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Jul - Posts by luckwii
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luckwii
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Posted on 11-30-10 04:51:36 PM, in Editor Development thread Link
Is it possible to add a feature so that I can import a single object and assign it as number? I have successfully got a full tileset in. But I can't get a single object in place as far as I can tell. I am trying to add a lot of outside tiles. Or, if there is anything that can make this easier to edit, import, and add foreign tiles.
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Posted on 11-30-10 06:33:33 PM, in Editor Development thread Link
I am having trouble isolating the tiles themselves. I see what you are saying with the export/import.

I am starting with 1-1 area 1. The tileset for that has behaviors that make things able to walk on, or be kind of background. I get that. But, they also have slope to them that is hard to eliminate. So, the entire tileset is kind of tied to the level 1-1 area 1 detail. How do I edit 1-1-1 with a clean tileset that where I can assign the objects in the scrolling object menu? This is starting to end up as a question for the question section... I will move the questions there. Can you reply there?

Thanks for the editor. I appreciate what you have into it, getting it this far.
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Posted on 11-30-10 06:35:53 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by luckwii at 11-30-10 06:36 PM) Link
Continuation of my question from suggestion section...

I am starting with 1-1 area 1. The tileset for that has behaviors that make things able to walk on, or be kind of background. I get that. But, they also have slope to them that is hard to eliminate. So, the entire tileset is kind of tied to the level 1-1 area 1 detail. How do I edit 1-1-1 with a clean tileset that where I can assign the objects in the scrolling object menu?

I have tried to import an entire tileset from scratch, but it seems it is bound to the old level design. Meaning, trees are still trying to be trees, slopes are still trying to be slopes.

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Posted on 11-30-10 08:42:03 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Spenstar

Have you looked at the value of the tile you are using?
A tile that is solid has the value "00 00 01 00"
While a tile with a slant that goes to the right has the value "01 00 20 00"

Make sure your tiles have the right behavior values.


Yes I have been editing the tile behaviors.


I have been testing on 1-1 area 1. I have a partial full tileset. But it is taking on the forms and values of 1-1-1. I haven't tried starting from scratch on a level and importing the full tileset. Would I be better off going that route? I am more testing all the editing features now. But, the tilesets are going to be the most important part of this hack as I will be using as little of the original Mario pieces as possible.
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Posted on 11-30-10 10:10:59 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Spenstar
@luckwii

Ahh, I read you first post again and I now get what you are trying to ask. You want to change the objects using the tiles, not the tile values of the tiles themselves.

Well, I would just delete all the old objects from the 'Objects' tab and start new. That is probably the best route to take.



That is what I was thinking. Maybe that will release the level specific tile constraints within the tileset groups.

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Posted on 12-01-10 10:46:29 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
The vine sprite that is used somewhere in world 4? It should work... Have you enabled the proper sprite set?

@luckwii: The next version will have a button to delete everything in a tileset. Probably that's what you want...


Yes, that would be very helpful, thanks. Could you also add a simple way to assign objects an object number after editing them in map16?
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Posted on 12-01-10 08:32:28 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Found some work arounds to get my tiles going.

I have run into 2 problems I have spent hours on and can't figure out.
1. One of my levels looks fine in the editor, but when I pay it, the tiles are garbled on the DS.
2. I had the warp pipes working for many revisions now. But, all the sudden one level has two return pipes that crash the game (black screen). The entrance pipes work to the sub areas, but returning to the main level in either return pipe causes crash. Nothing about the pipes has been changed.
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Posted on 12-02-10 04:46:41 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Still having troubles with the editor. I can fully edit and understand all the features and abilities of tile editing. But, the trouble I am having mainly is when the editor show the tileset I made and want, yet the game ends up with a bunch of mixed up tiles. I have tried importing and exporting every possible way, but same result.

I did notice that the original tilesets have an orientation on the map 16 grid. Has anyone here had issues when trying to move custom tiles into a different location on the map 16?

