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| Jul - Posts by Inuyasha |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| *Inuyasha huggle Kit and JTE H-hi there. I'm actually one of the other friends of those two, and I'm probably the most shy out of the three (enough that I didn't want to make a new topic to say 'hi!'). And... I really don't know what else to say. >.<</td> |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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No where clause means it bans everyone; and no return clause means it still adds the item after banning everyone anyway. Two for one deal! ![]() Well, errors in special cases like this that nobody expects to ever be triggered... they happen somewhat often, it seems. Though, if you ask me, refusing to edit the item, or setting both coins/gcoins to a minimum of zero in those cases makes more sense than going "BAN". It's also less prone to massive mistakes like these. =P |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| Though I can't confirm it myself, this site lists this code for the All Cup: 9V7Y-GPRX-2RRVC XEE1-5VMX-636ZA I recall using a code like this many years ago to fool around with -- what else? -- the Story mode tracks. I'm pretty sure it doesn't unlock all racers, however. Additionally, the three tracks shown in the video are all from Story mode. The first is from Chapter 7, the second from Chapter 8 (just lacking textures for whatever reason), and the last is from Chapter 5 (lacking doors, but I'm pretty sure this is due to multiplayer mode removing things to keep a sane framerate). |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Tyty If I recall correctly from an old video that stuck Classic Sonic in Modern's GHZ, he's actually much faster than Modern is. Mainly because of that ridiculously overpowered spindash, but still... Either way, I'll probably get it on Steam even though it already looks like a shoddy mess to me. Just to say that I actually do have it, and all. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| You can spindash just fine in the 2D sections of Modern's stage, at least... Either way, I was probably remembering it the other way around -- the video of Modern in Classic's stage, I mean. He definitely seemed slower there than Classic did... I don't have a PS3 or a 360, actually. I'm really not much of a console gamer. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| Seems so. You'd think it'd delete the entire topic along with the OP, though... must be another little quirk of Acmlmboard. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| It seems the physics in this game are horribly broken. Go figure. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.Originally posted by Nicole No, no it isn't. =P |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| *Inuyasha shrugs. I can't say "broken physics are broken physics, they must be fixed", or I'd be a hypocrite. =P This glitch seems awkward, however, and really finicky, not something that would be fun to play around with... |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Metal_Man88 Originally posted by Inuyasha Yes, the Genesis games allowed for insane speeds... if you jumped on a slope going down. If you were to do this kind of jump in the classics, however, you would soar upwards and your horizontal momentum would take a cut instead, which makes sense. Honestly, I'm trying to keep an open mind about the half of the game I care about, yet there's so many things that scream "disaster" to me. Oh well, I suppose I could just go back to my dark, empty corner waiting for S4E2. =P |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Tyty Umm... except... Omochao wasn't in the June demo, and he clearly was in the video I linked? |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Metal_Man88 Actually, I liked Sonic 4 Episode 1; and sometimes I feel like the only person on the planet that liked it. Mull over that one for a bit. Additionally, I have quite fond memories of the Sonic Adventure games, though they haven't aged very well. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Metal_Man88 *groan* Seriously? Sonic 4's physics are not perfect. Yes, the whole "stop on a dime when control stick is released" shtick isn't great. Yes, you can occasionally stop on a wall. ... wait, hold on, Generations has more problems than that, why the hell is it not getting any flak? Basically, its imperfections are blown so far out of proportion... it's absurd. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Metal_Man88 It's funny how much easier that is to pull off in Generations. Originally posted by Metal_Man88 Huh? Generations is the game where Sonic has roughly double the gravitational force that he should, not 4. If anything, he floated in the air for a bit too long after jumping, but that's a minor point. Originally posted by Metal_Man88 Which they put twists on, instead of just pulling everything straight out of the books like ... a certain other game we're talking about here. (Granted, it's not out yet. We'll have to see about that when it comes to bosses.) Originally posted by Metal_Man88 And I found the soundtrack rather interesting save the iPhone's version of Casino Street 2, which is the most annoying repetitive thing in existence ever. Then again, 06 had good music, for fuck's sake. I don't usually even bring music up in discussions about Sonic games, because it's incredibly hard for them to screw up that section of a game, it seems. Originally posted by Metal_Man88 Generations has horribly flawed ring loss systems that make it nigh impossible to die to anything that isn't an instant kill. Basically, you can take up to three hits without picking up any rings before you're ACTUALLY left with none on hand, for whatever stupid reason. ~100 rings to 28, to 6, to (finally) 0. Of course, assuming you don't actually pick any up... which is difficult when the levels are flooded with them. Generations also has that absolutely finicky glitch that speeds you up to absurd speeds, making time attack a question of "who can pull off the stupidly luck based glitch first". And I'm not even bringing anything up relating to Modern Sonic. