and this scan is, that it actually has ALL Robot Master stages and NO Sphinx miniboss in PharaohMan's Stage.


MegaMan 5:

Remember the unused tentacle of the mini-boss of WaveMan's Stage? There even does exist an artwork, that supports it!

MegaMan 6:

The only interesting thing about the game is, that it has got an sample version and a Debug Menu similar to MegaMan 7.

MegaMan 7:

Originally, there wasn't MegaMan 7 or MegaMan X1-3, but rather "Super RockMan". There are a lot of sketches to it!

Not unused, but sometimes bosses has got only 4 fingers instead of 5, which is merely a mistake.

The Mad Grinder is the same in both the Sample and the Final. Additionally He has got more attacks in the Arcade games involving his design. It's also worth noting, that the Mad Grinder is broken in the game, while in the intro and in his artwork, he is fully intact. And last, he can breath fire in the intro, but not in the actual game.

AstroMan's design probably already existed in MegaMan 7! In SpringMan's Stage, there can be seen some drawings of an robot similar to AstroMan (together with some planets).

MegaMan 8:

Anyone remember the unused "Shoot! Shoot!" sprites? Well, they don't show up in the game at all! Neither in the final, nor in any of the prototypes.


Thanks goes to metalman from Jul. Inside the weapon get graphics you can read the text "NOW PRINTING" multiple times. Probably just a placeholder/filler graphic.

Also, Megamans sprites are seperated here in order to achieve the two-tone effect used in the game. While this IS used, this information helps searching for REAL unused graphics, like the "NOW PRINTING" text.

MegaMan 2 - The Power Fighters:


Remember that Duo pose? It's actually USED, albeit hidden behind effects. The other versions are unused, though.


MegaMan 9:


What's that? A test level? I wonder, if this actually exist...

There are some enemies, that are only seen in Wily stages, but are still listed together with regular enemies. Coincidence?

From "The Mechanical Maniacs": "According to S-Kill of the Capcom Unity forums, there exists an unseen, unheard of, unguessed, unproven, unsubstancianted and unfound mystery in MM9 that only he knows about and nobody else does. Once he hears someone tell him what it is, he assures us he'll let us know if we got it right. His fellow staffers assure us that he's on the level."
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Posted on 12-11-11 05:51:08 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by Rick
Originally posted by MUGEN-tan

MegaMan 2:

From "The Machanical Maniacs": "What blocky trees! You could walk on those things. I'm glad THIS was changed for the final. Also taken right off the back of the MM2 box which was scanned by The Warp Zone."

I also have noticed, that some of the unused sprites were later reused in the Wily Wars, like some of the wood tiles.

It also contains lots of leftovers from MegaMan 1, including parts of level design. Additionaly, I heard the Rolling Cutter sound sometimes while screwing around with Game Genie Codes.

The game likely has got an unused Quick Laser behavior as well, where vertical Quick Lasers appear. It's likely unused and NOT something made by hackers, because in both hacks, where they appear ("RockMan MindRoar" and "RockMan ABNoramlity", both made by completely different authors), they use the same code. EXACTLY!

This game also contains an unused sound,which can be heard in almost EVERy MM2-Hack, meaning, that this IS unused. I would happy, if I could actualy FIND it somehow...




It would be sort of nice to, maybe, give a little more info on some of these things. Granted, the sound effects could be dug into, but what is, specifically, the unused laser behavior and sound?

About the unused laser behavior:
The unused behavior makes the lasers appear vertically. Too bad, that I couldn't find supporting graphics.
About the unused sound, it's kinda hard to explain, but it sounds like a weird explosion or something...
And about the RockMan 3 prototype: http://themechanicalmaniacs.com/misc/RM3Beta.php
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Posted on 12-15-11 01:15:54 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by Fuzn
Is Megaman X stuff allowed here? I know of some pretty big oversights in X5 that're worth noting.

That's not, but I probably make a thread about oddities, scraps and oversights of the MegaMan X series. I just need to collect enough information.
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Posted on 12-18-11 08:56:03 AM, in Wario Land 4 corrections Link
That's interesting...
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Posted on 12-19-11 03:54:22 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Sorry for bumping, but I noticed, that TCRF already found the unused sound of MegaMan 2 I mentioned (the first one) and even 2 additional sounds.
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Posted on 12-19-11 05:33:56 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by Rick
They had been there but they'd been taken down. I honestly don't remember why, but there was some reasoning behind it.

