sfortun
Random nobody
Level: 4
   
Posts: 1/2
EXP: 175 For next: 104
Since: 10-23-11
Since last post: 10.5 years Last activity: 10.5 years
|
|
Hi all,
Just started SM64 hacking. Awesome program! I've been using Google Sketchup to design my test levels. I have a triangulation plugin and an obj exporter plugin and everything. I make the level, texture it in Sketchup, triangulate it, then import it. It works completely fine (most of the time haha), but my one problem is this: when its triangulated, the textures get a bit messed up. There are breaks where the triangles meet:
http://img812.imageshack.us/img812/2852/triangles1.png
http://img841.imageshack.us/img841/6465/triangles2.png
Instead of looking seamless, there are breaks in the triangles. I don't understand how when they're right next to each other it gets a bit messed up. Does anyone know of a way I could fix this? I'm assuming it might be the triangulation plugin; does anyone have a link to a better one?
The triangulation plugin I use:
http://osbo.com/sketchup/triangulate/
The Obj exporter I use:
http://www.sycode.com/products/obj_export_su/
If you want, I could post my Sketchup model too.
|
sfortun
Random nobody
Level: 4
   
Posts: 2/2
EXP: 175 For next: 104
Since: 10-23-11
Since last post: 10.5 years Last activity: 10.5 years
|
|
Originally posted by Cajetan That has been discussed before, sfortun
You have to subdivide the faces.
Look here:
http://sites.google.com/site/messiaen64/level-importer
Search for Troubleshooting and FAQ. There is anything explained how to subdivide the faces.
I think you misunderstood. In my post I stated that I triangulated my models, meaning I use a plugin. I know what you mean by subdividing the faces; I already either do that or make sure that I don't get the "texture coordinate out of range" error.
The problem here is that my textures are seamless, but after I triangulate using the triangulation plugin in my post stated above and I import the level, the textures come out with breaks between them. The textures look fine in Google Sketchup even after I use the triangulation plugin, so I'm wondering if it's a problem with the triangulation plugin, the Level Importer, or the SM64 engine itself. It also might be a problem with the OBJ exporter that I use...
So, does anyone else get this problem? If so and you fixed it, how did you fix it? If not, what's your "chain" from Sketchup to SM64 (i.e. what plugins/methods do you use)? |