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04-19-18 07:43:20 PM

Jul - Posts by Kaito Sinclaire
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Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 09-07-11 12:19:55 AM, in Yet another noob! Link
*Inuyasha huggle Kit and JTE

H-hi there. I'm actually one of the other friends of those two, and I'm probably the most shy out of the three (enough that I didn't want to make a new topic to say 'hi!'). And... I really don't know what else to say. >.<
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 09-24-11 05:32:44 AM, in OOPS Link
No where clause means it bans everyone; and no return clause means it still adds the item after banning everyone anyway. Two for one deal!

Well, errors in special cases like this that nobody expects to ever be triggered... they happen somewhat often, it seems. Though, if you ask me, refusing to edit the item, or setting both coins/gcoins to a minimum of zero in those cases makes more sense than going "BAN". It's also less prone to massive mistakes like these. =P
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 09-25-11 09:31:35 AM, in F-Zero GX debug mode? (last edited by Inuyasha at 09-25-11 09:32 AM) Link
Though I can't confirm it myself, this site lists this code for the All Cup:
9V7Y-GPRX-2RRVC
XEE1-5VMX-636ZA

I recall using a code like this many years ago to fool around with -- what else? -- the Story mode tracks. I'm pretty sure it doesn't unlock all racers, however.

Additionally, the three tracks shown in the video are all from Story mode. The first is from Chapter 7, the second from Chapter 8 (just lacking textures for whatever reason), and the last is from Chapter 5 (lacking doors, but I'm pretty sure this is due to multiplayer mode removing things to keep a sane framerate).
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 10-19-11 06:46:29 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-19-11 06:48 PM) Link
Originally posted by Tyty
While modern sonic's is technically bigger, he's also much faster

If I recall correctly from an old video that stuck Classic Sonic in Modern's GHZ, he's actually much faster than Modern is. Mainly because of that ridiculously overpowered spindash, but still...

Either way, I'll probably get it on Steam even though it already looks like a shoddy mess to me. Just to say that I actually do have it, and all.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-19-11 07:56:18 PM, in Sonic Generations [PS3/360/Steam, Nov] Link
You can spindash just fine in the 2D sections of Modern's stage, at least... Either way, I was probably remembering it the other way around -- the video of Modern in Classic's stage, I mean. He definitely seemed slower there than Classic did...

I don't have a PS3 or a 360, actually. I'm really not much of a console gamer.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-21-11 08:29:32 PM, in Is me being inactive a good thing, or a bad thing? Link
Seems so.

You'd think it'd delete the entire topic along with the OP, though... must be another little quirk of Acmlmboard.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 10-23-11 05:35:04 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-23-11 05:36 PM) Link
It seems the physics in this game are horribly broken. Go figure.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-23-11 06:07:46 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-23-11 06:08 PM) Link
I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.

Originally posted by Nicole
Is it bad that the main thing I noticed about that video is "wait, they brought back Omochao?!"?

No, no it isn't. =P
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-23-11 06:20:17 PM, in Sonic Generations [PS3/360/Steam, Nov] Link
*Inuyasha shrugs.

I can't say "broken physics are broken physics, they must be fixed", or I'd be a hypocrite. =P

This glitch seems awkward, however, and really finicky, not something that would be fun to play around with...
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-23-11 07:21:40 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-23-11 07:23 PM) Link
Originally posted by Metal_Man88
To the contrary, that means the physics are what they should be. The old Genesis games allowed for completely insane speed just like that.

Originally posted by Inuyasha
I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.

Yes, the Genesis games allowed for insane speeds... if you jumped on a slope going down. If you were to do this kind of jump in the classics, however, you would soar upwards and your horizontal momentum would take a cut instead, which makes sense.

Honestly, I'm trying to keep an open mind about the half of the game I care about, yet there's so many things that scream "disaster" to me.

Oh well, I suppose I could just go back to my dark, empty corner waiting for S4E2. =P
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-23-11 08:54:28 PM, in Sonic Generations [PS3/360/Steam, Nov] Link
Originally posted by Tyty
Fun fact. That was recorded on the June demo.

Umm... except... Omochao wasn't in the June demo, and he clearly was in the video I linked?
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-24-11 11:09:45 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-24-11 11:10 PM) Link
Originally posted by Metal_Man88
It's quite clear you hate anything made past Sonic and Knuckles.


