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openm64 Random nobody Level: 3 Posts: 1/1 EXP: 64 For next: 64 Since: 01-22-11 Since last post: 11.3 years Last activity: 11.2 years |
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| Hey, I've been thinking for some time about making a Mario 64 editing library. My idea is to make it able to work freely with the data, e.g. change the size of stuff, move banks around, add new stuff, etc. Anyway, I just want to ask you some questions:
- Where can I get the most updated documentation (or code)? As a test and for learning, I used VL-Tone level layout script documentation to load level layout scripts, and about half the commands weren't documented, plus there are some errors in it. - How would I go about reorganizing banks (the stuff loaded with 0x00, 0x01, 0x17, 0x1A, etc.) internally (changing the size of their components)? I think it gets a bit hard, because I need to modify every single offset that refers to them. I know the are referred from level layout, geometry layout and polygon drawing scripts, but where else are they referred from? Is this a crazy idea? (I could also do a dirty trick and just append the modified stuff at the end of the bank, therefore keeping the unmodified offsets valid, but this wastes precious space). I think I have more, but that's enough for now, and I'll be very grateful if you answer them ^^. |