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Karis I highly doubt they'd fix any non-critical bugs two weeks before release. The last thing they need is to make a last minute change before going gold, accidentally break the entire game, and have to make a patch after tons of bad press that the game didn't work properly straight out of the box. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Shadic Okay, let's go over this again. * Sonic can stop and stand on walls in certain situations. (Which I can put up with. Getting this right isn't easy and it rarely interferes with gameplay.) * Sonic grinds to a halt if he's in air and the control stick is released. (The only really annoying thing of this group.) * Sonic's jump feels a bit floaty. * The game does a fine job of keeping the player in bounds even when pinned between a wall and a monitor. Somehow this is supposed to be a bad thing? ... Okay, and what else? I'm having trouble thinking of any complaint that does not fit into these four. Seriously. Meanwhile, in the "demo that came out two weeks before release thus leaving no time to fix bugs" of Generations... * Sonic can stop and stand on walls in certain situations. (Same thing, I can still put up with it.) * Sonic has roughly double gravity. * The spindash obliterates anything. Like, seriously, just a short charge and you go so absurdly fast that it's ridiculous. And on top of that... * Errors with jumping resulting in super speed in unusual, nonsensical circumstances. * Fundamental problems with ring loss, as I mentioned prior. * Occasionally falling through the floor for no reason. Granted, this was back in the old demo, but it's hard to tell if it's fixed yet given how rare it was. Time will tell, I suppose. I won't mention Modern's physics or anything. Honestly, if he plays like he's in Colors, everything's fine with him... well, except for the game breaking in strangely odd ways if you dare attempt to go backwards. But I'd expect them to at least make an attempt at getting Classic right, especially if they're going to call it that. Just because Sonic 4 was a numbered sequel to the previous games doesn't mean it has to be identical to the previous games (Zelda 1 & 2, anyone?), but if they're specifically going to mention "Classic gameplay" they'd damn well better try to get it right. Given how a lot of things in Classic's GHZ appear to be scripted (notably, anything that launches you into the air), this doesn't seem to be the case. It seems more like they took the engine from Unleashed, threw "Classic" Sonic on there, and called it a day. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Zero One I went through the entirety of Sonic 4 and ran into nothing on my first playthrough except the "grinding into a halt" issue that I've noted is a problem since I started talking in here. I guess it just works. =P Originally posted by Zero One Haven't we gone over this? It's too late to fix anything unless they were to delay the game's release. And given how at least one review outlet has reviewed the game, to my knowledge, it's probably already gone gold. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Originally posted by Peardian I mentioned earlier I was planning on buying it to get a good idea of how it is myself; I have just enough extra cash left over to get it on Steam. Based on what I've gotten from it so far, though, the outlook doesn't look too terribly great. Also, what the hell happened to PC demos? One of those would be really nice right now to see how my PC handles the game. |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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| I won't go on about this much more (can only say these things so many times before getting tired), but I will say that changing up the music at the last minute is much easier than changing something in the code at the last minute. Music-related changes don't need as much testing. As to the whole "double gravity" thing, when the game unlocks on Steam I'll run some comparisons to make absolutely sure. Oh, and yes, I really played Sonic 4. The game has a sole page on my Wii menu to itself, given that it's my only WiiWare purchase so far. =P (Granted, the music isn't all that great in the WiiWare version, but they can't be blamed for that. That's Nintendo's filesize restrictions to blame.) |
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— Inuyasha — From another era ![]()
Joined 09.06.2011 Last posted 106 days ago Last active 5 hours ago |
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Hold on a second... now that I looked back at Tyty's post again, I just realized something really off...Originally posted by Tyty Wait, hold on? What? That's almost certainly completely intentional, and it's designed to prevent you from exploiting the rings -- picking up the same one ring over and over again to survive 'forever', I mean. If anything, it's a flaw of the classic games that it fixed, it actually makes the bosses that much more challenging when you can't rely on always having one ring that you can drop and pick up. Although, given how shoddy ring collision was in the classic games, that one ring would often fall through the floor anyway, so... =P And while I'm here... Originally posted by Metal_Man88 My favorite game in the series is Sonic CD by a longshot. I dislike the first game in the series (lack of polish and a difficulty sine-wave instead of a curve), and like 2 and 3&K both better than 4. Just because I'm defending it doesn't mean I think it's the best game ever. It has flaws. I just think some of them are way overblown. |
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| Jul - Posts by Inuyasha |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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