![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - Posts by cpuHacka101 |
| Pages: 1 2 |
| cpuHacka101 Member Level: 11 ![]() Posts: 1/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| Hey, mah name's Trent. I'm on youtube, and my favorite hobby is hacking SM64. My goal is to try to learn everything i can (It could be main RAM Function Hacking now) and I'd like to be taught by people that are smart enough to know, like starxxon, frauber, and dudaw. Skelux, RDX, Awesomelukeyproject (Luke), Vinyboiler, and Dudaw are some good friends of mine, and I'd like to get to know everyone in this SM64 hacking community! |
| cpuHacka101 Member Level: 11 ![]() Posts: 3/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| SM64 and the Other Dimensions Update:Hello, everyone. You may have seen my video of my best level yet. If not, take a look: Anyway, that level has some terrain added to it. RDX Suggested me to post this up here so here it is. Here are some screen shots of the progress in my SM64 hack, SM64 and the Other Dimensions: ![]() ![]() <--- Custom Behavior Grand Star![]() ![]() ![]() ![]() <--- Inside the sunken ship <--- level currently in progress <--- Custom Behavior, Grand Star <---*****![]() <---*****![]() ![]() ![]() I'm still in the progress of many other levels, but 2 levels that are 100% completed are Treetop Tower and Gusty Gulch Valley. I am also working on a lot of music hacks, and I've finished quite a few, including Gourmet Race, Paper Mario Mini-boss, Gobi's Valley, BattleRock Galaxy, Purple Comet (From SMG) and a few others. A few other hacks are being made, maybe even ASM hacks, once I learn how. My next level may include raising lava if I learn how to properly make an ASM hack. Enjoy! ***** ---> Oh and one more thing: The moon in the picture is like from SMW, I gave it a custom behavior for a 3-up, and the logs I was standing on raise and lower. -------------------- -CpuHacka101, A.K.A. Spiritual Awareness Studios |
| cpuHacka101 Member Level: 11 ![]() Posts: 4/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
);height=100%>
Originally posted by jaller Jaller, its very simple yet no one explains it. Just search on google "Download Java Tile Molester" You'll have to get used to the program, but this was the program that made the very first SM64 texture hacks. |
| cpuHacka101 Member Level: 11 ![]() Posts: 5/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
);height=100%>
Originally posted by Dudaw Oh, where can I find Joe's program? And who is Joe, exactly? |
| cpuHacka101 Member Level: 11 ![]() Posts: 6/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| New SM64 Corruption level: Malicious Mountain Comment, rate, and subscribe! This will be the first level in SM64 Corruption, and it includes custom enemies, fuzzies. |
| cpuHacka101 Member Level: 11 ![]() Posts: 7/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| New SM64 Corruption level: Freezey Breezey Galaxy |
| cpuHacka101 Member Level: 11 ![]() Posts: 8/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| Giant Dark Bowser in Mario 64! A little tweak to a few of bowser's behaviors, plus Vinyboilers custom textures. |
| cpuHacka101 Member Level: 11 ![]() Posts: 9/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| New Super Mario 64 Corruption Level! Sky Palace |
| cpuHacka101 Member Level: 11 ![]() Posts: 10/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
Super Mario 64 - Return to Retroland: A mini-hack for all of you to enjoy! The quality of the video may be bad, but you can download the patch for much better quality on your own computer! Patch download link: http://download980.mediafire.com/rchugqz54i0g/8ageqobfvg4enug/Return-to-retroland%28Patch%29.zip |
| cpuHacka101 Member Level: 11 ![]() Posts: 11/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| Super Mario 64: Return to Retroland A mini-hack for anyone who'd like to play. A total of 5 stars, and 2 levels. Download (Patch+instructions) |
| cpuHacka101 Member Level: 11 ![]() Posts: 12/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
Originally posted by messiaen Nice. I always hated opening text wrangler, it discouraged me from adding signs and other objects with dialogs. (Because it hogs up the rom so no other programs can use it) This will come in handy. Gee, I almost wonder if you should be making the next toad's tool xD |
| cpuHacka101 Member Level: 11 ![]() Posts: 13/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| I've learned model importing, thanks to skelux! Now, hopefully, I can make some custom objects for my hack. Here's an import test of a rupee from Zelda: |
| cpuHacka101 Member Level: 11 ![]() Posts: 14/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
Originally posted by messiaen Ahah! Custom object banks in the obj importer has always been my dream. (I am too inexperienced enough to make one myself) If you manage to shove that last feature in there, I think this may be made to perfection. I actually managed to import a few models myself, but I just replaced old textures and edited old vertexes. I'll make sure to fly by here again and see if this gets added some time |
| cpuHacka101 Member Level: 11 ![]() Posts: 15/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
);height=100%>
Originally posted by messiaen My God, this is my dream xD Thanks alot messiaen. Just about everything you make is VERY helpful to me. Do you think you can also add a function for semi transparency? (Handled with the Geo-Layouts) |
| cpuHacka101 Member Level: 11 ![]() Posts: 16/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
Originally posted by messiaen Messiean, you could add "Moving up and down" as well as repeating the 0x0C a few times to control how far and how fast it moves. Repeating the 0x0C may also work with rotation. It will take some testing, I suppose. I'll see what other useful 0x0C commands I could find |
| cpuHacka101 Member Level: 11 ![]() Posts: 17/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| Hey, messiaen, perhaps you can add an eye-dropper function for the RGB code used for fog. (So it detects the color of a pixel on your screen) |
| cpuHacka101 Member Level: 11 ![]() Posts: 18/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
Hey guys. It's been a while since I posted anything here. Today I had some fun messing around with vertex data, and added some cool lighting effects. Here's a screenshot:![]() Perhaps I could add some good shading effects to other levels? It sure makes maps look less dull. |
| cpuHacka101 Member Level: 11 ![]() Posts: 19/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| I worked a bit more, and got some smooth vertex shading on the grass. Also, I threw in a crystal I made a while ago. A good preview: Eggs: I have no idea. |
| cpuHacka101 Member Level: 11 ![]() Posts: 20/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
![]() I'm messing around with RGB normals, I'll let anyone know when I fix rainbow Mario. |
| cpuHacka101 Member Level: 11 ![]() Posts: 21/25 EXP: 4597 For next: 1388 Since: 02-02-11 From: La Quinta, California Since last post: 676 days Last activity: 111 days |
|
||
| Well, I've made my first program in C#. It allows you to edit the 0x03 commands without finding the address yourself. Here's a video previewing V1.1: Download V1.1 If you want any objects added that I missed, or have any questions, please let me know! |
| Pages: 1 2 |
| Jul - Posts by cpuHacka101 |
![]() |
Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.044664 seconds |
| Script execution time: | 0.081735 seconds |
| Total render time: | 0.126399 seconds |