Dark Squid
Random nobody
Level: 4
   

Posts: 1/2
EXP: 177 For next: 102
Since: 07-07-11
From: The Mushroom Kingdom
Since last post: 10.7 years Last activity: 10.7 years
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Hey, there! My name is Dark Squid, but, if you want you can call me D.S. (or Squid, or anything you want, I suppose xD) Anyway, I'm relatively new to SM64 hacking, or any type of hacking for that matter. I'm still learning about editing textures, trajectories, etc. and all that advance stuff (advance for me, at least xD), but I know how to make my own levels, and although it may not include as much hacks as messiaen's "SM64 The Missing Stars" or other neat hacks, I might make my own hacked ROM, but it'll probably only replace levels. Idk, but, for now it's just a dream. Anyway, I'm glad to have found this site so I can get help for this kind of stuff, and I will truly try to follow the rules and be a good newbie.  |
Dark Squid
Random nobody
Level: 4
   

Posts: 2/2
EXP: 177 For next: 102
Since: 07-07-11
From: The Mushroom Kingdom
Since last post: 10.7 years Last activity: 10.7 years
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Originally posted by messiaen So, I was taking a look at the current state of the Level Importer. Here's what I have for v16:
- Fixed the "pause menu warp" bug (level list wasn't correct)
- Option to adjust global texture brightness/color intensity.
- Option to rotate model along Y axis (very useful to find a camera friendly level orientation)
- A sort of incomplete 3D preview, but useful enough to get a better sense of scaling. I will see if I can get it to preview problems with texture mapping due to limited precision in the N64 vertex format.
Edit: How the preview looks like.
That box represents Mario's Size.
Wow! I always had issues with scaling, since I couldn't have a preview of how big Mario was in comparison with the stage. I can't wait until it's out! Do you have any idea when it will be out? Or at least how it's coming along?  |