I have been able to edit and assign objects in the tile editor fine. Also, I have all the tile behaviors correct. I have also made sure that I haven't accidentally layered over tiles in the editor/map itself.

Anyone know how to fix the difference from editor to game?

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Posted on 12-03-10 06:16:07 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I figured out the tile problems from someone that uses the editor as well. It was because I used map 16 tiles that used to be NSMB slope tiles. Putting my tiles outside of the originals places fixed the problem.

As for the pipes, it may be that a tile I am trying to use isn't compatible. It is just strange that leaving entering a pipe causes a crash.
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Posted on 12-05-10 11:03:41 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I changed my camera view in my custom level 1-1 area1. I copied and pasted the block 2 data from level 2-5 area1. But now no matter what I do, I can't get the progress path to work. Is there anyway to keep the camera following me in the level, and have the progress path work again? Not only doesn't the progress follow, but I can't get the level to end.

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Posted on 12-05-10 11:18:44 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Ready to release a beta of my hack including the first level. Just can't get it to end. If anyone know the fix for the end problem and why the progress path is screwed up?
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Posted on 12-06-10 12:22:21 AM, in New Metroid Bros. (last edited by luckwii at 04-18-11 12:15 AM) Link
Fifth beta release:
http://www.mediafire.com/?abxsi25sgj4j1m0



Spoiler:


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Posted on 12-09-10 08:13:12 AM, in New Metroid Bros. Link
Originally posted by Link 70222
Wow, that looks pretty cool. Can you post the tileset?



Give me a couple more weeks and I'll send you my full set. A lot of the work I am doing is creating a tileset with Photoshop. It is very tedious. Right now, I have a little less than 1/4 of the game tiles together.

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Posted on 12-09-10 08:14:49 AM, in New Metroid Bros. Link
Originally posted by Friedslick6
Huh, how is this going to work? 'Zebes' is one huge level.
Are you planning on having a crazy amount of areas in one level? If so, that'd be very interesting to play.
In any case, this will be really cool with the NES graphics included.


Yes I will have really large levels. I am trying to write in a cool way to make the levels flow well. I plan on keeping the game very close to the progression of Metroid, without being just a boring copy.


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Posted on 12-10-10 09:00:36 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I am trying to edit my tileset for my hack. I have done it a few times successfully. But for some reason now, every time I try and edit a new tile in, it changes the colors of all the other tiles. Almost as if the tileset is corrupt. Any idea how to fix this, or what is going on?
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Posted on 12-10-10 10:42:13 PM, in New Metroid Bros. Link
Originally posted by Friedslick6
Ah, and how are you planning on creating this game without, as you said, it being a boring copy?
In my opinion, a pure recreation of the levels would be more enjoyable to me.


Well, don't forget NSMB doesn't have the Metroid power-ups, or a lot of the gameplay. So if I went exactly how Metroid does, there wouldn't be that much more to do. It will be very close to the original game. Of course, I am going to use all the tiles from the original.
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Posted on 12-11-10 02:48:40 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I got my tilesets working again. It seems that you only get one shot at editing in Photoshop.

Now I just need the question I asked before to release my beta version. When you change block 2 so the camera changes, do you need to change block 10 or 12? I still can't get my progress path to move. It just keeps blinking, and then the level doesn't end.

Can someone please answer this? I am working on this hack 4 hrs. a day on weekdays, and 8 hours+ on weekends. So it is not as though I am not trying or being lazy. Thanks.
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Posted on 12-11-10 03:51:25 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
I don't know what's happening.
But Block 2 and block 10/12 are independant.

Check that you have the progress path ID properly set on the view options...



Maybe I corrupted my block 10? If you edit it in the editor will it only effect the rom you are working on? Or is it possible that if I open a completely different rom the hex change will transfer to it. So if I changed block 10 on my hack rom and I close it, when I open a clean rom will I be able to double check what block 10 is supposed to be? I just want to be sure I didn't accidenty screw up block 10.

