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05-03-22 06:05:54 AM
Jul - Posts by sfortun
sfortun
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Posted on 10-23-11 07:43:11 PM, in Mario 64 Level Importer (last edited by sfortun at 10-23-11 04:44 PM) Link
Hi all,
Just started SM64 hacking. Awesome program! I've been using Google Sketchup to design my test levels. I have a triangulation plugin and an obj exporter plugin and everything. I make the level, texture it in Sketchup, triangulate it, then import it. It works completely fine (most of the time haha), but my one problem is this: when its triangulated, the textures get a bit messed up. There are breaks where the triangles meet:

http://img812.imageshack.us/img812/2852/triangles1.png

http://img841.imageshack.us/img841/6465/triangles2.png

Instead of looking seamless, there are breaks in the triangles. I don't understand how when they're right next to each other it gets a bit messed up. Does anyone know of a way I could fix this? I'm assuming it might be the triangulation plugin; does anyone have a link to a better one?

The triangulation plugin I use:
http://osbo.com/sketchup/triangulate/

The Obj exporter I use:
http://www.sycode.com/products/obj_export_su/

If you want, I could post my Sketchup model too.

sfortun
Random nobody
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Since: 10-23-11


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Posted on 11-06-11 04:55:54 PM, in Mario 64 Level Importer Link
Originally posted by Cajetan
That has been discussed before, sfortun

You have to subdivide the faces.

Look here:
http://sites.google.com/site/messiaen64/level-importer

Search for Troubleshooting and FAQ. There is anything explained how to subdivide the faces.


I think you misunderstood. In my post I stated that I triangulated my models, meaning I use a plugin. I know what you mean by subdividing the faces; I already either do that or make sure that I don't get the "texture coordinate out of range" error.

The problem here is that my textures are seamless, but after I triangulate using the triangulation plugin in my post stated above and I import the level, the textures come out with breaks between them. The textures look fine in Google Sketchup even after I use the triangulation plugin, so I'm wondering if it's a problem with the triangulation plugin, the Level Importer, or the SM64 engine itself. It also might be a problem with the OBJ exporter that I use...

So, does anyone else get this problem? If so and you fixed it, how did you fix it? If not, what's your "chain" from Sketchup to SM64 (i.e. what plugins/methods do you use)?
Jul - Posts by sfortun


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