Now, that you mention, BubbleMan's Stage contains bits of MM1 Wily Stage 1 after one of the MM2 Wily Stages.
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Posted on 12-20-11 06:31:09 AM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by Rick
Here's how it was posted:

Connections

The RobotMaster stages are all linked to other stages.

That are:

CrashMan -> Opening (http://www.youtube.com/watch?v=z3PGofEqRCw&feature=related)

HeatMan -> Wily Stage 1 (http://www.youtube.com/watch?v=sjTA_204e-I&feature=related) (Boss: http://www.youtube.com/watch?v=LY2zNvU0CTM&feature=related

AirMan -> Wily Stage 2 (http://www.youtube.com/watch?v=8Qn5wtboO64&feature=related)

WoodMan -> Wily Stage 3 (http://www.youtube.com/watch?v=F-zTWG5jJHo&feature=related)

BubbleMan -> Wily Stage 4 + MM1 Wily Stage 1 leftover (http://www.youtube.com/watch?v=6-suNFInznA&feature=related)

QuickMan -> Wily Stage 5 (no video)

FlashMan -> Wily Stage 6 + MM1 IceMan leftover (no video)

MetalMan -> MM1 leftovers (no video)

----

YK was the one who deleted it, with his comments:

Originally posted by YK
This is all terrible, not unused, and for the record, the latter three stages just freeze the game when you attempt the glitch. MM1 leftovers indeed..


Not looking to get him in trouble or nothing. I agree that it was a rather terrible edit with just links to YouTube videos. However, it probably should be re-added with like...maps or something. I don't think he exactly paid attention to the entire piece before determining it all unused, but not much we can do about it now.

I remember some place having made images of what's beyond the boss rooms before? I know I've seen it but for the life of me I don't recall where I saw them.
Ironically, The Mechanical Maniacs actually HAVE got maps of these areas.
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Posted on 12-20-11 06:58:05 AM, in Weird Discoveries Link
Originally posted by Torchickens
The unused track in Pokémon Yellow was probably based on the boss battle music with Madake in BUSHI Seiryūden: Futari no Yūsha for the Super Famicom, a game which Game Freak also developed, and released in January 1997. (I know there's the possibly it isn't, but I thought they sound very similar.)
Maybe it IS based of that track. I never heard it, but already the fact, that both POKéMON and that Super Famicom game were made by the same studio, makes me think, that this can't be coincidence.
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Posted on 12-20-11 07:12:57 AM, in The Cutting Room Floor: The Convention Panel Link
Originally posted by divingkataetheweirdo
That's actually a nice idea, Rick. Although, I must say the legality of the whole wiki is questionable, considering what we do to find said unused content in the first place. You might want to be cautious. Just saying.

As for subjects to talk about:
*Super Mario World
*Chrono Trigger (and its prototype)
*Pachi-Com (both the MSX and FC versions)
*Kirby's Adventure
*Moon
*Pokémon Ruby debug
*Daggerfall (maybe, it's not quite polished though)
*Grunty's Revenge Proto page
*The guides section of the site (Might want to get that sound section started first)

About THESE things should be talked about:
-Super Mario World
-Chrono Trigger + Prototype
-The MegaMan 8 Prototypes
-The RockMan X4 Trail Disk
-Kirby and the Amazing Mirror Prototype
-POKéMON Ruby Debug
-Super Smash Bros Brawl
-Kirby's Return to Dreamland + History behind that game
-some pirated game
-The Guidelines of the site
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Posted on 12-20-11 10:02:48 AM, in The Cutting Room Floor: The Convention Panel Link
Originally posted by oaa
How about a segment on how unused content is found?

Good idea.
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Posted on 12-20-11 07:32:06 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Look what I found:

Looks like I have screenshots from a website, that is down now. Looks like in the scan, right?
I also will find out, if I have seved more screenshots.
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Posted on 12-20-11 07:35:11 PM, in The Cutting Room Floor: The Convention Panel Link
And don't forget the RockMan X4 Trail Disk. It's the find of the year!
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Posted on 12-21-11 05:44:25 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by BMF54123
What exactly am I looking at, here...?

