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05-03-22 10:58:02 PM
Jul - Posts by Nixitur
Nixitur
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Posted on 06-15-11 09:54:43 AM, in Can't register - Fatal error Link
When I try to register on the forum, I get the following error message:


Fatal error: Call to a member function failsfscheck() on a non-object in /home/xkeeper/wiki.rustedlogic.net/extensions/CheckSpambots/CheckSpambots.php on line 119



And yes, I deactivated NoScript, it still doesn't work. Which is rather sad since I wanted to add some stuff to the Cave Story page.
Nixitur
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Posted on 06-15-11 06:21:03 PM, in Can't register - Fatal error (last edited by Nixitur at 06-15-11 04:14 PM) Link
Well, I haven't found anything, but I wanted to verify some stuff.

YES, flag 1030 is the "Rocket Ready" flag.

The relevant script parts in Momo are

#0200

<KEY
<FLJ1103:0212
<ITJ0027:0211
<FLJ1102:0206
<ITJ0029:0210
<ITJ0028:0209
<FLJ1101:0208
<FLJ1106:0204
<FLJ1100:0201
[...UNIMPORTANT STUFF...]

#0211
<MSG<FL+1103<FAC0022Welcome back.<NOD<CLRDid you find Itoh?<NOD<CLR
<FAC0000<GIT1027<IT-0027Handed over the =Controller=.<NOD<CLR<FAC0022This is it, all right.<NOD
This is the Controller
he's so proud of.<NOD<GIT0000<CLRHmmm...<NOD<CLRThe analysis would be
a lot easier if only he
were actually here.<NOD<CLRWell, I'll manage
somehow.<NOD<EVE0212


#0212
<KEY<MSG<FAC0022Thank you very much.<NOD<CLRIt'll take quite a while
before I'm finished,<NOD
so why don't you rest
over on that bed?<NOD<END

#0280
<KEY<MSGDo you want to rest?<YNJ0000<FAO0004<CMU0000<WAI0020<CLR.....<NOD<CLO
<WAI0050<FLJ1103:0281
<LI+1000<SOU0020<MYD0002<MSGHealth restored.<NOD<CLO<CMU0002<FAI0004<END

#0281
<FL-1103<FL+1105<FL+1030<FL+1031<FL+1032<FL+1033<FL+1004<FL-1038<FL+1039
<FL-1026<FL+1036
<MSG.....<NOD<CLO<DNP0200<DNP0350
<LI+1000<SOU0020<MYD0002<MSGYou awaken after a long sleep.<NOD<CLO<CMU0002<FAI0004<END


200 is the event that gets called when you talk to Momorin, that has an item jump to 211 (that in itself contains an event jump to 212 which isn't really important for now) if you have the controller. Event 211 sets flag 1103 to true.

280 is the event that gets called when you try to use the bed. It performs a flag jump to even 281 if flag 1103 is true. In event 281, you get the "long sleep" message and it also sets flag 1030 to true.
Furthermore, in cent, the rocket has FlagID 1030 (meaning that it only shows up when 1030 is true) and the event to the rocket is simple since it's just the "Do you want to flip the switch?" question.

Also, the booster part is definitely correct. I just checked, you get item 0023 when the game says "Got the =Booster v2.0=." and you get 0018 when you talk to Booster in MazeB.

So, yeah, that's basically it for now.

Edit: WAIT! I got something else!
Looking through MazeB's script, I find that there's an item jump to event 503 (where he simply says "Ooh...") before the whole dialogue with Booster giving you the Booster 0.8. That item is the tow rope.
Booster has FlagID 741 with Flag 6000, meaning he's invisible when flag 741 is true.
741 is set to true if he gives you the Booster 0.8 in MazeB or the Booster 2.0 in Pens1. That means that he's not available in MazeB when you have any Booster.
However, it is impossible to get to Maze B with the Tow Rope, but without a Booster. Meaning that this event never gets called and this dialogue never gets displayed!
Nixitur
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Posted on 06-16-11 10:56:24 AM, in Can't register - Fatal error (last edited by Nixitur at 06-16-11 09:36 AM) Link
Originally posted by TrebleTrouble
Well, MazeB's script sounds interesting. To check that out, I need a code with that you can enable and disable some items and/or upgrades so I can disable the booster and enable the Tow Rope. A Room Warping code could be useful, too.

I'll see what I can do. Disabling the booster doesn't really do anything, it's the FlagID that gets set to true when you get any one booster. So, what matters isn't that you have a booster, but that this flag is raised.

This is the relevant code in MazeB. I checked the code in Almond, the item you get (the Tow Rope) is really item 0030.
Keep in mind that Prof Booster has
FlagID 741, Event 501, Flag 6000,
meaning that you can interact with him (flag 2000) and that he's invisible when the FlagID (741) is true (flag 4000).



#0501
<KEY<ITJ0030:0503<FLJ0741:0502
[...LOTS OF DIALOGUE...]
<NOD<CLRTake this with you.<NOD<CLR<FAC0000<IT+0018<GIT1018
Got the Booster v0.8.
[...MORE DIALOGUE...]
<FL+0741<FL+0834<ANP0501:0020:0000<END

#0502
<KEY<MSGI pray for your...<NOD<END

#0503
<KEY<MSGOoh...<NOD<END


Now, theoretically, flag 741 could get set to false somewhere after you escape from the Waterway. But to my knowledge, it doesn't.

This is the relevant code in Pens1:
Event 651 gets called when you walk past a certain point in Pens1 and is only visible when flagID 160 is true.

#0651

[...DIALOGUE AND ANIMATIONS...]
<IT+0023<FL+0744<FL+0162<GIT1023
<MSG
Got the =Booster v2.0=.<WAI0030<NOD<CLO<GIT0000
[...MORE ANIMATIONS AND DIALOGUE...]
<FL-0160<FL+0161<FL+0741<PS+0004:6004<END


As you see, flag 741 gets set to true, meaning that once you have the Booster 2.0 or the Booster 0.8, Prof Booster doesn't appear in MazeB anymore.

Now, granted "Ooh..." isn't super-interesting dialogue, but it's just something I stumbled upon.
Also, Almond has SO MANY unused events, it's rather silly. They are all empty, though.

Edit: River also has a transport script at (155,1) that brings you to Almond. Which is weird because:
a) You get to River through Drain.
b) It's impossible to get to (155,1).
c) It transports you into the air.
Jul - Posts by Nixitur


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