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sm64ds Random nobody Level: 3 Posts: 1/1 EXP: 64 For next: 64 Since: 12-28-10 Since last post: 11.3 years Last activity: 11.3 years |
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| hello
I am working on a translation of New Super Mario Bros DS. The text translations are ready (extracted them for the .nds file with a tool called NDSTS, then I put them back after editing them in hex editor). The big problem that there are graphics texts in nsmb ds too. I can't edit them. I used Tahaxan to view the graphics, but the .bin files begginig with A_Text_ aren't interpreted, and I think that those are the texts I need. The another problem is that I don't know how to put them back into the .nds file after the editing. the pictures: obj directory where are the unreadable texts:
the texts which are ready (script directory)
Then I tried NSMB Editor, and as I see it can be very useful for me, but I still can't find the graphics texts. Can somebody tell me where to edit these in the tileset editor or anywhere else? Or which tool am I need? thanks |

