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05-04-22 04:39:11 PM
Jul - Posts by Torentsu
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Torentsu
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Posted on 11-19-15 12:30:05 AM, in ZSO/Ocarina of Time Beta retrospective stream is tonight Link
We're taking a small break since everyone is so busy lately but we're discussing our next move now.

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Torentsu
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Level: 26


Posts: 122/130
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Since: 03-30-11


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Posted on 12-12-15 12:46:20 AM, in Tekken 1 (arcade) unused voice clips Link
Normally in Tekken one when you play as a character in 1P mode the game says YOU WIN or YOU LOSE however in a two player mode the announcer will call out the winning character's name. All 8 of the original playable cast have a dedicated sound clip of their name, however at least 4 of the sub bosses have a voice call despite there being no way for it to be heard. If one uses MAME cheats to bring the sub bosses into two player mode they are fully playble, and the following characters have voice calls despite their being no way to play as them and therefore no way to hear them. These clips were later used for the PSX port of the game and several more added for the rest of the now playable sub bosses, with the exception of King, Kunimitsu, and prototype Jack who just use their rival's voice call. With the exception of super sized bosses like Nancy and Azazel all the characters boss or not are usually playable in Tekken games so it stands to reason they had intended to make them all playable, but due to the hectic schedule of Tekken 1's development didn't get them playable in time.

Lee Chaolan
Anna Williams
Wang Jinrei
Heihachi Mishima

All other sub bosses bring up placeholder clip of WILD CARD WINS . Wild Card is a dummy character who is in the character select array to bring up the spinning ? graphic in a one player game. Its unusual that a voice clip was recorded for him.

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Torentsu
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Level: 26


Posts: 123/130
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Posted on 04-27-16 11:49:58 PM, in Primal Rage 2 Arcade Rom Hacking Link
I've been to Galloping Ghost and played it before. I didn't spend long with it but from what I did it wasn't that great. Very interesting as a piece of history of course.

To add to what Abystus said the lack of progress in MAME has to do with the encryption the game uses. The game uses a CHD file which usually means the original cabinet had a hard drive of some kind. Primal Rage 2 had that as well as protection on it, which is what is holding them back. I'm sure it will be done someday I'm just not sure when. I remember when they said CPS3 was uncrackable.... and then I woke up one day and like every CPS3 game could be emulated.

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Torentsu
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Posted on 02-12-17 04:24:39 AM, in Primal Rage 2 Now Playable with Custom MAME version Link
Gruntzilla94 over at Youtube has finally after years of hard work managed to get Primal Rage 2 playing at full speed.

https://www.youtube.com/watch?v=CQ7lcLCdXgY&t=60s

According to Gruntzilla my earlier statement that the game wasn't emulated due to encryption was wrong at least according to his readme file.

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https://www.youtube.com/user/Torentsu

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Torentsu
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Posted on 02-14-17 04:10:41 PM, in Primal Rage 2 Now Playable with Custom MAME version Link
Originally posted by divingkataetheweirdo
Nice to see it in action at the correct-ish speed, although I wonder why you made two threads about this. I do wonder how much more is hidden, seeing is this was an early prototype.


I posted a very stupid typo as the name of the first one, and when I hit delete I assumed since there were no messages it would delete the whole topic, but unfortunately I was wrong. Looks like a mod got it though, so sorry for any confusion.

Also Foxhack this is a custom MAME version he had to make, according to his readme he had to break some other stuff in the way MAME runs other games with that driver to make PR2 work, so there would have to be some work done on it to implement it into mainline MAME. http://urthrage.weebly.com/mame4rage2.html is the custom version he made. It runs just like any other MAME.

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Torentsu
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Posted on 03-12-17 12:44:24 PM, in E3 1995 footage Link
Originally posted by MooMilk
Thanks for posting this. The Dracula X title screen is completely different. Also the MK3 PS1 timestamp is about 10 minutes off.



It looks like they just took the one from the PC Engine version and slapped it on there. I wonder if SNES Dracula X was supposed to be more like the PC Engine one but as they had to take more and more out they changed the title screen to differentiate it.

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Torentsu
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Posted on 01-08-18 10:05:22 PM, in Castlevania 64 unused Cornel and Coller leftover data Link
A user named EXcentriX on youtube posted this video (https://www.youtube.com/watch?v=1UKPOKS5sZ4).Which allows you to change the character the game thinks you control, in order to see Cornel and Coller's name in the menu. The video shows a raw address manipulation for the E version of the game, but below is gameshark code you can use in the NTSC release. Normally the code used would allow you to swap from Reinhardt to Carrie in game but it appears that the character slot for Cornel and Coller is still in the game, sadly missing their character portraits as seen in the beta screenshots.

Interestingly you can unpause the game and continue to move around when "playing as" Cornel/Coller but jumping makes your character spaz out. The collision detection also seems to be messed up as I tested it a few times against different enemies and most attacks go through you or crash the game. So far I've been unable to make the game save file show it as a "Coller or Cornel file" but I'm still working on that. It also crashes if you load a previously made save file which the address set to Coller or Cornell despite the code working to swap from Reinhardt to Carrie, so sadly it seems what little data these guys have is nowhere near enough to do anything with.

My theory is that these guys didn't get to far into development before being scrapped and most trace of them was deleted from CV64. This game also has a level select and a cutscene modifier and nothing has been found relating to Coller or Cornel so I'm not too hopeful for finding much more about these guys other than this. However I suppose some very savy hacker could use those character slots to put Coller back in using the frankenstein gardener model as a template since that's what he ended up being made into. Ultimately you're going to have to stick to LOD if you want gun slinging or werewolfing.

Use this code during game play and pause to see these in the menu.

e88ef393 59
5A Reinhardt
59 Carrie
5B Coller
5C Cornel

Other nearby values display garbage values such as A or B and crash the game when you unpause. Only those 4 will let you pause/unpause without crashes.







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Torentsu
Member
Level: 26


Posts: 129/130
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Since: 03-30-11


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Posted on 05-17-18 12:36:31 AM, in Any Japanese text need translating? Link
Here's some developer musings on some cut characters from Daraku Tenshi/The Fallen Angels :
LAPIS
トレジャーハンターである彼女はハリソンばりに鞭を駆使して戦う。そのリーチは長く、ハリーおも上回るほどである。んーー。たぶんマニアの方々のハートをガッチリGETしたのではないかと思われる? 何よりも、コスプレしやすそうだなぁと思います。ハイ。是非続編での復活を見てみたいです


SNAKE&JIMMY
タロウの宿敵であるスネークは見た印象からだとかなりいやらしいキャラになってのではないかと思われる。拳を握ってない所から手套を使いそうな雰囲気。ジミーはタロウ、灰児同様にカルロスの人体実験の犠牲者であり、真裸で戦う子供である。一体どんな戦闘をしていたんだろうか??


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Torentsu
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Level: 26


Posts: 130/130
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Since: 03-30-11


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Posted on 07-27-20 02:48:19 PM, in Castlevania 64 Unused Ending Message / Character Data Link
https://www.youtube.com/watch?v=wunYLHgwUEk

I found an unused message in the credits of CV64 that only shows when the game is beaten on easy mode. Normally the game stops you from finishing the game on easy but if you hack yourself to the end stages it can be done. Most of the stages have programming for easy mode such as candle drops, lower end game boss health and more.

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Jul - Posts by Torentsu


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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