If you mean the screenshot, than this is ToadMan's Stage from the Proto.
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Posted on 12-21-11 07:32:36 PM, in MegaMan/RockMan Oddities, Scraps and Oversights (last edited by MUGEN-tan at 12-21-11 04:34 PM) Link
Originally posted by BMF54123
Originally posted by MUGEN-tan
If you mean the screenshot, than this is ToadMan's Stage from the Proto.
Is that from an actual proto, or a ROM hack/mockup made to look like the proto?

I really don't know, but I will check it!
As far, as I remember, it contained the all the Robot Master stages, but neither the Cossack stages, nor the Wily Stages. In fact, the center mugshot is taken from MegaMan 3 and it was mentioned, that there doesn't exist any graphics of Dr. Cossack or Kalinka! You also can fight 4 of the eight Robot Masters. I also can remember, that it was mentioned, that DrillBomb had got HardKnuckle's Palette. It was found out through hacking, obviously. Too bad, that the website doesn't exist anymore...
...let's just hope, that it somehow leaked somewhere.
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Posted on 03-02-12 04:28:37 PM, in Got a Request? Link
How about the remakes of the Melty Blood games for PS2?
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Posted on 03-31-12 01:31:52 PM, in MegaMan/RockMan Oddities, Scraps and Oversights (last edited by MUGEN-tan at 03-31-12 10:32 AM) Link
Bump of NUCLEAR proportions. Seth Killian gave us a new hint about the final secret of MegaMan 9. It's also the LAST hint.
Quoted from RockMan Corner:

"Three years later, work to unveil Mega Man 9's enigmatic final secret continues. Recently, Capcom Unity members have been trying to persuade Seth Killian into revealing the secret as a form of reparation for the past year... you know what I'm talking about.
Not one to outright spill the beans, Seth popped in and opted to drop one last hint:
"To find my secret, you'll have to look further than you ever have before."
Ambiguous as usual, Seth. However, some circles are convinced that single sentence holds some literal value. In other words, Mega Man 9's final secret rests in a background, perhaps as some sort of hidden image. Pure speculation, of course.
As a friendly reminder, Seth also provided three disclaimers intended to give the secret some context:
1) yes, "the secret" is real. Just because people looked hard and didn't find it doesn't mean it's not there. If you don't want to believe its there, that's cool with me (and probably a better use of your time).
2) the secret is not a huge deal. It's a footnote that would be included in an FAQ (even if it wasn't "the secret") but if you're looking for secret playable Wily, you'll be sorely disappointed.
3) in the case someone does find it and posts it to the thread, I will tell you "yep, that was it!" and we can cross a game off the list.
So, the search continues. If you spot something of interest while combing through MM9, be sure to share it on Capcom Unity. "
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Posted on 04-10-12 06:45:32 AM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
Originally posted by rabidabid
Speaking of Rockman Corner, here's something that was posted a while ago. It turns out the yet-revealed Mega Man/Rockman 25th Anniversary logos were tucked away in the iOS remake of Mega Man X. But supposedly they might have been removed in an update?

Link

I already knew about it. I always check the Rockman Corners for anything related to MegaMan.
However, THIS is a thread forclassic MegaMan. But don't worry, as soon, as I have collected enough informations, I'll also do a thread for the MegaMan X games.
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Posted on 04-10-12 06:56:49 PM, in Weird Discoveries Link
http://www.spriters-resource.com/pc_computer/touhou123/index.html
Heck, why did nobody posted anything unused from Touhou games? Hisoutensoku, for example, has got for every character a third unused pallette.
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Rusted Logic