Actually, I liked Sonic 4 Episode 1; and sometimes I feel like the only person on the planet that liked it.

Mull over that one for a bit.

Additionally, I have quite fond memories of the Sonic Adventure games, though they haven't aged very well.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-25-11 04:14:31 AM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-25-11 04:18 AM) Link
Originally posted by Metal_Man88
but liking Sonic 4 annihilates any credibility to your complaints about physics.


*groan*

Seriously?

Sonic 4's physics are not perfect. Yes, the whole "stop on a dime when control stick is released" shtick isn't great. Yes, you can occasionally stop on a wall.

... wait, hold on, Generations has more problems than that, why the hell is it not getting any flak?

Basically, its imperfections are blown so far out of proportion... it's absurd.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-25-11 05:18:57 AM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-25-11 05:20 AM) Link
Originally posted by Metal_Man88
stopping dead in the middle of a slope and standing on it sideways upside down


It's funny how much easier that is to pull off in Generations.

Originally posted by Metal_Man88
or a "heavy" Sonic who struggles to move high enough


Huh? Generations is the game where Sonic has roughly double the gravitational force that he should, not 4. If anything, he floated in the air for a bit too long after jumping, but that's a minor point.

Originally posted by Metal_Man88
or uncreative reusing of all the past badniks and bosses


Which they put twists on, instead of just pulling everything straight out of the books like ... a certain other game we're talking about here.

(Granted, it's not out yet. We'll have to see about that when it comes to bosses.)

Originally posted by Metal_Man88
to the tune of songs that would be cool if they didn't sound like a cat was being killed with a Yamaha Synth instrument-wise.


And I found the soundtrack rather interesting save the iPhone's version of Casino Street 2, which is the most annoying repetitive thing in existence ever.

Then again, 06 had good music, for fuck's sake. I don't usually even bring music up in discussions about Sonic games, because it's incredibly hard for them to screw up that section of a game, it seems.

Originally posted by Metal_Man88
Generations does not have more problems than Sonic 4, simply put. You just have a very weird taste in video games.


Generations has horribly flawed ring loss systems that make it nigh impossible to die to anything that isn't an instant kill. Basically, you can take up to three hits without picking up any rings before you're ACTUALLY left with none on hand, for whatever stupid reason. ~100 rings to 28, to 6, to (finally) 0. Of course, assuming you don't actually pick any up... which is difficult when the levels are flooded with them.

Generations also has that absolutely finicky glitch that speeds you up to absurd speeds, making time attack a question of "who can pull off the stupidly luck based glitch first".

And I'm not even bringing anything up relating to Modern Sonic.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-25-11 05:33:50 AM, in Sonic Generations [PS3/360/Steam, Nov] Link
Originally posted by Karis
Mind you, I'm not saying the final product will be bug less, but the more bugs found in the beta version, the bigger the chance of them being fixed for the full release. In case you did not know, this is one of the major purposes of a beta version.


I highly doubt they'd fix any non-critical bugs two weeks before release. The last thing they need is to make a last minute change before going gold, accidentally break the entire game, and have to make a patch after tons of bad press that the game didn't work properly straight out of the box.

Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-25-11 02:15:43 PM, in Sonic Generations [PS3/360/Steam, Nov] Link
Originally posted by Shadic
it's still easier to break Sonic 4. It's an awful, clumsy, ugly game.


Okay, let's go over this again.
* Sonic can stop and stand on walls in certain situations. (Which I can put up with. Getting this right isn't easy and it rarely interferes with gameplay.)
* Sonic grinds to a halt if he's in air and the control stick is released. (The only really annoying thing of this group.)
* Sonic's jump feels a bit floaty.
* The game does a fine job of keeping the player in bounds even when pinned between a wall and a monitor. Somehow this is supposed to be a bad thing?

... Okay, and what else? I'm having trouble thinking of any complaint that does not fit into these four. Seriously.

Meanwhile, in the "demo that came out two weeks before release thus leaving no time to fix bugs" of Generations...
* Sonic can stop and stand on walls in certain situations. (Same thing, I can still put up with it.)
* Sonic has roughly double gravity.
* The spindash obliterates anything. Like, seriously, just a short charge and you go so absurdly fast that it's ridiculous. And on top of that...
* Errors with jumping resulting in super speed in unusual, nonsensical circumstances.
* Fundamental problems with ring loss, as I mentioned prior.
* Occasionally falling through the floor for no reason. Granted, this was back in the old demo, but it's hard to tell if it's fixed yet given how rare it was. Time will tell, I suppose.

