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05-03-22 09:58:20 PM
Jul - Posts by neOdym
neOdym
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Posted on 02-06-11 02:57:24 PM, in Sprite Data Reference (Long) Link
Originally posted by gridatttack
I think this one unused...

Sprite 148 Goomba: 00 00 01 00 00

The goomba will start falling while spinning(if put in a high place from the ground), like when mega mario does a ground pound and goombas fall from the top of the screen. When the goomba stops in the ground, he will act like a normal one.




There is another kind of spawning Goombas:

The Goomba rises up one tile into the air, before landing at the same Position it started to rise.
(The behavior is similar to the spawning Goombas in "Enemy-In-Pipe Generator" (287))

Just try it and insert 00 00 02 00 00 00 into the Sprite Data.

I think the second part of the third byte carrys no more information.


I'm sorry if this information is already known...

neO
Jul - Posts by neOdym


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries.
Query execution time: 0.074788 seconds
Script execution time: 0.002907 seconds
Total render time: 0.077694 seconds