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TidyHTML vomit below
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line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 147 column 136 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 98 - Warning: unescaped & or unknown entity "&page"
line 149 column 132 - Warning: unescaped & or unknown entity "&page"
line 149 column 166 - Warning: unescaped & or unknown entity "&page"
line 149 column 200 - Warning: unescaped & or unknown entity "&page"
line 149 column 234 - Warning: unescaped & or unknown entity "&page"
line 149 column 268 - Warning: unescaped & or unknown entity "&page"
line 149 column 302 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 337 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 189 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 191 column 9 - Warning: missing <tr>
line 209 column 13 - Warning: missing <tr>
line 216 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 218 column 9 - Warning: missing <tr>
line 236 column 13 - Warning: missing <tr>
line 307 column 8627 - Warning: unescaped & or unknown entity "&feature"
line 400 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 402 column 9 - Warning: missing <tr>
line 420 column 13 - Warning: missing <tr>
line 445 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 447 column 9 - Warning: missing <tr>
line 465 column 13 - Warning: missing <tr>
line 472 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 474 column 9 - Warning: missing <tr>
line 492 column 13 - Warning: missing <tr>
line 498 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 500 column 9 - Warning: missing <tr>
line 518 column 13 - Warning: missing <tr>
line 524 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 526 column 9 - Warning: missing <tr>
line 544 column 13 - Warning: missing <tr>
line 551 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 553 column 9 - Warning: missing <tr>
line 571 column 13 - Warning: missing <tr>
line 582 column 341 - Warning: unescaped & or unknown entity "&feature"
line 584 column 433 - Warning: unescaped & or unknown entity "&feature"
line 584 column 500 - Warning: unescaped & or unknown entity "&feature"
line 586 column 590 - Warning: unescaped & or unknown entity "&feature"
line 588 column 682 - Warning: unescaped & or unknown entity "&feature"
line 590 column 804 - Warning: unescaped & or unknown entity "&feature"
line 609 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 611 column 9 - Warning: missing <tr>
line 629 column 13 - Warning: missing <tr>
line 635 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 637 column 9 - Warning: missing <tr>
line 655 column 13 - Warning: missing <tr>
line 683 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 685 column 9 - Warning: missing <tr>
line 703 column 13 - Warning: missing <tr>
line 710 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 712 column 9 - Warning: missing <tr>
line 730 column 13 - Warning: missing <tr>
line 740 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 742 column 9 - Warning: missing <tr>
line 760 column 13 - Warning: missing <tr>
line 766 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 768 column 9 - Warning: missing <tr>
line 786 column 13 - Warning: missing <tr>
line 793 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 795 column 9 - Warning: missing <tr>
line 813 column 13 - Warning: missing <tr>
line 822 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 824 column 9 - Warning: missing <tr>
line 842 column 13 - Warning: missing <tr>
line 848 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 850 column 9 - Warning: missing <tr>
line 868 column 13 - Warning: missing <tr>
line 885 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 887 column 9 - Warning: missing <tr>
line 905 column 13 - Warning: missing <tr>
line 915 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 917 column 9 - Warning: missing <tr>
line 935 column 13 - Warning: missing <tr>
line 942 column 17 - Warning: missing <tr>
line 942 column 17 - Warning: discarding unexpected <table>
line 945 column 35 - Warning: missing <tr>
line 945 column 98 - Warning: unescaped & or unknown entity "&page"
line 945 column 132 - Warning: unescaped & or unknown entity "&page"
line 945 column 166 - Warning: unescaped & or unknown entity "&page"
line 945 column 200 - Warning: unescaped & or unknown entity "&page"
line 945 column 234 - Warning: unescaped & or unknown entity "&page"
line 945 column 268 - Warning: unescaped & or unknown entity "&page"
line 945 column 302 - Warning: unescaped & or unknown entity "&page"