I won't mention Modern's physics or anything. Honestly, if he plays like he's in Colors, everything's fine with him... well, except for the game breaking in strangely odd ways if you dare attempt to go backwards.

But I'd expect them to at least make an attempt at getting Classic right, especially if they're going to call it that. Just because Sonic 4 was a numbered sequel to the previous games doesn't mean it has to be identical to the previous games (Zelda 1 & 2, anyone?), but if they're specifically going to mention "Classic gameplay" they'd damn well better try to get it right. Given how a lot of things in Classic's GHZ appear to be scripted (notably, anything that launches you into the air), this doesn't seem to be the case. It seems more like they took the engine from Unleashed, threw "Classic" Sonic on there, and called it a day.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 10-25-11 02:19:27 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-25-11 02:20 PM) Link
Originally posted by Zero One
I agree. I haven't found a single glitch or problem in Generations. Of course, I'm not saying they don't exist, but if I can get through the level multiple times without finding a single problem, then it works.


I went through the entirety of Sonic 4 and ran into nothing on my first playthrough except the "grinding into a halt" issue that I've noted is a problem since I started talking in here. I guess it just works. =P

Originally posted by Zero One
And, of course, it's beta. If there is anything, it'll be fixed before release.


Haven't we gone over this? It's too late to fix anything unless they were to delay the game's release.

And given how at least one review outlet has reviewed the game, to my knowledge, it's probably already gone gold.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-25-11 03:29:39 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-25-11 03:30 PM) Link
Originally posted by Peardian
@Inuyasha: You gave Sonic 4 a try, despite the problems with its physics, right? Why not give this game a try as well. Maybe you'll love it, too. Just try to have an open mind and not go in expecting to hate every second of it.


I mentioned earlier I was planning on buying it to get a good idea of how it is myself; I have just enough extra cash left over to get it on Steam. Based on what I've gotten from it so far, though, the outlook doesn't look too terribly great.

Also, what the hell happened to PC demos? One of those would be really nice right now to see how my PC handles the game.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
Last active 4 hours ago

Posted on 10-25-11 04:36:44 PM, in Sonic Generations [PS3/360/Steam, Nov] (last edited by Inuyasha at 10-25-11 04:46 PM) Link
I won't go on about this much more (can only say these things so many times before getting tired), but I will say that changing up the music at the last minute is much easier than changing something in the code at the last minute. Music-related changes don't need as much testing.

As to the whole "double gravity" thing, when the game unlocks on Steam I'll run some comparisons to make absolutely sure.


Oh, and yes, I really played Sonic 4. The game has a sole page on my Wii menu to itself, given that it's my only WiiWare purchase so far. =P

(Granted, the music isn't all that great in the WiiWare version, but they can't be blamed for that. That's Nintendo's filesize restrictions to blame.)
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





Joined 09.06.2011

Last posted 17 hours ago
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Posted on 10-26-11 02:49:59 AM, in Sonic Generations [PS3/360/Steam, Nov] Link
Hold on a second... now that I looked back at Tyty's post again, I just realized something really off...

Originally posted by Tyty
and it is ludicrously difficult to beat a boss with only one ring due to the Rush engine's ring glitch where the more you get hit, the further your rings fly.

Wait, hold on? What? That's almost certainly completely intentional, and it's designed to prevent you from exploiting the rings -- picking up the same one ring over and over again to survive 'forever', I mean. If anything, it's a flaw of the classic games that it fixed, it actually makes the bosses that much more challenging when you can't rely on always having one ring that you can drop and pick up.

Although, given how shoddy ring collision was in the classic games, that one ring would often fall through the floor anyway, so... =P


And while I'm here...
Originally posted by Metal_Man88
his favorite game ever, Sonic 4.

My favorite game in the series is Sonic CD by a longshot. I dislike the first game in the series (lack of polish and a difficulty sine-wave instead of a curve), and like 2 and 3&K both better than 4.

Just because I'm defending it doesn't mean I think it's the best game ever. It has flaws. I just think some of them are way overblown.
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Jul - Posts by Kaito Sinclaire




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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