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| Jul - Posts by Eggs6131 |
| Pages: 1 2 3 4 |
| Eggs6131 Member Level: 18 ![]() Posts: 70/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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Not loading in TT64 at all now, only get this error:![]() Pressing Yes results in TT64 freezing, pressing No closes it. What have I done wrong this time? ![]() -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 71/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Yeah, I've been told that by Skilllux. I guess I'll have to give myself the honour of trying it out. But does this fix the "stuck on white screen" glitch that keeps happening when I import? -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 72/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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Nice. Can I apply this patch to the SMNightmare DEMO Rom I have already? ![]() Oh and btw, did you get Metal_Man88's permission to open this? -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 73/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Oh right. Guess I'll have to start over :\ And yes you should have asked him. Rules are strict on this forum. -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 74/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Apioeus, Darkspacer, I translated it as: You can't open me yet. Now get lost! No idea where "piss off" came from - although Google Translate does have a habit of getting words wrong. -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 75/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Mario's Nightmare 64 - English Version This is a translation of Apioeus' hack "Mario's Nightmare 64". There may be a few errors. Full credit goes to Apioeus, support him by checking out his channel! -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 76/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| You're very welcome Darkspacer, glad it's being used. -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 77/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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Afraid not, Kenshi. Google is your friend in cases like this, try that ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 79/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Looks good for a beginner, darthsidusfan. Although I do suggest you don't use the circle tool, it creates lag in-game. Instead, set the polygon tool to somewhere in between 10 and 20 sides and use that. -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 80/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Important news regarding Super Luigi 64 Due to a lack of support and as I have lost interest in it, Super Luigi 64 has been cancelled. This however, doesn't mean I've lost interest in SM64 hacking. I am planning another full hack "Super Paper Mario 64", Paper Mario inside SM64's engine. For news on this, stay tuned to my channel and of course, these SM64 forums. -------------------- ![]() |
| Eggs6131 Member Level: 18 ![]() Posts: 82/82 EXP: 25153 For next: 4744 Since: 08-27-11 From: United Kingdom Since last post: 176 days Last activity: 176 days |
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| Right, I've come to a decision about SM64 - The Capture of The 7 Star Spirits (previously known as "Paper Mario 64"). It's going ahead. Slowly. And I really mean slowly. I estimate 3-4 years before final release, maybe more, maybe less. But believe me, it's going to be scaled back. No unnecessary extras (e.g. Dojo house, post office, Tayce T). All but two Toad houses are to be removed (Goomba Village, vital to the storyline and Toad Town, just 'cause it makes sense). Maps are going to be simplified, all unnecessary houses are to be kept under lock and key (e.g. families, Club64) with a fake door. All interiors will be built into the outside map, and Mario's House will be built into Toad Town itself. It's clear to see from my last hacking attempts that not many people are willing to help me with programming. Fully functional companions, trains, homing beads, they're just a few examples of really vital things that NEED programming, the fundamentals of the game fall to pieces without them. If you're not willing to help then please, spread the word so someone who is willing to lend a hand knows about me and my hack. Paper sprites, as was promised last year won't be included. Standard toads, koopas and some other, new 3D sprites will take their place. I just wish I had something inspirational to round off this post. Sadly I don't. So, let's just say... Let's-a-go! -------------------- ![]() |
| Pages: 1 2 3 4 |
| Jul - Posts by Eggs6131 |
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