line 945 column 50 - Warning: missing </font> before </td>
line 945 column 337 - Warning: missing </font> before </table>
line 947 column 35 - Warning: missing <tr>
line 947 column 50 - Warning: missing </font> before </td>
line 947 column 136 - Warning: missing </font> before </table>
line 949 column 17 - Warning: discarding unexpected </textarea>
line 949 column 28 - Warning: discarding unexpected </form>
line 949 column 35 - Warning: discarding unexpected </embed>
line 949 column 43 - Warning: discarding unexpected </noembed>
line 949 column 53 - Warning: discarding unexpected </noscript>
line 949 column 64 - Warning: discarding unexpected </noembed>
line 949 column 74 - Warning: discarding unexpected </embed>
line 949 column 82 - Warning: discarding unexpected </table>
line 949 column 90 - Warning: discarding unexpected </table>
line 951 column 9 - Warning: missing </font> before <table>
line 963 column 25 - Warning: discarding unexpected </font>
line 972 column 58 - Warning: discarding unexpected </font>
line 950 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 194 column 22 - Warning: <img> lacks "alt" attribute
line 194 column 63 - Warning: <img> lacks "alt" attribute
line 194 column 112 - Warning: <img> lacks "alt" attribute
line 194 column 162 - Warning: <img> lacks "alt" attribute
line 205 column 15 - Warning: <img> lacks "alt" attribute
line 221 column 22 - Warning: <img> lacks "alt" attribute
line 221 column 63 - Warning: <img> lacks "alt" attribute
line 221 column 112 - Warning: <img> lacks "alt" attribute
line 221 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 15 - Warning: <img> lacks "alt" attribute
line 236 column 176 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 244 column 315 - Warning: <img> lacks "alt" attribute
line 248 column 713 - Warning: <img> lacks "alt" attribute
line 253 column 1121 - Warning: <img> lacks "alt" attribute
line 284 column 3686 - Warning: <img> lacks "alt" attribute
line 300 column 8292 - Warning: <img> proprietary attribute value "absmiddle"
line 300 column 8292 - Warning: <img> lacks "alt" attribute
line 310 column 8747 - Warning: <img> lacks "alt" attribute
line 313 column 8897 - Warning: <img> lacks "alt" attribute
line 326 column 9351 - Warning: <img> lacks "alt" attribute
line 379 column 13298 - Warning: <img> lacks "alt" attribute
line 381 column 13554 - Warning: <img> lacks "alt" attribute
line 381 column 13609 - Warning: <img> lacks "alt" attribute
line 381 column 13664 - Warning: <img> lacks "alt" attribute
line 386 column 13976 - Warning: <img> lacks "alt" attribute
line 392 column 14208 - Warning: <img> lacks "alt" attribute
line 405 column 22 - Warning: <img> lacks "alt" attribute
line 405 column 63 - Warning: <img> lacks "alt" attribute
line 405 column 112 - Warning: <img> lacks "alt" attribute
line 405 column 162 - Warning: <img> lacks "alt" attribute
line 416 column 15 - Warning: <img> lacks "alt" attribute
line 425 column 243 - Warning: <img> lacks "alt" attribute
line 450 column 22 - Warning: <img> lacks "alt" attribute
line 450 column 63 - Warning: <img> lacks "alt" attribute
line 450 column 112 - Warning: <img> lacks "alt" attribute
line 450 column 162 - Warning: <img> lacks "alt" attribute
line 461 column 15 - Warning: <img> lacks "alt" attribute
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 112 - Warning: <img> lacks "alt" attribute
line 477 column 162 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 503 column 22 - Warning: <img> lacks "alt" attribute
line 503 column 63 - Warning: <img> lacks "alt" attribute
line 503 column 112 - Warning: <img> lacks "alt" attribute
line 503 column 162 - Warning: <img> lacks "alt" attribute
line 514 column 15 - Warning: <img> lacks "alt" attribute
line 529 column 22 - Warning: <img> lacks "alt" attribute
line 529 column 63 - Warning: <img> lacks "alt" attribute
line 529 column 112 - Warning: <img> lacks "alt" attribute
line 529 column 162 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 556 column 22 - Warning: <img> lacks "alt" attribute
line 556 column 63 - Warning: <img> lacks "alt" attribute
line 556 column 112 - Warning: <img> lacks "alt" attribute
line 556 column 162 - Warning: <img> lacks "alt" attribute
line 567 column 15 - Warning: <img> lacks "alt" attribute
line 614 column 22 - Warning: <img> lacks "alt" attribute
line 614 column 63 - Warning: <img> lacks "alt" attribute
line 614 column 112 - Warning: <img> lacks "alt" attribute
line 614 column 162 - Warning: <img> lacks "alt" attribute
line 625 column 15 - Warning: <img> lacks "alt" attribute
