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05-02-22 05:27:29 PM
Jul - Posts by Kaito Sinclaire
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[d]
Darkness upon darkness awaits you...




Pronouns: they/them
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 07-20-13 07:12:34 AM, in Weird Discoveries Link
Originally posted by Peardian
whether or not it's possible to create a gray [!] garbage block large enough to show a face in the center?


As far as I'm aware it's not possible. Even if you comboed the [!] blocks together, or put them in a chain, they just send multiple one-line grey blocks.

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 07-29-13 06:28:53 PM, in The Great Unofficial Game Debate (tm) Link
Well, I said it before:

Originally posted by Inuyasha
Fanmade hacks are one of the few times notoriety should come into play into TCRF, I think. It's a tough point that could go either way, because some might genuinely be interested in what else super-popular hack A was planning but got put on the chopping block due to trouble/time/etc.


Outright banning fangames and hacks is not the best solution, but where do you set the barrier for entry? There already are a few fangames sitting on the wiki, so the can of worms is already open. Some consistent policy really needs to be put into place...

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 08-25-13 07:33:43 PM, in Double chocolate chip? Awww, yes! Link
:ssh:

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 08-26-13 03:13:16 PM, in Double chocolate chip? Awww, yes! (last edited by Inuyasha at 08-26-13 03:14:02 PM) Link


meow meow meow meow



____________________
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 08-30-13 05:40:34 AM, in Searching for old space shooter game (last edited by Inuyasha at 08-30-13 05:45:23 AM) Link
You're either referring to Terminal Velocity or Fury3, depending on if the game was running in MS-DOS mode or not. I think Fury3 is more likely since I think it shipped with some copies of Win95, but I'm not 100 percent certain.

I wanted to speedrun the latter of the two for the longest time, but I never got much further than planning a little bit of the route. Oh well, maybe I'll try again one of these days. Either way, both games are easily old favorites of mine

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 10-28-13 08:50:51 PM, in Layouts! Link
What's the point of having a separator option when people get so used to not having separators that they act like nobody else uses them?

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 12-19-13 08:50:26 PM, in SAGE Returns for 2014! Link
I want to hurt all of you talking shit about Sonic 4. Can I do that?

There's this nice, wonderful game called "Sonic Generations" that doesn't even try to do proper physics but still manages to be treated like a gift from god.



... But I digress.



Mario physics are more complex than it seems, especially if you try to do things like NSMBW or beyond. The level architecture in Sonic games is mostly static and it's easy to pre-compute the proper angles beforehand, but... NSMBW especially has a whole bunch of levels where the entire level consists of jumping around on rotating, moving blocks, with the engine having to handle what it should do if the player lands (or even worse, stomps) on the huge rotating block.

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 01-08-14 03:02:22 PM, in GPL vs. permissive licenses WRT games Link
The GPL is a godawful viral license that seriously needs to die. It is a "Freedom" license in name only.

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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.




Pronouns: any
Joined 09.07.2011

Last posted 1.0 years ago
Last active 365 days ago

Posted on 01-09-14 11:58:25 AM, in GPL vs. permissive licenses WRT games Link
GPL becomes extremely problematic and annoying when modding games comes into play; you know, when the assets are completely irrelevant.

I have tried to play nice, by the GPL's rules, releasing the source code to my game mod when I wanted to privately test among a few people. What happened? Inevitably, before I was ready to release my own stuff to the public, some asshat would take all of my hard work, stick it in their own project and claim it was theirs.

The types of responses I get to pointing out the blatant theft? "Deal with it".

Fuck the GPL.

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Jul - Posts by Kaito Sinclaire


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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