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05-03-22 11:13:45 PM
Jul - Posts by mehtmehtsen
mehtmehtsen
Random nobody
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Since: 11-16-10


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Posted on 11-16-10 08:36:49 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by mehtmehtsen at 11-16-10 05:43 PM) Link
Hello,
I'm trying to hack the multiplayer levels. I've tried with the first one (SMB 1-1), and by now, nearly everything works fine.
My problem: I was thinking about making my level higher, but resetting the view rectangle doesn't seem to work. I deleted the 195 and 196 sprites as Cyberxeroxx suggested, which didn't help, either. I can see up to the battle stars (210 blocks). This is how (part of) my level looks like right now:



Does anyone have suggestions on how to solve my problem?
Woah, just found out, scrolling up/down actually seems to work SOMEtimes. I can't seem so figure out when it does and when it doesn't, though. Putting a springboard in the level and jumping off of it seems to help, not sure about this, though.

Some other questions regarding multiplayer hacking:
As I don't have a second DS right now, I can't test the level in real mp. So I just export the mp level and import it to sp level 1-3. I can play it, but when Mario spawns, there are no pipes, he just spawns on the ground. Could that be a problem? Could my method produce any other problems?

Is there anything else I need to do to get my levels to work in multiplayer besides changing those NARC- and BIN-files?

Should I read through the whole Mario Vs. Luigi stage hacking thread? ^^

Does anybody have finished, fun-to-play mp levels and could upload the patch? Would love to try some.

Thanks, guys! Love whats happening here, I've been waiting for new multiplayer maps for 4 years... Being able to make some for myself makes me feel like Shigeru Myamoto. ^^
mehtmehtsen
Random nobody
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Since: 11-16-10


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Posted on 11-17-10 10:36:49 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Thanks for the replies!

Originally posted by dirbaio

You see the 16x16 block grid the editor displays when editing the level?
The camera will NEVER scroll into empty 16x16 blocks. You have two empty blocks (top left and top right) So if you want it to scroll upwards, you have to put something in them. Look at the original MvsL Ice World, for example: Each block has an invisible object in the top left corner of each block. That's used to make the camera scroll upwards.


Alright, I put an invisible block (Object 2 of tileset 0, like in the ice level) in every upper quad of the grid. Actually I also changed the view, the size of the level, the position of the starting points and even the progress path (^^) to exactly match those of the ice level. Still no scrolling upwards, though, except when launching from a spinning jump board. Ignoring the spinning jump boards, the level behaves exactly like the original SMB 1-1 level. Anything I might have overlooked?

Originally posted by dirbaio

Nope, that's perfectly normal. I also test MvsL levels copying them to single player levels.
The pipes only appear when you're playing the level in real MvsL mode, I don't know why. That's not a problem: when you test the level with 2 ds's you'll see they appear.



Good to know. Thanks!
mehtmehtsen
Random nobody
Level: 5


Posts: 3/3
EXP: 336
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Since: 11-16-10


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Posted on 11-18-10 02:49:46 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Yeah, scrolling is working now!
Thanks a lot!
Jul - Posts by mehtmehtsen


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Acmlmboard - commit 47be4dc [2021-08-23]
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