line 640 column 22 - Warning: <img> lacks "alt" attribute
line 640 column 63 - Warning: <img> lacks "alt" attribute
line 640 column 112 - Warning: <img> lacks "alt" attribute
line 640 column 162 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 22 - Warning: <img> lacks "alt" attribute
line 688 column 63 - Warning: <img> lacks "alt" attribute
line 688 column 112 - Warning: <img> lacks "alt" attribute
line 688 column 162 - Warning: <img> lacks "alt" attribute
line 699 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 22 - Warning: <img> lacks "alt" attribute
line 715 column 63 - Warning: <img> lacks "alt" attribute
line 715 column 112 - Warning: <img> lacks "alt" attribute
line 715 column 162 - Warning: <img> lacks "alt" attribute
line 726 column 15 - Warning: <img> lacks "alt" attribute
line 734 column 96 - Warning: <img> lacks "alt" attribute
line 745 column 22 - Warning: <img> lacks "alt" attribute
line 745 column 63 - Warning: <img> lacks "alt" attribute
line 745 column 112 - Warning: <img> lacks "alt" attribute
line 745 column 162 - Warning: <img> lacks "alt" attribute
line 756 column 15 - Warning: <img> lacks "alt" attribute
line 771 column 22 - Warning: <img> lacks "alt" attribute
line 771 column 63 - Warning: <img> lacks "alt" attribute
line 771 column 112 - Warning: <img> lacks "alt" attribute
line 771 column 162 - Warning: <img> lacks "alt" attribute
line 782 column 15 - Warning: <img> lacks "alt" attribute
line 798 column 22 - Warning: <img> lacks "alt" attribute
line 798 column 63 - Warning: <img> lacks "alt" attribute
line 798 column 112 - Warning: <img> lacks "alt" attribute
line 798 column 162 - Warning: <img> lacks "alt" attribute
line 809 column 15 - Warning: <img> lacks "alt" attribute
line 816 column 405 - Warning: <img> proprietary attribute value "absmiddle"
line 816 column 405 - Warning: <img> lacks "alt" attribute
line 827 column 22 - Warning: <img> lacks "alt" attribute
line 827 column 63 - Warning: <img> lacks "alt" attribute
line 827 column 112 - Warning: <img> lacks "alt" attribute
line 827 column 162 - Warning: <img> lacks "alt" attribute
line 838 column 15 - Warning: <img> lacks "alt" attribute
line 853 column 22 - Warning: <img> lacks "alt" attribute
line 853 column 63 - Warning: <img> lacks "alt" attribute
line 853 column 112 - Warning: <img> lacks "alt" attribute
line 853 column 162 - Warning: <img> lacks "alt" attribute
line 864 column 15 - Warning: <img> lacks "alt" attribute
line 890 column 22 - Warning: <img> lacks "alt" attribute
line 890 column 63 - Warning: <img> lacks "alt" attribute
line 890 column 112 - Warning: <img> lacks "alt" attribute
line 890 column 162 - Warning: <img> lacks "alt" attribute
line 901 column 15 - Warning: <img> lacks "alt" attribute
line 920 column 22 - Warning: <img> lacks "alt" attribute
line 920 column 63 - Warning: <img> lacks "alt" attribute
line 920 column 112 - Warning: <img> lacks "alt" attribute
line 920 column 162 - Warning: <img> lacks "alt" attribute
line 931 column 15 - Warning: <img> lacks "alt" attribute
line 957 column 25 - Warning: <img> lacks "alt" attribute
line 962 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 136 - Warning: trimming empty <font>
line 149 column 337 - Warning: trimming empty <font>
line 942 column 17 - Warning: trimming empty <tr>
line 945 column 337 - Warning: trimming empty <font>
line 947 column 136 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 210 column 27 - Warning: <nobr> is not approved by W3C
line 237 column 27 - Warning: <nobr> is not approved by W3C
line 421 column 27 - Warning: <nobr> is not approved by W3C
line 466 column 27 - Warning: <nobr> is not approved by W3C
line 493 column 27 - Warning: <nobr> is not approved by W3C
line 519 column 27 - Warning: <nobr> is not approved by W3C
line 545 column 27 - Warning: <nobr> is not approved by W3C
line 572 column 27 - Warning: <nobr> is not approved by W3C
line 630 column 27 - Warning: <nobr> is not approved by W3C
line 656 column 27 - Warning: <nobr> is not approved by W3C
line 704 column 27 - Warning: <nobr> is not approved by W3C
line 731 column 27 - Warning: <nobr> is not approved by W3C
line 761 column 27 - Warning: <nobr> is not approved by W3C
line 787 column 27 - Warning: <nobr> is not approved by W3C
line 814 column 27 - Warning: <nobr> is not approved by W3C
line 843 column 27 - Warning: <nobr> is not approved by W3C
line 869 column 27 - Warning: <nobr> is not approved by W3C
line 906 column 27 - Warning: <nobr> is not approved by W3C
line 936 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 269 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md