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05-03-22 11:14:02 PM
Jul - Posts by Yogamoanyo
Yogamoanyo

Level: 5


Posts: 1/3
EXP: 336
For next: 193

Since: 11-17-10

From: Amerika

Since last post: 11.4 years
Last activity: 11.3 years

Posted on 11-17-10 01:39:25 AM, in Mario 64 Level Importer Link
Hi! I'm new to the whole hacking thing, and I'm having a issue.


I seem to be getting a "Unknown Cic Chip" issue whenever I open the ROM in project64. It's happened to multiple roms after importing a level.

It then gives me a message saying "Unhandled CicChip(-1) in first DMA". I've been trying to find how to solve this issue, but I cannot.

I then looked into ToadsTools to look to see if the ROM would open. It did open, so I went to Bob-Bomb Battlefield to see what the issue was. There wasn't even the map I modeled, it was just floating red/yellow squares, with a circular skybox.

Please, may someone help me find the issue?
Yogamoanyo

Level: 5


Posts: 2/3
EXP: 336
For next: 193

Since: 11-17-10

From: Amerika

Since last post: 11.4 years
Last activity: 11.3 years

Posted on 11-17-10 02:32:11 AM, in Mario 64 Level Importer (last edited by Yogamoanyo at 11-17-10 01:19 AM) Link

This is normal, you just have to ignore it.


Is it normal for the game to remain a black screen after that?



Try hitting the collision map checkbox in the lower right hand corner and see if anything shows up. If not, maybe your obj wasn't exported correctly?


I had it checked, and it didn't show up as anything, still.


EDIT: It appears I got another error;

"Executing from non-mapped space. Verify ROM and ROM settings."

Any help with that, too?
Yogamoanyo

Level: 5


Posts: 3/3
EXP: 336
For next: 193

Since: 11-17-10

From: Amerika

Since last post: 11.4 years
Last activity: 11.3 years

Posted on 12-15-10 02:22:44 AM, in Mario 64 Level Importer Link
Finally, the level decided to work because of your tutorial, YB.

But now, the level itself isn't there. It's just a skybox.
Jul - Posts by Yogamoanyo


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 6 query cache hits.
Query execution time: 0.080935 seconds
Script execution time: 0.004936 seconds
Total render time: 0.085872 seconds