I know this isn't what you answered. I am going to check the paths more. I just want to make sure I didn't screw up block 10 when I was messing with it before your reply.
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Posted on 12-11-10 06:18:29 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I did use a clean rom and matched it in block 10. I just wanted to make sure there was no way that the editor would transfer the changes into the new rom when I opened it.
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Posted on 12-11-10 10:09:43 PM, in New Metroid Bros. (last edited by luckwii at 12-11-10 10:43 PM) Link
Updated the patch. Still not beta worthy yet. I can't get the freakin progress path to follow. Or the level to end. Other than that, there are a few issues to correct like the second vertical part needs to be gold. I haven't made that tileset yet.

http://www.mediafire.com/?kfqktvkk2e2eim0
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Jul - Posts by luckwii






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

22 database queries, 55 query cache hits.
Query execution time:  0.278167 seconds
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Total render time:  0.361865 seconds


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line 378 column 63 - Warning: <img> lacks "alt" attribute
line 378 column 112 - Warning: <img> lacks "alt" attribute
line 378 column 162 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 388 column 11 - Warning: <table> lacks "summary" attribute
line 398 column 9 - Warning: <table> lacks "summary" attribute
line 402 column 22 - Warning: <img> lacks "alt" attribute
line 402 column 63 - Warning: <img> lacks "alt" attribute
line 402 column 112 - Warning: <img> lacks "alt" attribute
line 402 column 162 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 412 column 11 - Warning: <table> lacks "summary" attribute
line 422 column 9 - Warning: <table> lacks "summary" attribute
line 426 column 22 - Warning: <img> lacks "alt" attribute
line 426 column 63 - Warning: <img> lacks "alt" attribute
line 426 column 112 - Warning: <img> lacks "alt" attribute
line 426 column 162 - Warning: <img> lacks "alt" attribute
line 433 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 11 - Warning: <table> lacks "summary" attribute
line 444 column 9 - Warning: <table> lacks "summary" attribute
line 448 column 22 - Warning: <img> lacks "alt" attribute
line 448 column 63 - Warning: <img> lacks "alt" attribute
line 448 column 112 - Warning: <img> lacks "alt" attribute
line 448 column 162 - Warning: <img> lacks "alt" attribute
line 455 column 15 - Warning: <img> lacks "alt" attribute
line 458 column 11 - Warning: <table> lacks "summary" attribute
line 465 column 146 - Warning: <img> lacks "alt" attribute
line 467 column 337 - Warning: <img> lacks "alt" attribute
line 467 column 419 - Warning: <img> lacks "alt" attribute
line 467 column 500 - Warning: <img> lacks "alt" attribute
line 467 column 584 - Warning: <img> lacks "alt" attribute
line 467 column 668 - Warning: <img> lacks "alt" attribute
line 467 column 752 - Warning: <img> lacks "alt" attribute
line 467 column 836 - Warning: <img> lacks "alt" attribute
line 467 column 920 - Warning: <img> lacks "alt" attribute
line 473 column 9 - Warning: <table> lacks "summary" attribute
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 112 - Warning: <img> lacks "alt" attribute
line 477 column 162 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 487 column 11 - Warning: <table> lacks "summary" attribute
line 500 column 9 - Warning: <table> lacks "summary" attribute
line 504 column 22 - Warning: <img> lacks "alt" attribute
line 504 column 63 - Warning: <img> lacks "alt" attribute
line 504 column 112 - Warning: <img> lacks "alt" attribute
line 504 column 162 - Warning: <img> lacks "alt" attribute
line 511 column 15 - Warning: <img> lacks "alt" attribute
line 514 column 11 - Warning: <table> lacks "summary" attribute
line 529 column 9 - Warning: <table> lacks "summary" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 112 - Warning: <img> lacks "alt" attribute
line 533 column 162 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <table> lacks "summary" attribute
line 551 column 9 - Warning: <table> lacks "summary" attribute
line 555 column 22 - Warning: <img> lacks "alt" attribute
line 555 column 63 - Warning: <img> lacks "alt" attribute
line 555 column 112 - Warning: <img> lacks "alt" attribute
line 555 column 162 - Warning: <img> lacks "alt" attribute
line 562 column 15 - Warning: <img> lacks "alt" attribute
line 565 column 11 - Warning: <table> lacks "summary" attribute
line 577 column 9 - Warning: <table> lacks "summary" attribute
line 581 column 22 - Warning: <img> lacks "alt" attribute
line 581 column 63 - Warning: <img> lacks "alt" attribute
line 581 column 112 - Warning: <img> lacks "alt" attribute
line 581 column 162 - Warning: <img> lacks "alt" attribute
line 588 column 15 - Warning: <img> lacks "alt" attribute
line 591 column 11 - Warning: <table> lacks "summary" attribute
line 603 column 9 - Warning: <table> lacks "summary" attribute
line 607 column 22 - Warning: <img> lacks "alt" attribute
line 607 column 63 - Warning: <img> lacks "alt" attribute
line 607 column 112 - Warning: <img> lacks "alt" attribute
line 607 column 162 - Warning: <img> lacks "alt" attribute
line 614 column 15 - Warning: <img> lacks "alt" attribute
line 617 column 11 - Warning: <table> lacks "summary" attribute
line 634 column 9 - Warning: <table> lacks "summary" attribute
line 638 column 22 - Warning: <img> lacks "alt" attribute
line 638 column 63 - Warning: <img> lacks "alt" attribute
line 638 column 112 - Warning: <img> lacks "alt" attribute
line 638 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 648 column 11 - Warning: <table> lacks "summary" attribute
line 656 column 9 - Warning: <table> lacks "summary" attribute
line 660 column 22 - Warning: <img> lacks "alt" attribute
line 660 column 63 - Warning: <img> lacks "alt" attribute
line 660 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 162 - Warning: <img> lacks "alt" attribute
line 667 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 682 column 17 - Warning: <table> lacks "summary" attribute
line 684 column 17 - Warning: <table> lacks "summary" attribute
line 690 column 1 - Warning: <img> lacks "alt" attribute
line 691 column 1 - Warning: <img> lacks "alt" attribute
line 692 column 1 - Warning: <img> lacks "alt" attribute
line 699 column 9 - Warning: <table> lacks "summary" attribute
line 701 column 25 - Warning: <img> lacks "alt" attribute
line 731 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 134 - Warning: trimming empty <font>
line 143 column 269 - Warning: trimming empty <font>
line 654 column 15 - Warning: trimming empty <tr>
line 682 column 269 - Warning: trimming empty <font>
line 684 column 134 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 175 column 11 - Warning: <a> cannot copy name attribute to id
line 201 column 11 - Warning: <a> cannot copy name attribute to id
line 229 column 11 - Warning: <a> cannot copy name attribute to id
line 262 column 11 - Warning: <a> cannot copy name attribute to id
line 293 column 11 - Warning: <a> cannot copy name attribute to id
line 320 column 11 - Warning: <a> cannot copy name attribute to id
line 346 column 11 - Warning: <a> cannot copy name attribute to id
line 376 column 11 - Warning: <a> cannot copy name attribute to id
line 400 column 11 - Warning: <a> cannot copy name attribute to id
line 424 column 11 - Warning: <a> cannot copy name attribute to id
line 446 column 11 - Warning: <a> cannot copy name attribute to id
line 475 column 11 - Warning: <a> cannot copy name attribute to id
line 502 column 11 - Warning: <a> cannot copy name attribute to id
line 531 column 11 - Warning: <a> cannot copy name attribute to id
line 553 column 11 - Warning: <a> cannot copy name attribute to id
line 579 column 11 - Warning: <a> cannot copy name attribute to id
line 605 column 11 - Warning: <a> cannot copy name attribute to id
line 636 column 11 - Warning: <a> cannot copy name attribute to id
line 658 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
342 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium